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[SM] Scrolling Sky Background Copy Glitch

Started by MetroidNerd#9001, November 09, 2017, 07:37:22 PM

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MetroidNerd#9001

Hi, I'm trying to make a new room with scrolling sky, but I've found that whenever Samus loads in from another room, the screen she spawns in mimics the background of the previous room. This background mesh scrolls really weirdly, and I haven't found any way around it other than covering the glitchy area, which worked for the top of the room, (Not pictured) but I can't completely cover the bottom because the door would still have the weird scrolling background. Is there any other thing I've missed, I tried copying pointers from other scrolling sky rooms, but it still doesn't work right.
The bottom picture only has a box open because I originally tried to cover it with a black background, but it looks bad anyway. If anyone knows how to fix this, I would really appreciate it!

Mettyk25jigsaw

Have a feeling the layer 2 pointer in your room needs to be 91C9 (inside Scrolling room)

Smiley

The scrolling sky checks what door you entered the door through, and uses that information to display the correct part of the scrolling sky. The doors that are used are hardcoded, so you can't just use the vanilla scrolling sky and expect it to work. However, you can try using the scrolling sky fix by BF. It should work fine as long as you don't enter the room lower than the vanilla landing site's height.