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Freezing room???

Started by sm cory, July 16, 2015, 02:19:08 AM

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sm cory

Thanks to you all i fixed my first issue's

Now I have a new issue =[

When entering this one room it glitches and freezes, why would this be?



Video off the glitch at end of video
https://youtu.be/gnhXr7CTFS0

sm cory

I just made a copy and deleted BG , layer 1 , layer 2 and I did nothing:   so maby the enimes caused the crash in the room. Because I did put the wrong ones at first then changed it...

Jordan5

Quote from: sm cory on July 16, 2015, 03:36:41 PM
maby the enimes caused the crash in the room. Because I did put the wrong ones at first then changed it...

did you use the enemies/plm +/- option without repointing first?

Lunaria

There is like, 100+ reasons why I room would freeze upon entry. When was the last time it actually worked, and what have you done with it since?

sm cory

Add enimes, missile tank, changed door color. That's what was done last. I am still very NEW to this hacking. This stuff is not easy if you never did this befor. I will open new room and copy the enimes to the new room and see if that's it.

Quietus

As Jordan mentioned, if you added enemies without first repointing the data, you have most likely overwritten something. Revert to an earlier backup, look into repointing enemy data, then try again. :^_^:

sm cory

Would there be any way to change the room back to og by coping the room with the hex editor from the og and past to my hack. I try ed but I can't find the rooms location. Room number is 7948c

Quietus

You could change the room back, but I don't believe it would fix the data that you have overwritten. :neutral:

Jordan5

You'd have to look up the enemy and PLM pointers, go to those addresses and copy a load of data from a clean rom to that location. Or just go to a previous back-up, as Quietus said.
If you haven't got a back-up, make sure you back-up often in the future :^_^:

JAM

#9
This topic is exactly your case:
http://forum.metroidconstruction.com/index.php/topic,3408.msg43181.html#msg43181
Read about "bad example".

Better start from backup (and make them every 5 minutes).
You can re-save layout in one click.

If you're planning to make a lot of changes to enemy counts, then I'd suggest to:
1. Learn about repoint.
2. Completly erase all enemy data in bank $A1. There'll be no need to repoint then.
3. Set the corrent pointer to room 1.
4. Add as many enemies as you wish. You can do this once per room.
5. Go to another room and repeat.