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What would you do to improve Metroid Fusion?

Started by Physix, August 25, 2015, 01:25:52 PM

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Physix

A lot of people say that they didn't like the linearity of it, but I feel that it gave Fusion a sense of thrill that no other 2D Metroid game was able to bring. For once, Samus wasn't the one setting the pace, and it gave the game a sense of urgency to it. What are your thoughts about the physics? I actually prefer Fusion to MZM in terms of Samus's movement. She feels really rigid, like she has some weight to her (ironically, she actually lost weight after the suit operation...). Her slowness and greater jump height gives the player more time to steer her. It makes for better gameplay. Anyone disagree?

Jordan5

Quote from: Physix on August 25, 2015, 01:25:52 PM
Anyone disagree?

Yes, Fusion sucks, SM is the best :cheers:

The event system didn't give a sense of urgency, rather just one of sluggishness. It made me feel babied into where to go, like I wouldn't be able to figure it out for myself. Metroid is about exploration, being told to go down one path and having no other option is definitely not that. While it does have some interesting bosses and weapons, it was let down by everything else. The physics I do not mind, I liked ZM and they are similar enough that I don't mind either.

To improve it, remove the event system, unlock some doors, rename 'wide' beam back to spazer, remove the animals so we never have to save them in a GDQ again. Basically remove the annoying restrictive stuff. Once this is done, I would happily play it as much as I do the other metroids.

PKstarship

I enjoy Metroid Fusion, but I hate how speed-running it can be boring. Zero Mission has so many sequence-breaks and shortcuts that you can get through the game quickly in many different ways. In Metroid Fusion though, you only can go on one path, making speed-running just a matter of how fast you can go down that one path.

I think it would be interesting if the game was hacked so that you had choices on where to go. For example, Adam says that you can currently go fight Serris in area 4, or go to area 6 and get the Varia Suit. And of course, making it so that you don't get locked in the Navigation Rooms forcing you to talk to Adam. Also, more encounters with the SA-X :lol:

RealRed


  • An on/off item menu
  • Skippable dialogue
Honestly, physics don't come to mind when I think about what needs fixing in fusion. They seem perfectly tailored to the game's levels.

biospark

This is what I would change:

http://forum.metroidconstruction.com/index.php/topic,3528.0.html

I prefer the physics of Fusion over Zero Mission. However, I have to admit that ZM is better target for hacking, since it has separate super missiles, stackable beams, ballsparking, and items that aren't tied for bosses. Fusion hacks would need to retain some linearity (ex: getting the beams in order), otherwise certain items would be too OP or some bosses would be too easy/difficult.

Samario

All I would do is remove the event system and add an on/off screen

biospark

I'm curious, why do people want an on/off option? I don't really see the benefit.

Quietus

Less story. I don't mind the linearity or the go here, go there orders. I just wish it'd let me get on with doing it. Also, more interaction with the world. I liked the small parts when you had to blast the generators (or whatever they were), then the vent on the wall. Lastly, they could maybe make Samus look slightly less like Quasimodo.

Physix

Well my name is Physix so I always pay attention to those aspects of Metroid games!  :lol:
I only wonder how you'd make a story like Fusion's fit in while still allowing for open exploration. I was thinking about Metroid Prime style logs being scattered through the station, left by researchers who tried to get away from the X. Some would explain what they saw the X do to some other organisms, or what each sector was meant to do, or who created BOX and its specifications. I just don't know if yet another log system would get old.

interdpth



CrAzY

#11
- No dialogue
- Better/more varied mapping
- On/Off equipment toggle (people like it because it's fun to mess around, some equipment isn't desireable)
- Hold button to run, even though that is clearly due to hardware limitations, whatever, I don't like auto speed boost :razz:
- Less restricted exploration
- Rideable Speed Booster Buddy

The game is great in its own right, but knowing it is the sequel to SM makes all of its flaws and disliked changes even more glaring. Super Metroid's sense of loneliness & no communication is really non-restricting to the mind & let's the world of Zebes fill your head quite easily. Also makes every time you find out what to do or finding an item even more enthralling.

PKstarship

Quote from: CrAzY on August 25, 2015, 10:12:06 PM
- Hold button to run, even though that is clearly due to hardware limitations, whatever, I don't like auto speed boost :razz:

Make it so double-tapping left or right makes Samus run in that direction, pressing a direction once just makes Samus go normal speed. Kirby games were able to do that on the NES, which had even less buttons than a GBA.

Physix

Maybe that should be a separate upgrade? Like... Some instant dash to break through walls. A tackle!

