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remake of super metroid

Started by Rossolon, November 08, 2016, 05:29:22 PM

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Rossolon

what up guys rossolon here and ever since am2r came out i was thinking of making a remake of super metroid next year. it will still be half hackish because it is more of a remake than an actual hack. right now im taking suggestions. what patches do you want me to implement?, which hex edits to you want me to program into the remake?, which classic powerups do you want me to try to bring back?,  how do you want the item progression laid out? and/or which areas need a new palette?. send a download link for a patch or pallete or make a prototype hack with a room or whole area redone and send me the patch with the hack name starting with super metroid then the area you redone and end it with design for super metroid remake. i need a lot of help with this because i am a beginner my imagination isnt as good remaking rooms as it is making fanfiction so your feedback will definitely help develop this remake. also am2r is out and there are several sites to get it from and i really like it and with your help super metroid remake will be just as fantastic. if the remake is good enough metroidmst will probably play it so give me your best ideas and lets make this remake happen.

thedopefish

Not sure what the point is of making a "remake" of a game as a romhack of the original game.  Usually a remake is when you start over with a more modern, more powerful engine.  It sounds like you're talking about just making yet another halfhack, and are asking for ideas on how to do even that much.

Since you're a beginner, might I suggest starting with a smaller project within your capabilities, and move up from there?  Grand ambitions generally lead to disappointment.

Rossolon

the reason its is a hack and not a fangeme is because 1 i dont have the proper equipment and 2 i mam trying to avoid legal issues by making the remake a hack of super metroid instead of a fangame remember what happened to am2r

snarfblam


squishy_ichigo

#4
[spoiler=ok, I got the goods, you listening?]
So the game starts off simple, an eerie track starts playing and it starts showing images of dead people lying around a space station. Spooky right? Some red text overlays these cinematic shots that tell you what year the game was made and what the game is called, METROID 3. Then, as the song starts to pick up, there is a fade away slowly for a metroid encased in glass and BAM! right when the music hits that note, title screen! The main menu has the usual thing you'd expect, some save files, and then each save file has control options and even a few cool 'extra' features.

Now the game really begins. Cue samus in the background with green typewriter text telling an epic backstory. Between each page of text, there is a neat little cut-scene to really highlight how cool this game really is. It explains the events of Metroid 1, and Metroid 2, and then tells you about how scientists want to extract the chozo technology from The Baby and save the galaxy.

Now the game /really/ begins! You're on board the Ceres Space Station Research Facility, responding to a distress signal that was put out soon after you left. You don't bring any of your super cool gear because Adam didn't give you permission to use that stuff. You find the facility largely abandoned except for a few scattered dead bodies everywhere. And then you find it. The Baby. But that's not all you found! The space pirate leader, Ridley, your sworn enemy appears and grabs The Baby! Now its a boss fight! Watch out, Ridley's tail is especially dangerous, and he shoots fireballs! After you shoot Ridley enough times, or he does enough damage to you (gotta put in some kiddie features like this so players don't feel bad when they die to the first boss) Ridley fly's off-screen and OHNO the space station facility research ceres is self-destructing! You only got a minute to escape! You better remember the layout of the space station, because getting out with this time limit is a challenge! The whole place is falling apart and by the time you get to the final room the whole station is swaying back in forth, INSPACE!

Now the game REALLY begins! After research station ceres space facility blows up, you follow ridley in your space ship back to where it all began. That's right. Planet Zebeth. Where the chozo raised samus into a mercenary powerhouse extraordinaire! You land in an inconspicuous spot on the planets surface and begin your long arduous journey to find The Baby.

You go left, open the door and follow the winding tunnel into the cavernous depths, soon you find the ruins of Tourian, where you fought the Aurora Unit, Mother Brain, the super computer ai that was built by the chozo to protect the planet, that the space pirates took control of when they were on the planet several years ago. After you pass the room where you fought Mother Brain, you are dumbfounded, instead of following the same path that was in Metroid 1, you go down an elevator, that goes down to the starting room of Metroid 1! Man, that's clever! You even find the Maru Mari, in the same spot you found it before! How convenient! By some odd luck, you find gear that you already have and found years ago the last time you where here in the exact same location. Well, Adam didn't say you couldn't use /this/ stuff, so you decide you'll just re-obtain all your gear again one piece at a time, that will show that commander who's who, eh?

After exploring Brinstar for a bit, and obtaining some missiles, you find that the layout of Zebeth has really changed quite a bit. That explosion when you killed Mother Brain must have jostled stuff about. No matter, with this new equipment, you can go back and explore some of those tunnels you had found earlier in the winding tunnel. You go back up the elevator. But wait... somethings not quite right... ONHO, space pirates? What are they doing here!? The ruins of old Tourian are flooded with the things now! You must have set off some sort of alarm system and now they know you are here! You fight your way through hoards and hoards of them, climbing your way back up the long hard shaft, and back into the windy tunnel. The once empty cave is now littered with all sorts of enemies that if you recall from your previous adventure, were denizens of Brinstar. That Tourian explosion must have ran them out.

