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GameMaker Studio Megaman Classic Engine (1/2)

Started by SChase123, March 05, 2016, 07:31:31 PM

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SChase123

Hey guys, It's me your old friend SChase123 and I've made something a little bit off-topic to the Metroid series and that's a MegaMan engine for Game Maker. It's supposed to play like MegaMan games 1 to 2. I'll post some screenshots and some smexy gifs.
Screenshots and Gifs [spoiler]
https://gyazo.com/48ea55f10163a92e0373f86121f12dab <--- [OLD STAGE SELECT]
https://gyazo.com/bc419e511e5649182762affe7d8b3c2c <--- [MECHANICS OF THE ENGINE]
https://gyazo.com/702727d05edc9a7c44745a70479d8b0e <--- [NEW STAGE SELECT]
[/spoiler]
https://www.dropbox.com/s/96bf1a89ahkh4p9/megaman%20engine.exe?dl=0
This is a testing version.

thedopefish

Mega Man doesn't need to jump.  I say it's fine as is.

Quietus

You will probably find the same with this project as you will with any other project: Nobody is going to jump in and help you with it until you have a significant amount of work to show for it. I can't be certain, as I've never tried to use GameMaker, but it honestly looks very, very basic, like you've copied a beginner tutorial to make one sprite move and shoot. You'd need to make a lot more headway with your project before you can really present it or ask for help with it. Be patient.

Retroo

There is a website called Youtube.com where im sure you can find tutorials.

Physix

I think you're half way to finishing the engine, it's just jumping and shooting right?

SChase123

Oh and did I mention that the engine has some sexy midi remasters?

Physix

Quote from: SChase123 on March 06, 2016, 02:51:15 PM
Oh and did I mention that the engine has some sexy midi remasters?


Well I am extremely excited to hear that you have sexy midi remasters in the works. It will sound amazing, of that I am sure. I have no doubts that your soundtrack will redefine the music industry as we know it. Good luck with your project, my pants are wet noodles in anticipation.  :yay: :yay: :yay: :yay: I am excited! Keep going with the project!

SpoOkyMagician

#7
I noticed that YYG does not have the platformer tutorial anymore... GM used to have some good tutorial projects... I can give you the general idea on how to do it... Although, it's been ages since I last made a platform game in GM... It goes something like...

[Create/Step Event] (I don't remember which sorry...)
Set_Gravity(1)

[Collision Event (wall object)]
if NOT collision_free (relative y of 1)
^
Set_Vertical_Speed(0)
v

[Keypress (Jump)]
if NOT collision_free (relative y of 1)
^
Set_Vertical_Speed(-12)
v

Something like that... I hope this gives you the idea...

Edit: Eh, I might as well refresh my memory... I will try creating a sample platform game... Give me a bit...

Edit: Yeah, I... sort of got it to work but, I cannot move left/right after I land... I probably messed up somewhere in the code... Sorry, it has been too long since I done GM...

Edit: Here is a "new" example... it seems they changed how it works... shaunspalding.co.uk/newtutorial_platformer.gmx.zip

~ SpoOkyMagician