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Which SM hacks have established low% categories?

Started by Foxhound3857, November 22, 2017, 11:10:04 AM

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Foxhound3857

Among the ones I play are Eris, Z-Factor, Redesign, Redesign Axeil, Ice Metal Uninstall, Limit, Phazon, Hyper and Project Base, but I have quite a few others. I'm curious as to which of the most popular hacks on the MetCons page have established low% categories, or have been routed as to what the lowest item collection rate is necessary to complete them.

Aran;Jaeger

There is a whole bunch of short small hacks that I looked into regarding Low%:

SM. Adams Hack:
[spoiler]
(Speed) = 1% = Low% is the unique (humanly doable) low%-solution.
- since one cannot get through slope blocks or small tunnels without sufficient speed or items, at least 1 item is needed, and all other accessible items alone would not suffice to get to the ending, but with Speedbooster one can charge a shinespark near the tunnel to the left, get some running speed using the speed-keep after turnarounds and landing on the ground, jump diagonally high to a specific place at the ceiling where only 1 horizontal ceiling-slope hinders Samus to get past the ceiling and starts a shinespark as close to this slope as possible to gte through there
[/spoiler]

- - -
SM. Retro Dust:
[spoiler]
(Ball, Bombs) = 2% = Low% is the unique (humanly doable) low%-solution.
- Ball is needed for small tunnels and Bombs to break through some blocks
[/spoiler]

- - -
SM. Vismund Presents: Spikes!!:
[spoiler]
() = 0% = Low% is the (obviously) unique (humanly doable) low%-solution.
[/spoiler]

- - -
SM. Celestriaus III [very hard]:
[spoiler]
(Ball, Springball, SpaceJump, Speed) and (Ball, Bomb, Springball, Speed) is the complete set of low%-solutions, and Low% = 4%. These are probably not humanly doable, but if one adds SpaceJump to the second option, the resulting combination should be humanly doable.
- Ball is always needed due to small tunnels and Springball is needed since the only path leads through this item, but Bombs are not needed, since TAS can Pause Abuse to skip those by rolling on the spikes where the horizontal gate poles at the beginning are
- Speedbooster is needed to get past the speed-blocks near the end, either together with energy and a shinespark which would mean that Bombs have to be collected, or without energy/shinespark (and in this case, the spikes can be avoided using TAS-IBJ. methods), but together with SpaceJump to use the re-spin ability and temporary BlueSuit to get through the speed-blocks
[/spoiler]

- - -
SM. Oxide:
[spoiler]
https://www.youtube.com/watch?v=6Z-quXF8oBI
[/spoiler]

- - -
SM. Hallow Eve:
[spoiler]
All items except the green refill capsules (which do not count for the resulting %) are forced upon Samus within the only available path to the ending, hence Low% = 24% is the unique (humanly doable) low%-solution.
[/spoiler]

- - -
SM. Sam&Phazar´s Halloween Hack:
[spoiler]
(Ball) = 1% = Low% is the unique (humanly doable) low%-solution.
- Ball is needed to get through a small tunnel leading to the ending (and one can get past a spikewall with a diagonal jump turned into ballform)
[/spoiler]

- - -
SM. Hauntroid:
[spoiler]
All items on the way are forced upon Samus and are needed to get to the ending, hence Low% = 34% is the unique (humanly doable) low%-solution.
[/spoiler]

- - -
SM. The Technique Trainer:
[spoiler]
(Ball, Springball, Varia, Speed, 1*PB) = 5% = Low% is the unique low%-solution, and humanly doable.
Uniqueness follows, since even if one clips through the ceiling of the tunnel right at Varia which would be the only way to avoid Speedbooster, then in both directions one would have to collect at least 2 more items (that are different from the key items one already has to have at that point).
- Ball is needed for a 1-tunnel right at the beginning
- Springball is placed into the only (narrow) path/tunnel that is accessible, hence it is needed
- It is not possible to push Samus through walls with Grapple before Varia, and Varia is within the only available way, hence Varia is needed
- Speedbooster is needed in order to proceed at the only remaining path that allows Samus to beat the game without collecting 2 more items after Varia is collected
- 1*PB is needed since a powerbomb needs to be layed to trigger the ending
[/spoiler]

