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SM Redesign: Axeil Edition FINAL

Started by Drewseph, April 04, 2015, 03:17:51 AM

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CrimJims

Been obsessed with this hack over the past couple of weeks, it's been a very enjoyable experience for the most part, if rather tricky to somebody who hasn't played Super Metroid in years.

The auto walljump and morph functions are a godsend to somebody playing on a keyboard, definitely reduces hand cramp and makes things less tedious. The wall jump restrictions had some pros and cons though. I love that it made you stop and think about what was possible to wall jump on, and what was not. The downside being you can't just wall jump around things =V

Currently slogging through Tourian on 1.5, which is not a low point as such but certainly a bipolar one. I enjoy the setup and the concept, the Metroids themselves being not too bad to handle once you get a strategy going, but because of their uncanny dodge and their habits of floating just out of range to hit and inside walls, I feel the need to pop back to the save point every few screens, which is adding a layer of tedium to what would be an intense fight. Maybe if they had clipping with surfaces while they were stunned it would make lining up those crucial consecutive kills feel a little less reliant on luck? This mostly comes into play in the busier rooms in the feeding pit where the scenery juts upward and downward. The gooey buggers love to hide inside walls in those rooms.

My item percentage at the moment is about 78.8% or so, with the remaining pick ups looking to require either painful speed boost chains or that tedious morph ball maze in Southwest Norfair. It got to the point where I just said enough was enough, I love the setup for some but they are beyond my abilities.

Quick question regarding the room below said inane morphball setup, what is the intended solution for that room? I got through the gate by luring one of the bat enemies over to underneath the shot block in the ceiling and double bomb jumping off it's frozen body, since a regular double bomb jump will not reach. This didn't seem the right way to do things and was a bit of a sour point that stuck with me through the rest of Norfair.

I actually liked the Screw Attack puzzle, but I've seen that kind of timer combination before. A question on that? Is the sequence re-seeded at any point? I initially came across it before I had spring ball, and the timer layout was insane with the sequence (left to right 4-3-1-2-5), which I couldn't hit for the life of me. Came back later and it was much more reasonable at something similar to 5-4-1-3-2.

The subtle hints in the background for lost caverns are nice. Shame I didn't notice them until after I'd spoiled myself accidentally on the solution.

Are you supposed to get the Gravity Suit before Speed Boost? I did and it made the Speed Boost escape trivial.

And lastly is the reason I made this post mostly rehashing other people's words, found a glitch in this room, with the grapples and the sand falls:


If you shinespark up through the large sandfall on the western side of the room, Samus slows to a crawl before wrapping around to the bottom of the screen, repeating until death. This may be something held over from vanilla? But given you have the player shinespark through a sandfall in the very same room you might want to put in some safeguards for a result other than instant death.

Drewseph

#576
the SA puzzle is randomized every time you enter the room.  Glad you like the game.  You can get booster after gravity or before.  Its just faster to get to maridia if you already have it.  What gate are you talking about with a bat nearby? In south west norfair?  Ill look into the maridia bug when i get some time. 

EDIT: Could not repro that maridia bug. did you do anything specific before you shinesparked?

Quote from: altoiddealer on January 30, 2016, 05:32:15 PM
I think this is actually my new favorite.  You are an amazing developer, very good job!  If you ever get the time and motivation to crank out another hack I'm definitely looking forward to it

Thanks so much for playing! Glad you enjoyed all the fixes!

EDIT:

Quote from: Strokend on January 30, 2016, 12:57:58 AM
I took the Express Elevator. For some reason, one of Maridia's elevators was unlocked, regardless of which express elevator I went to first.

I looked at the code and it's checking the correct explored map tile from "7E:CE52 - 7E:D551    Explored map for Areas 1-7"
I tested it and the elevator only unlocks when that tile of maridias map has been explored. (which happens to be the express elevator room itself, meaning you should not be able to access it unless you already explored it.)

