News:

Don't forget to visit the main site! There's lots of helpful docs, patches, and more!

Main Menu

[SM] Map tiles makes messages fuck up.

Started by Retroo, February 01, 2016, 12:28:41 PM

Previous topic - Next topic

Retroo

So i added -DC-s map tiles patch for my project base hack: [spoiler][/spoiler] but when i pick up items the message looks like this: [spoiler][/spoiler]

Mettyk25jigsaw

#1
http://metroidconstruction.com/docs/DChronosMessageBoxGuidev3.txt

Use this guide to help you redraw the message box.  However it's a bit different here as it doesn't' show the values to use for the hud. But it will give you the idea.

Basically you got to open up your rom in a gfx editor to find the tile map the message boxes uses at D3200.
Use Y position to use as first bit for tile to use and X position as second bit  to use.

You basically have to work out position of value to edit in message box inside bank 85, in  your  case under missiles in message  box guide and it is a four line message box.  So you must cover 100 bytes (hex).

Edit... When opening tile map up in gfx editor. It must  be in game boy mode...

Retroo

Well, i just started using Smile RF and it turns out that has a message box editor inside of it. So that was a much more easy way to fix it. Letting people know incase someone gets the problem as me.