With Maru Mari, these tunnels are cakewalk, you find a neat mapping station that tells you the layout of Crateria, and a save station to save your progress. And then after a bit more exploring, you find another path that leads you to a chozo statue with another important item! Bombs! But wait, why did that door just close... uh, how do you get out now? WHOA! The chozo statue, comes to life, it wasn't a statue at all! It was actually a fully autonomous chozo shaped robot! This 'Torizo' shoots Chozo Balls out of its mouth that EXPLODE on contact. His attack patterns are pretty easy to predict though, so you make short work of it by abusing its awfully programmed ai. Silly chozos, that's not how you build a robot that's supposed to guard the secrets of your now extinct race!

Ok, now it's time to get real. With the newly acquired Bomb upgrade, you can destroy that pesky wall that was blocking you from advancing. You blast your way past it, and find yourself in a giant mushroom filled cavern. A extremely conveniently placed Energy Tank awaits you at the end of the tunnel, and then opens into some more ruins with more of those dastardly space pirates! You stumble into a foggy corridor, that leads to a giant golden statue. Wait, is that... Kraid? and Ridley? What are these other two monstrosities? You don't know, but whatever this room is, it sure looks important. You remind yourself to check this room again later, and continue exploring the mushroom filled caves until you find an elevator.

You descend into a forest of vines. Everywhere you look all you can see is the lush plant life that has completely overgrown this place. Upon some exploration, you find another mapping station that tells you that you are, in fact, back in Brinstar. WHOA! That shrubbery that you found in Kraid's Lair all those years ago must have just exploded with activity after you killed the only thing stopping it from spreading, Kraid! That must be it, this area has a bunch of enemies you recognize form Kraid's Lair. Exploring some more, this place has a lot of strange things, glowing firefly's that light up rooms, security gates that close too fast for you to run under them, and then a pink cave. After bombing your way past several rios and skrees, you find a massive open room.

You follow the path upwards, past some sidehoppers and find yourself back in the vine covered jungle. What are these giant mosquitoes? AHHHH! After slaughtering these puss spewing insects, you find what you assume is their nest, and make you way into it. But, to your surprise (and mine too to be perfectly honest) you instead find a massive VENUSFLYTRAP! This must be the master plant monster of this maze of jungle vine trees! Spores spawn, and fall down onto you, as you evade the rhythmic pendulum swings of the massive flora in front of you. As it opens its mouth to breath, you blast it with perfectly timed shots from your Power Missiles. After several obnoxiously long periods of repetitive tactics, you land the finishing blow, and watch as the monster dies, and the vines around you shrivel to a pale colour.

You follow the path foward, and after falling into a trapdoor, you conveniently land in front of a chozo statue that gives you the exact item you need to get out of the mess you've fallen into. You find yourself back in that massive pink cavern, and this time descend. After blasting a suspicious block, you find an item that could have been quite useful against the flytrap, CHARGE BEAM! The single most useful weapon in your arsenal! Ah well, you have it now, and you'll make good use of it moving forward. Blasting open the Green Door, you fight your way past more vines (that haven't died yet for some strange reason, huh, that's weird, I wonder if another plant monster is keeping everything else alive?) and open a shutter gate you meet face to face with your greatest nemesis yet. Spikes on the ceiling, blocks that crumble beneath your feet.... HOW CAN YOU OVERCOME THIS OBSTACLE? After all this, all your progress, all your glory, all your time spent exploring this wonderfully crafted world, you succumb to your despair, and in a fit of rage, destroy not only your super nintendo entertainment system, but also your 42" TV.
I was considering doing the entire game like this, but this felt like a good spot to stop, shitpost fanfiction takes so long to write, I'd be up all night with this shit, did you guys even read all of this?
[/spoiler]

Tomtroid

Quote from: snarfblam on November 10, 2016, 04:54:44 PM
Quote from: Rossolon on November 10, 2016, 02:24:11 PM
remember what happened to am2r

It got finished and released?

Actually, it got finished after 10 years, then released, and finally shut down (permanently with a DMCA and C&D sent personally to the creator of AM2R) by Nintendo.

Vanya

I don't know about 10 years ago, but it got released and I've enjoyed every last pixel of it. I'll never be on Nintendo's side of these arguments.

thedopefish

I'm not even sure what the argument is any more.

PonchGaming

There is no argument. If there is one, the only arguments are from fans

personitis

Excuse me, but why is the topic even still open if there have been no screenshots provided while conversation/posts adding nothing to the topic are being made.

snarfblam