- - -
SM. Permastuck Practic:
[spoiler]
(Ball, X-Ray, 1*SM, 1*PB) =  4% = Low% is the unique (and humanly doable) low%-solution.
- Ball is in Samus´´only available way
- X-Ray is needed for a force-stand to get past the ceiling and 1*SM and 1*PB are needed to destroy blocks near the blocks that induce the Outro
[/spoiler]

- - -
SM. Evacuation:
[spoiler]
(Speed) = 1% = Low% is the unique (humanly doable) low%- (and max%-)solution.
- Speedbooster is the only accessible item and needed to get past the speed-blocks
[/spoiler]

- - -
SM. Permastuck Practic 2:
[spoiler]
(1*SM) = 1% = Low%, is the unique (humanly doable) low%- (and max%-)solution
- 1*SM is all one can collect and is needed to destroy the SuperMissile blocks before the blocks that induce the ending
[/spoiler]

- - -
SM. Challenge (Webber1900):
[spoiler]
(Ball, Bomb, Missile-item, SuperMissile-item, Speed, Wave, SpaceJump, HighJump, Grapple, E-Tank-item, R-Tank-item, 1*PB) is the unique (humanly doable) low%-solution.
- Ball is needed to get through thin tunnels, Bomb for bomb-blocks in the only available path
- Missiles are needed to get past a red shell (and the item provides 250 Missiles) and SuperMissiles are needed to destroy blocks aswell
- Speedbooster is needed to get past speed-blocks, Wave for a blue gate and SpaceJump, HighJump, the E-Tank-item aswell as the R-Tank-item are within Samus´ only available path
- Grapple is needed for a grapple-block and 1*PB is needed to escape after defeating Mother Brain
[/spoiler]

- - -
SM. Rotation:
[spoiler]
Feral once thought this should be doable with 12%, and I don't have anything more specific on this.
[/spoiler]

- - -
SM. Airy:
[spoiler]
I have some analysis for Low% for this aswell somewhere, but I think the heatruns were a major problem unless one uses tools.
[/spoiler]

- - -
SM. Super Zero Mission (Normal & Hard):
[spoiler]
Cygrade once listed some items as minimal combination of which he thought they'd allow to complete the hack, but no one ever tested that, and I don't quite remember the item list, but I probably have the list on some sheet of paper or in a txt file on pc.
[/spoiler]

- - -
SM. Stardust:
[spoiler]
With the Draygon-Underflow of ammunition, and considering the items that one otherwise would have to get in the escape, the Low% item -combination that I got as result when I looked into this hack was:
(Ball, Bombs, Varia, 3*E.T., 3*PB, 2*M, 2*SM) together with either Grapple (which might be TAS-only according to my old notes) or together with Wave, for 14% in total, and it would also use an Elevator-Flashsuit or a Varia-Flashsuit method.
[/spoiler]

- - -
SM. Reimagined:
[spoiler]
From some notes that I have, I can see that DCR once apparently listed (Ball, Bombs, Grapple, HighJump, Charge, Varia, Gravity,2*M, 1*PB, 2*SM, 3*E.T.) as minimal item combination, which would be 16%, but I haven't done any checks for this item set, so it might not be minimal, (and also probably not be unique).
[/spoiler]

- - - - -
An old list of hacks that do not have a proper ending with the usual Outro&Credits:
[spoiler]
Overhaul:
-

Full Hacks:
SM. Ceribris (Version 6.21)
SM. Super Mega-Metroid X-2
-

Mini Hacks:
SM. Arena 7
SM. Dark World
SM. Few Room Hack
SM. Lunar Pull
SM. Mindfuck
SM. Perspective
SM. Phantom
SM. Platinum Hexadecimal
SM. Playground
SM. Ridley´s Revenge (Tyjet66)
SM. Screwed and Chopped
SM. Sil [demo]
SM. Shadow
SM. Puzzle
SM. Marathon
SM. Nocturn
SM. Vacation
SM. Arena
SM. Arena 2
SM. Battle
SM. Samus Returns
SM. Tubes
SM. Titanic Ceres Arena
SM. Enemy Scroll
-

