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Double Helix vs MAGE

Started by Kiteguy666, November 26, 2016, 01:16:34 PM

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Which metroid GBA editor do you think is better?

Double Helix
Metroid Advance Game Editor

Kiteguy666

I can't wait to see people's responses

passarbye

On top of the fact that I never seemed to understand DH, the bugs just completely turned me off to GBAtroid hacking until MAGE came out. DH did start the whole hacking scene on GBAtroids though. They were both good for the time they were released, MAGE is just more recent and easier to use.
Both creators (Interdepth, Biospark, etc.) are still doing research on hacking these games, and we all know how well competition sparks creativity.

interdpth

My last release of DH was a bug fix release you can find in the release thread. I myself am using MAGE. DH has 8 years of discovery code, it's powerhouse. But I'm using MAGE to stick with the community. Thanks for checking out my ship btw ;D

DH is more of an "Artists" palette. You have all these windows so you can make your interface how you want to develop in. But everyone loves docked. DH has some extra tools MAGE doesn't but go with MAGE.

Kiteguy666

May I see where is the latest Double Helix version? I would like to try it out

interdpth

Quote from: Kiteguy666 on December 06, 2016, 04:08:04 PM
May I see where is the latest Double Helix version? I would like to try it out

http://forum.metroidconstruction.com/index.php/topic,8.msg53123.html#msg53123 I recoded about 75% of the engine, it's missing some old features. But it was stable, i'd like for MAGE to implement the window'd view so I code level design on a tablet or something

Kiteguy666

When I clicked on that download link, it sent me to something like ww1.arc-nova.org.

FelixWright

Quote from: interdpth on December 06, 2016, 04:34:29 PM
Quote from: Kiteguy666 on December 06, 2016, 04:08:04 PM
May I see where is the latest Double Helix version? I would like to try it out

http://forum.metroidconstruction.com/index.php/topic,8.msg53123.html#msg53123 I recoded about 75% of the engine, it's missing some old features. But it was stable, i'd like for MAGE to implement the window'd view so I code level design on a tablet or something

Who forgot to pay for the site this month?

Kiteguy666

I clicked the link this time, and it sent me to a page about Plastic Surgery.....

interdpth

oh right, crap I forgot the domain went down. I'll have someone upload it to metconst when I get home sry

Kiteguy666

Also, is it true you made a working Zero Mission Crocomire?

FelixWright

Quote from: Kiteguy666 on December 09, 2016, 03:31:43 PM
Also, is it true you made a working Zero Mission Crocomire?

Newbs seriously need to look around/lurk for a while before they ask questions.

Trunaur68 made functional crocomire and turned it into a patch. You can find it here on Romhacking.

interdpth

#11
Quote from: Kiteguy666 on December 09, 2016, 03:31:43 PM
Also, is it true you made a working Zero Mission Crocomire?

Based off of Trunaurs fix, I did more. He'd still go off the screen, but I had fixed some other issues and made sure it was damageable and died. You can find it in the origins IPS I released.

https://www.youtube.com/watch?v=FL5VJudxpE0 video of it IPS is somewhere I think the main site has it, or romhacking.net has it. I can upload it later.

I have eventual plans to put it in my fusion hack, so might see a better working one later

EDIT: Got some hosting space thanks to @Xenesis will be uploading tonight


http://interplz.warsworldnews.com/originb1.ips I don't think the first two rooms are playable, please use mage to get past them. I don't believe I gave enough room to shinespark.

Crocomire is in room 3 of Kraid I believe, so cheat on up and try out the suit hax I had.

DH copy is: http://interplz.warsworldnews.com/DHDev.zip