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Elevator editing

Started by Mentlegen, August 18, 2017, 11:42:34 PM

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Mentlegen

I was editing the room 7D30B (maridia elevator entrance room)

I removed the elevator and re added it, careful not to have it in the allowed enemies ID list. It works going up, but when i try to go down, it gets stuck in a loop going up and down. Any one know how to fix this? i know elevator editing is sticky.

Any advice is appreciated.

PHOSPHOTiDYL

I just spent a few hours building an elevator, this is what I got.

Elevator "special" should be $2C00 for move off screen & non-responsive.
Speed $0000 for down, $0001 for up.
Speed2 $0140 is useful for an elevator going down through two screen cells b4 landing on the third.
Perhaps $0040 if just going through one cell, then landing on the second.
Speed2 $0018 seems useful for going up.

Elevators need to be placed directly on top of a door, not the door that leads to the next room.
Holding ctrl while placing the elevator should have it line up correctly.

These values seem to have been working for me by default.
0000 F8 07 00 03 00 00 0004 0000.
I have no idea what any of them are, it's working though.

Samus must pass through a scroll plm that sets the screens passed through to a green scroll for both sides.
Don't quote me on that, maybe you can just have the screen green by default, I haven't tested.
It's probably something to do with vertical door transitions needing to be in a green scroll.

You don't need an arrow plm or h-copy, samus will hit two tiles in elevator pose.
The doors you actually transition through need a bitflag of $C0 for out of area, & $80 for in area.

There's probably better info in the mod manual.
Maybe it's the door's distance to spawn, idk how that affects elevators, maybe it's the elevator properties??