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[MF] SA-X AI Information

Started by interdpth, May 27, 2016, 08:29:15 AM

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interdpth

Putting notes down for people interested in hacking the SA-X


Spawn conditions to place SA-X in any room:
SAX 0x11: Just works
SAX 0x8C Set event counter to 0x19(After High Jump), TRO
SAX 0x8D: Set Event Counter to 0x30(SaXEnteredARoom), NOC
SAX 0xA0 Set event counter to 0x43(SAXEntersafterPowerBombs), ARC
SAX 0xBC: Just works(I want to kill all the metroids)
SAX 0xCD: Set event counter to 0x4c
SAX 0xC0: Unknown yet, seems to be more than one event related
SAX 0xC9: Unknown yet, seems to be more than one event related

Will post AI offsets and more information later.

Dark-SA-X

Sweet man if you get all of the info broken down and sorted out, contact this guy here.
http://acmlm.kafuka.org/board/profile.php?id=3509

He's been looking for info related to the sa-x sprites and it might benefit him if you could help.

interdpth

Quote from: Dark-SA-X on May 27, 2016, 10:56:29 AM
Sweet man if you get all of the info broken down and sorted out, contact this guy here.
http://acmlm.kafuka.org/board/profile.php?id=3509

He's been looking for info related to the sa-x sprites and it might benefit him if you could help.

That post was from 2010 lol

Dark-SA-X

Yeah I know, but this guy wanted to pick up where you and some ofhers left off and make it work.
Hes found some of this and some of that, but he's missing alot of info to make it work.
If you manage to get all the sa-x info, give it to him and see what will happen.

interdpth

Function for SA-X to shoot it's various weapons 800FAE0