Demo Hacks:
SM. Apocalypse
SM. Cider [Demo]
SM. Eternity [Demo]
SM. Event Horizon [demo]
SM. Fear [Demo]
SM. Rainbow City [Demo]
SM. Retaliation [Demo]
SM. ∑++ [Demo]
SM. Volta [demo]
SM. X – Chapter 1: Investigation [demo]
-

Christmas Contest Hacks:
SM. A Super Metroid Christmas
SM. Christmas Metroid
-

Halloween Contest Hacks:
SM. KT JDDD Halloween
-

One Week Contest Hack(s):
-

The Hacking Exhibitionist Contest Hacks:
-

Winter Solstice Contest Hacks:
-

Summer Fun Contest Hacks:
-

Mini Contest Tournament Hacks:
-

Half Hacks:
SM. Hard Mode Crazy (JAM)
SM. Warfare
SM. Special Metroid 3
SM. Hiper Metroid
SM. Zeon
SM. Bicho
SM. Kaizo
SM. Maridia
-

One Room Hacks:
SM. Avenger´s Hack
SM. Avenger´s Hack 2
SM. Confinement
SM. Enigma
SM. Escape (devonodev)
SM. Ridley´s Challenge
SM. Landing Site Abuse
SM. Legend of Doom
SM. Maze
SM. One Room Hack
SM. Speedbooster Practice
SM. Starburst
SM. Super Made in Metroid – Attack of the Rinkas
SM. TAS Practice
SM. Torture Hack
SM. Ultimate Challenge
SM. Yonpi Ks One Room-TR
-

Other Hacks:
SM. Insanity
SM. Rebirth v.0
SM. Opus 1
SM. Training Camp v.7.0
SM. Unknown
-
[/spoiler]

Foxhound3857

Is there any consensus on what low% consists of in Z-Factor?

Elminster

z-factor low% afaik is 15% (17/110 items)
but I haven't attempted a playthrough of any sort

3 tanks (at least 1 needs to be a reserve) (3)
10 missiles, 15 supers, 15 power bombs (8)
charge
varia
gravity
morph
bombs
wave OR hi-jump

you get 10/15/15 ammo, this gives you enough ammo for the power generator zebetites
and it gives you the conditions needed to skip 3 items

15 power bombs makes skipping ice much more feasible

you have crystal flash ammo, which lets you skip speed booster by doing an elevator cf -> crystal spark every single time you ever need to break a speed block

and having 15 supers in particular lets you have supers to shoot after a CF force stand in LN, to go backwards through the acid room to the left of the elevator, this skips space jump since you need it to activate the chozo statue to lower the acid

wave beam is required to kill the red pirates on the way to crocomire if you're getting your first pbs from him. in order to skip this you would have to freeze a fish in the crateria ocean and use it to start an ibj at the water line to access WS early, there is a pack of power bombs obtainable there instead. afaik getting this ibj to work requires hi-jump. if there happens to be another pb pack accessible, then this requirement can be waived. I'm really not sure which is the better option here.

I believe grapple is skippable, the main problem is the T room on the way to Ridley where you have to grapple across and morph into a hole in the wall, which would require transitioning from a ceiling bomb jump into a sinking ibj, and then into an hbj. I'm unsure if that first transition is possible but I'm told a reserve bomb jump would probably help accomplish that - turn off varia to take damage and trigger reserves, this stops movement of samus/enemies, but things like bombs/SBAs do not stop and you'd get bomb propulsion as soon as you regain control.

As for skipping grapple in both crateria oceans, time to gitgud at hbj.

I do not recommend attempting this.

