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SM Redesign: Axeil Edition FINAL

Started by Drewseph, April 04, 2015, 03:17:51 AM

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MetroidPeter

I know this is a hacking forum, but this is just something so cool I couldn't help bring it up, it is Metroid related after all.

If you've read my review and final thought posts, surely you understand just how much I love SM Redesign Axeil. Well, I bring this up because the reworked physics play a lot like a faster version of Metroid: Zero Mission. And I liked those physics, but have you heard of a Metroid fan game called "Another Metroid 2 Remake" (I'm not joking, that's what it's called!)? I thought it was really cool and because I like both of these works, I was curious to know what you thought.

If you want to know more, just google AM2R, it should be the first result.

TheAnonymousUser

Quote from: MetroidPeter on May 07, 2015, 07:07:25 PM
I know this is a hacking forum, but this is just something so cool I couldn't help bring it up, it is Metroid related after all.

If you've read my review and final thought posts, surely you understand just how much I love SM Redesign Axeil. Well, I bring this up because the reworked physics play a lot like a faster version of Metroid: Zero Mission. And I liked those physics, but have you heard of a Metroid fan game called "Another Metroid 2 Remake" (I'm not joking, that's what it's called!)? I thought it was really cool and because I like both of these works, I was curious to know what you thought.

If you want to know more, just google AM2R, it should be the first result.
Search and you shall find

Daltone

EPB stuff
[spoiler]This escape from lower norfair is killing me, I had to revert to a old save to find 3 more etanks before i could take on ridley. Its shitty i have to go from that save above him then through a couple rooms and up to refill before i can try the escape again, I can get into the third room but im wondering if its possible to grab plasma while im here or if its locked out of the challenge.[/spoiler]

Hitaka

[spoiler]Don't even try for Plasma, you'll be a sad dragon. I did, and not only can you not get out of the lava pit without gravity or wall jump, but when you go back into the shaft, the acid will already be halfway up the room and will kill you before you can get to the door.[/spoiler]

Drewseph

#254
I've been trying to figure out the Item % not working in the equipment screen on console, Higan  I cannot figure out why this isn't working in Higan or BSNES or on console.  I haven't heard anything back from JAM so I was hoping someone could offer input as to why his code isn't working.

This trace is triggered when fading into the menu screen.  it assumes a 70.2% collection rate.
http://pastebin.com/ainMaB2a

Daltone

Fuck yeah got high jump. Serious battletoads style remember everything fuck up once and your dead kinda stuff A+

JAM

Quote from: Drewseph on April 27, 2015, 01:44:12 AM
Ah, Indeed Tourian was meant to feel tedious, since its a high security base on lockdown. as you slowly disarm the system and take out the metroids it was supposed to feel like you were actually slowly dealing serious damage to the Pirate stronghold.
...and I really liked how you did it. There are So Many Hacks in which Tourian is a small, often unchanged even a bit area.

Screwattack

How do I use the wall jump boots? I'm stuck in Brinstar by the 2nd elevator leading to Norfair and for some reason even when the wall jump boots are on I can't wall jump to get out of those two U shaped hallways! Please help me out here! This is driving me nuts and the map that I found doesn't help either! :!: :mad:

Drewseph

According to the pictures you sent to my email, you should know by now you can only WJ on certain surfaces.
Also with regard to the door you asked about.  locked doors are also unlocked by defeating bosses of areas.  Regarding being stuck in the green kraid area.  use bombs.

Quietus

I'm also pretty sure that wall-jumping is explained in the readme... :neutral:

Axatax

Honestly -- best follow-up for one of the best hacks ever...


RT-55J

#261
So I've finally made it to Tourian (v1.4) after playing this off and on for a month. I actually quite like it so far. I have one question though:

[spoiler]Are the triple metroid rooms in the sandy areas supposed to be impassible, or do I just suck?[/spoiler]

EDIT:
[spoiler]Two things:

1) After much tribulation, I made it past one of those triple metroid rooms, and then got promptly slaughtered by the next room. I guess that I am supposed to continue this way.
2) For some reason I thought that the metroids spawned endlessly in those rooms and it didn't save your progress. I'll keep this in mind next time.

I'll keep on cracking at those rooms now that I know those things. Wish me luck.[/spoiler]

RT-55J

Okay, I finally beat this monsterpiece.

[spoiler=Ending Stats]Escape Time Left - 1:17
Clear Time - 11:46
Items Collected - 74.3%
You Traveled - 278.62 KM
Energy Lost - 44,668
Enemies Killed - 3,122
Shots Fired - 20,998
Doors Traversed - 2,187[/spoiler]

Tourian was so good.

