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Samus loading animation depth

Started by Aran;Jaeger, August 03, 2017, 08:10:40 PM

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Aran;Jaeger

For another puzzle hack that Lioran wants to make, he would like that at the start of the game, Samus isn't entirely in the foreground during the loading animation anymore, but wants some tiles to be in the foreground in front of Samus.
Currently the situation looks like this:

What one can see here is that Samus is in front of the coloumn to her left and the ground during the loading animation when the game is started, and later on when the player starts moving, she appears behind those tiles, as he wants it to be. And he wants it to be like this in the same way during the loading animation. Does anyone know of already existing solutions to fixing this, or can anyone provide help?

Quote58

You can probably just change the priority bit in the tilemap for samus facing forward

Aran;Jaeger

Quote from: Quote58 on August 03, 2017, 08:30:51 PM
You can probably just change the priority bit in the tilemap for samus facing forward

Samus' elevator riding pose is the same as the loading pose, and during elevator rides, Samus already appears behind the scenery, and here she doesn't, so doing it that way probably will not fix it (since the default would anyways be such that Samus appears behind tiles for the elevator ride pose which is the same as this pose).

Metaquarius

#3
Try this :

lorom

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