News:

Don't forget to visit the main site! There's lots of helpful docs, patches, and more!

Main Menu

[Project Base] Screw Attack Palette Location?

Started by TAxxOUTBR3AKxx, November 18, 2016, 07:07:29 PM

Previous topic - Next topic

TAxxOUTBR3AKxx

Would anyone be willing to share this information? I haven't found it on the site or in any documents regarding the location of the Screw Attack palettes. IIRC, Project Base has separate graphics for Space Jump and Screw attack, probably meaning different palette locations for the new SA gfx as well? Whenever I change the SA palettes in SMILE RF, it only changes like the first couple frames of Screw Attack when walljumping from a Walljump pose, other than that it's always default meaning I'm not changing palettes from the correct location.

begrimed

That's due to a little hex edit that bypasses the screw attack palette. There's a palette glitch with speed booster/screw attack that's a lot easier to trigger in Project Base than in vanilla. Here's the change:

8D9FD - F0 to 80 = Turns off screw attack's green colors, making it use Samus' default palette instead

---

BONUS:
23:12 |<zbot> 91057-91086, all 00, removes the lightning from screw attack left
23:12 |<zbot> haven't tested it, but 910FE7-911015 all 00 should remove it from screw attacking right

TAxxOUTBR3AKxx

Quote from: begrimed on November 18, 2016, 07:22:27 PM
That's due to a little hex edit that bypasses the screw attack palette. There's a palette glitch with speed booster/screw attack that's a lot easier to trigger in Project Base than in vanilla. Here's the change:

8D9FD - F0 to 80 = Turns off screw attack's green colors, making it use Samus' default palette instead

---

BONUS:
23:12 |<zbot> 91057-91086, all 00, removes the lightning from screw attack left
23:12 |<zbot> haven't tested it, but 910FE7-911015 all 00 should remove it from screw attacking right

Yup. Thanks for the help. Pretty sure I never would've found that hex tweak on my own. haha. ;)