Except for those triple-metroid rooms in the sand area. It's been a long, long while since a game has made me so actively angry at something. Screw 'em.

[spoiler=Tourian Suggestions]I was able to come up with a "workable" strategy against those rooms, but even still I found that getting out of the "fail state" (getting caught) was practically impossible. It was better (and faster) to reset than to attempt killing them after a mistake. I got so fed up with resetting that I finally broke down and started using save states before those rooms (no other place in the hack put me into this position).

My strategy boiled down to prepping an Ice Beam shield just as I was entering the room, freezing all the Metroids with it, and super-missiling them as quick as possible. I did this because I found out (inadvertently) that the beam shield keeps them frozen as long as normal, even in those rooms (if this was unintentional, don't you dare change it).

With that said, here are some suggestions to make those rooms easier. Applying all of them would ruin the point of the rooms (i.e. harder Metroid encounters), but I would hope that these would at least provide inspiration for a solution that would mollify players' emotional scars while keeping your design vision intact:

- Make the vanilla Ice Beam actually able to freeze the stupid things.
- Make the ice shield ignore frozen Metroids.
- Have power bombs actually do something, like at least temporarily disperse them or something.
- Quick-unfreezing or super-dodging. Pick just one.
- Increase the respawn timer by a healthy amount for these rooms (or just get rid of the silly respawning, period)

For reference sake, I thought all the other metroid rooms in Tourian (including the double-metroid rooms in the sand area) were fine as is (in v1.4).[/spoiler]

Overall, the rest of the hack was a fine experience (definitely an improvement over the original), but I can't see myself replaying it anytime remotely soon. It's like attempting one of those ridiculous eating challenges at a random roadside diner. Sure, you probably can eat a 36 inch pizza if you put your mind to it, but you're probably also going to question the worth of your continued existence if you had to do it again while the thing was still in your digestive tract.

tl;dr: The pizza was pretty good, but it was crazy big and had some nasty anchovies in that one corner (had a bad aftertaste). 3.5/5, won't eat again.

advancedpillow

Am I doing the screw attack bomb puzzle wrong or is it really just a random crap-shoot guessing game? Because if so, this is the absolute worst idea ever. If it's random, why even make a time limit?! It'll take hours to try all combinations. And good luck not repeating combos you've done because you have to rush to beat the timer. This is going to be where I end my playthrough if I spend more than an hour doing this.

RT-55J

[spoiler=Screw Attack Puzzle Solution]1.) Get a stopwatch (on your phone or something).
2.) Time each of the gates, one by one, to see how long the light stays on before going out.
3.) Bomb the gates in descending order of time (starting with the longest).[/spoiler]

advancedpillow

#265
Quote from: RT-55J on May 15, 2015, 01:13:28 AM
[spoiler=Screw Attack Puzzle Solution]1.) Get a stopwatch (on your phone or something).
2.) Time each of the gates, one by one, to see how long the light stays on before going out.
3.) Bomb the gates in descending order of time (starting with the longest).[/spoiler]

:pwuh:...absolutely no. I'll just play a different game.  :lol:

Edit: Sorry, RT,  for the snarky remark here.  :blush: Thanks for the solution.

Quietus

I thought that too, but when I actually got there and tried it, it only took a few minutes.

Drewseph

Children these days have no patience to spend 2 minutes (literally less than that) to figure out a puzzle

advancedpillow

"Children." Nice.

So you're saying there's a method to this puzzle? Because I'm just bombing wildly, trying all different types of combinations, hoping for the best. Lemme tell ya, it definitely is taking me much longer than 2 minutes.  :cry:

Drewseph

RT-55J already told you the solution.  each switch is on for 11-15 seconds. bomb them in decending order

advancedpillow

Ah. Sorry, RT. I thought that was a hint on how to solve it, not the solution itself.

Are there any hints of how to solve the puzzle in-game?

Drewseph

Yes,  the hint is the switches are not on for the same amount of time.  originally the switches were all 1-5 seconds long.  but that made it really hard to hit them all at the right time.  I guess I could tweak it for the next version.  start with 5 seconds and each correct switch you get adds another 5 seconds to the switches already on and such.

advancedpillow

I see.

I wasn't noticing they were lit for different amount of time. At first I thought I just had to bomb them while they were all lit. Noticing that didn't work, I was under the impression that there had to be a specific combination code. Thus, yeah, that explains why I was bombing wildly searching for the right combination and my whining post up above.

JAM

Can I get a screenshot of not working % in the pause menu? Something more that "it's not working"? Is it showing the same value, no matter how many items was collected, or the value is glitched but changing from time to time?

Drewseph

JAM, as far as I can tell from people reporting, the % never changes from 0.0%. no matter how many items are collected.