Foxhound3857

I'm still going to attempt to do non-EPBC 14.1% low in Axeil, then I may attempt low% in Eris and Arrival. I was curious about Z-Factor low% because it seems to be one of the most popular SM hacks out there. Personally I can't stand playing it at all because it's like Milon's Secret Castle. The path you need to take is never direct or straightforward, there's always some convoluted, roundabout, or obtuse sidepath you need to take to get to where you want to be, and it gets old really fast. Forget Zaridia, Lower Zorfair was infuriating in this regard. I'll take low% Tourian in Axeil over Lower Zorfair any day.

So yeah, I doubt I'll try it, I was just curious about it. You never know though, I have no sanity to lose so it can't hurt me.

Foxhound3857

Thread necromancy, but I figure it's better than making a new thread on the same subject.

Anyone familiar with Project Base, how many different Low% categories are there for that hack, and what items get picked up exactly for each category? I've heard if Low%, Low% Ice, Low% Plasma, etc, but don't know the specifics on them.

Aran;Jaeger

Low% for Project Base 0.7.2 is 10% and doesn't need Plasma nor Ice (since those were just some convenience bonus items that Stuntcoyote took in earlier attempts as far as I know). The items that are used are Morphball, Bombs, 1 Missile pack, 3 Super Missile packs, 1 Powerbomb pack, 1 E-Tank, Charge, Gravity. I think the only variations that could be done are substituting the E-Tank with an R-Tank, or taking 2 Missile packs and 2 Super Missile packs instead of taking 1 Missile pack and 3 Super Missile packs, (or probably even taking 3 Missile packs and just 1 Super Missile pack, and in this case clear MB's room step by step and refilling ammunition outside from Rinkas) and maybe one could take Varia instead of Gravity unless Rainbow beam does too much damage in that case. Other than this, for TAS it should also be possible to take 2 Missile packs, 2 Super Missile packs and 2 Powerbomb packs and skipping Charge, in order to underflow the ammunition at Draygon using a precise Crystal Flash and rare powerbomb drops. And in case that suits aren't needed for Rainbow beam damage reduction, TAS could likely skip both suits entirely (and might need to take an R-Tank instead of an E-Tank then), and do Pause Abuse for Norfair in order to survive there.

Here's speedruns of low% from the leaderboard, and my completion of it: https://www.speedrun.com/smpb#Low
https://www.youtube.com/watch?v=PNuLvQuvYXY
https://www.youtube.com/watch?v=tKUBCaHVJ5I

Foxhound3857

So wait, Stunts runs utilizing Ice and Plasma aren't really low% runs? I was led to believe that you need one or the other for some reason.

So his 13% runs are rubbish then?

LexyChan

Didn't you guys forget low% hyper? :(

Edit: I'm blind, excuse me.

It's stated in the OP's first post. D:

Foxhound3857

Actually, I would like to know about low% Hyper. What's the absolute minimum needed to complete Hyper Metroid?

I would assume only 1 E-Tank since it's based on Project Base.

Aran;Jaeger

The minimum for Hyper for TAS is 10% as far as I know, namely 1 less item (taking Springball out) than Foosda's 11% completion ( https://www.youtube.com/watch?v=M6dxPdFUsAs ). The items collected would be Morphball, Bombs, 1°E-Tank, Charge, Varia, Gravity, 1°Missiles, 1°Super Missiles, 1°Powerbomb, and Speedbooster.

Foxhound3857

Quote from: Aran;Jaeger on September 22, 2018, 04:51:12 PM
The minimum for Hyper for TAS is 10% as far as I know, namely 1 less item (taking Springball out) than Foosda's 11% completion ( https://www.youtube.com/watch?v=M6dxPdFUsAs ). The items collected would be Morphball, Bombs, 1°E-Tank, Charge, Varia, Gravity, 1°Missiles, 1°Super Missiles, 1°Powerbomb, and Speedbooster.

I haven't been able to reach Gravity without a combination of Grapple and Hi-Jump. Hi-Jump is what enables underwater walljumping without Gravity, which I need to reach Gravity since underwater IBJ is nonexistant. How are you supposed to get to Gravity without those items? Spark Suit?

