News:

Don't forget to visit the main site! There's lots of helpful docs, patches, and more!

Main Menu

Ceres Ridley messes with my scroll room

Started by benox50, October 17, 2016, 08:39:04 PM

Previous topic - Next topic

benox50

Hi, here is an hard one. This one is blocking me from advancing.

There is no problem of using Ceres Ridley in any room, he will spawn at the upper left, however when he evades, he will change stuff in the room.
The room is 3 scrolls width and 1 height so he will spawn at the left one. Once he evade, the player must bomb the wall and there is a scroll PLM that open up the rest of the room. Ofc, room dont use mod7

The thing is that when he evades there is a trigger that messes with the room visual making it not possible to navigate properly.
Is there a Hex tweak to disable that trigger ?

BTW, the first scroll where he spawn is the less affected, there is still some change tho. The visual changes also fit with vanilla Ceres room, like if the room want to become vanilla Ceres one.

It is possible to make him evade way quicker by setting him not ''Move offscreen'' and the bug dont occur, but the fight will be extremely short and booring.

Picture: http://image.noelshack.com/fichiers/2016/42/1476750063-ceresridleybug.png

benox50

Just did the room with 1x1 scroll instead