Zhs2

Quote from: biospark on August 25, 2015, 06:55:03 PM
I'm curious, why do people want an on/off option? I don't really see the benefit.

It's what makes a Metroid game cool. You know ZM is hipster cool because the ability to switch items was built in but only exposed for casual use by cool hipsters. Whatchu say about your precious Metroid Fusion now?

PKstarship

I patched my copy of Zero Mission with the item on/off option just so I could mess around with it. It's pretty fun, and it would be cool to have it be added in Fusion also :^_^:

biospark

Quote from: Zhs2 on August 25, 2015, 11:18:03 PM
It's what makes a Metroid game cool. You know ZM is hipster cool because the ability to switch items was built in but only exposed for casual use by cool hipsters. Whatchu say about your precious Metroid Fusion now?

I can see the purpose of item toggling in Super, but I don't see how it would be useful in Fusion. Beams and missiles don't stack, and there's no reason to remove a suit.

Everyone will hack ZM anyway >_>


Quietus

Quote from: biospark on August 25, 2015, 11:28:06 PMEveryone will hack ZM anyway >_>
Only because of the same old event restrictions. :neutral:

RealRed

Quote from: biospark on August 25, 2015, 06:55:03 PM
I'm curious, why do people want an on/off option? I don't really see the benefit.
on/off items adds a sense of customization. You can turn on and off abilities that you maybe don't feel like using. Turning off spacejump since it retardedly removes your ability to walljump, for example. Turn off wave beam because triple plasma is way cooler. Change down to the blue suit because it's more appealing to you than the yellow/purple one.

MAYBE TURN OFF ICE MISSILES.

I dunno, man. Super metroid doesn't necessarily need it either. They could have just made plasma overwrite spazer and make there no options in the samus menu. It's just more exciting to me that it's an option. I won't even play zero mission without the menu hack.

I think I'd hack fusion if someone wrote an on/off item menu. That would be just too wicked cool like. Especially since fusion is considerably cooler than zero mission.

PKstarship

I think that if the game was hacked to be non-linear, it would be interesting if the boss health and damage was varied depending on how many power-ups and energy tanks you have. Like, if you fought Yakuza first, it would be considerably easier, but if you fought Yakuza last, it would be more difficult to compensate for you being better-equipped.

Jordan5

Quote from: RealRed on August 26, 2015, 01:31:34 PM
Quote from: biospark on August 25, 2015, 06:55:03 PM
I'm curious, why do people want an on/off option? I don't really see the benefit.
Super metroid doesn't necessarily need it

SBAs are why we need it. Speedrunning the game would be a lot different without them. Also, without turning things off, the stand-up glitch for 100% wouldn't be possible. So yeah, it's good and all Metroid games should have it.

Xenesis

Skippable dialogue/monologue would be a pretty good improvement for repeat playthroughs of the game, but I'll be pretty frank in that the game is quite well setup for what they wanted to do with the game.

It's a more cohesive and well designed game than MZM is, by my standards anyhow.

I do question why you need 74 Power Bombs, though!

Mayo-chan

I would make it so you could choose between Sector 3 or Sector 4 after Sector 2 (basically have 2 target points), have an option to do either Sector 5 or Sector 6 first after 'beating' 3 and 4 first with the sub-zero temperatures doing far less damage, and make the Dachora and Etecoons segment optional and hidden. If you didn't rescue Dachora and Etecoons earlier in the game, then after a certain point you would be locked into a bad end, where Samus would defeat the Omega Metroid, then crash with the ship while saying good-bye to Adam. That would basically be it for me. I guess another option would not necessarily be to allow infinite bomb-jumping, but just to make the bombs explode faster, it was really annoying how slow they were.

raygun

Fusion is good because it's unique, but there are some things I would like to see:

-A Morph button akin to AM2R's and/or a Dash button[spoiler=thought on the Hardware Limitations]
I believe there are workarounds for the button limitations, most notably: the select button has no function in MF.
[/spoiler]
-An X that replenishes Power Bombs (besides red ones)
-Improved Wave beam graphics[spoiler]
The DNA shape doesn't bother me, but the palette makes it look solid and not very energy-like: it doesn't glow.
[/spoiler]
-More Large, Cavernous rooms.[spoiler]
I know it's on a space station so it makes sense that the levels are mostly single-screen-tall, But there aren't any many huge rooms like the Surfaces in M2 and SM, which I liked. Im talking about an open space(s) at least as big as the Reactor Core room.
[/spoiler]

And of course,
-Separable beams, missiles, and suits (otw why bother with nonlinearity)