I'm also working on low% for the Hard Mode hack of Super Metroid, the one that doubles enemy health/damage and halves expansion pickups. It's going to be a lot higher than vanilla, and I'm pretty sure Ice Beam will be necessary for Metroids with only one Power Bomb as well.

Aran;Jaeger

Just watch the video :lol: (at about 48:00 and onwards).

Foxhound3857

Quote from: Elminster on December 08, 2017, 07:47:14 PM
z-factor low% afaik is 15% (17/110 items)
but I haven't attempted a playthrough of any sort

3 tanks (at least 1 needs to be a reserve) (3)
10 missiles, 15 supers, 15 power bombs (8)
charge
varia
gravity
morph
bombs
wave OR hi-jump

you get 10/15/15 ammo, this gives you enough ammo for the power generator zebetites
and it gives you the conditions needed to skip 3 items

15 power bombs makes skipping ice much more feasible

you have crystal flash ammo, which lets you skip speed booster by doing an elevator cf -> crystal spark every single time you ever need to break a speed block

and having 15 supers in particular lets you have supers to shoot after a CF force stand in LN, to go backwards through the acid room to the left of the elevator, this skips space jump since you need it to activate the chozo statue to lower the acid

wave beam is required to kill the red pirates on the way to crocomire if you're getting your first pbs from him. in order to skip this you would have to freeze a fish in the crateria ocean and use it to start an ibj at the water line to access WS early, there is a pack of power bombs obtainable there instead. afaik getting this ibj to work requires hi-jump. if there happens to be another pb pack accessible, then this requirement can be waived. I'm really not sure which is the better option here.

I believe grapple is skippable, the main problem is the T room on the way to Ridley where you have to grapple across and morph into a hole in the wall, which would require transitioning from a ceiling bomb jump into a sinking ibj, and then into an hbj. I'm unsure if that first transition is possible but I'm told a reserve bomb jump would probably help accomplish that - turn off varia to take damage and trigger reserves, this stops movement of samus/enemies, but things like bombs/SBAs do not stop and you'd get bomb propulsion as soon as you regain control.

As for skipping grapple in both crateria oceans, time to gitgud at hbj.

I do not recommend attempting this.

Could I drop Power Bombs to 5 and Supers to 10 and just take Ice Beam, Space Jump and Speed Booster instead? More beam power would be a nice thing and it would simplify getting around.

10/10/5
2 E tanks
1 R tank
Charge
Ice
Wave
Varia
Gravity
Morph
Bombs
Speed Booster
Space Jump

Unless 10/10/5 is insufficient for Tourian...

Aran;Jaeger

Quote from: Foxhound3857 on September 25, 2018, 02:44:27 PM
Unless 10/10/5 is insufficient for Tourian...
Yes, this should be the case, since for 1 normal Zebetite one needs either 11 Missiles, or 1 Super Missile with 8 Missiles, or 2 Super Missiles and 5 Missiles, or 3 Super Missiles and 2 Missiles, or 4 Super Missiles, and there is 4 Zebetites, and with this ammunition one could not do a Crystal Flash for Draygon Underflow either.

Foxhound3857

Quote from: Aran;Jaeger on September 27, 2018, 07:37:45 PM
Quote from: Foxhound3857 on September 25, 2018, 02:44:27 PM
Unless 10/10/5 is insufficient for Tourian...
Yes, this should be the case, since for 1 normal Zebetite one needs either 11 Missiles, or 1 Super Missile with 8 Missiles, or 2 Super Missiles and 5 Missiles, or 3 Super Missiles and 2 Missiles, or 4 Super Missiles, and there is 4 Zebetites, and with this ammunition one could not do a Crystal Flash for Draygon Underflow either.

Well, I'm pretty bad at HBJ anyway, so I doubt I could do what would be necessary to get around without Grapple.

I'm gonna give Project Base 10% a try, though I'm a bit scared of how weak my beam will be with only Charge.