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How do I make puzzle more conveyant.

Started by Mattmatician2002, December 05, 2017, 09:58:31 PM

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Mattmatician2002

So I've been starting to mess around with puzzles in test rooms and wanted to try and make a puzzle using no scroll  type of thing, I like how it's going but I want it to be a lot more obvious what you're supposed to do


The Blue is Samus' path
Green is speed booster
Yellow is shinnespark
The rooms with a white outline show Samus where the mid left is
The crossed out rooms are just the room it takes for Samus to get into the other room to reappear on screen

https://instagram.com/p/BcWEY_Ph4i_/ Here's the pic