Strokend

Quote from: Drewseph on January 31, 2016, 08:07:17 PM
Quote from: Strokend on January 30, 2016, 12:57:58 AM
I took the Express Elevator. For some reason, one of Maridia's elevators was unlocked, regardless of which express elevator I went to first.

I looked at the code and it's checking the correct explored map tile from "7E:CE52 - 7E:D551    Explored map for Areas 1-7"
I tested it and the elevator only unlocks when that tile of maridias map has been explored. (which happens to be the express elevator room itself, meaning you should not be able to access it unless you already explored it.)
That's odd. Something must have corrupted in my save. I'll just start a new file and if it happens again, I'll let you know.

takeoffeveryzig

so I've been playing this for a while now and I played the original redesign and everything is amazing. professional level design, great new physics, etc. Amazing job guys. only problem is now i seem to be stuck. I've been pouring through the other posts on this thread and nothing seems it help.I got grappling beam and now I am trying to get out of norfair when i come to a room under NE norfair fast travel where there used to be a block to get up. Am I just daft for not realizing where to go?

https://sli.mg/6P2suA

https://sli.mg/mgjZlL

danidub

Quote from: takeoffeveryzig on February 03, 2016, 07:42:53 PM
so I've been playing this for a while now and I played the original redesign and everything is amazing. professional level design, great new physics, etc. Amazing job guys. only problem is now i seem to be stuck. I've been pouring through the other posts on this thread and nothing seems it help.I got grappling beam and now I am trying to get out of norfair when i come to a room under NE norfair fast travel where there used to be a block to get up. Am I just daft for not realizing where to go?
https://sli.mg/6P2suA
https://sli.mg/mgjZlL

You have to reach the unexplored blue zone, west from where you are.

takeoffeveryzig

Quote from: danidub on February 03, 2016, 09:03:22 PM
Quote from: takeoffeveryzig on February 03, 2016, 07:42:53 PM
so I've been playing this for a while now and I played the original redesign and everything is amazing. professional level design, great new physics, etc. Amazing job guys. only problem is now i seem to be stuck. I've been pouring through the other posts on this thread and nothing seems it help.I got grappling beam and now I am trying to get out of norfair when i come to a room under NE norfair fast travel where there used to be a block to get up. Am I just daft for not realizing where to go?
https://sli.mg/6P2suA
https://sli.mg/mgjZlL

You have to reach the unexplored blue zone, west from where you are.

Wouldn't I have to go up some to get back over to the west? Or am I not seeing a passage south and then west?

danidub

Quote from: takeoffeveryzig on February 03, 2016, 09:55:13 PM
Quote from: danidub on February 03, 2016, 09:03:22 PM
You have to reach the unexplored blue zone, west from where you are.
Wouldn't I have to go up some to get back over to the west? Or am I not seeing a passage south and then west?

Up Left

takeoffeveryzig

Quote from: danidub on February 03, 2016, 10:00:35 PM
Quote from: takeoffeveryzig on February 03, 2016, 09:55:13 PM
Quote from: danidub on February 03, 2016, 09:03:22 PM
You have to reach the unexplored blue zone, west from where you are.
Wouldn't I have to go up some to get back over to the west? Or am I not seeing a passage south and then west?

Up Left

thats what i thought but i cannot get up this shaft in the pic. cannot wall jump of left or right wall. Only thing i can wall jump off is platform to the left and up and that just sends you into the wall

danidub

#583
Quote from: takeoffeveryzig on February 03, 2016, 10:08:34 PM
thats what i thought but i cannot get up this shaft in the pic. cannot wall jump of left or right wall. Only thing i can wall jump off is platform to the left and up and that just sends you into the wall
You can wall jump from the platform and go back on the same platform.

Drewseph

#584
This is actually an interesting issue, because you can get up by WJing off the ledge on the platform above the ledge to the right of samus.  however this ledge should actually be a one tile higher!  somehow made the fix and accidentally lost that change many many versions ago, it should have been in 1.5 for sure.  so while its not a permastuck, its an annoyance that I'm gonna tweak now.

danidub

Quote from: Drewseph on February 04, 2016, 12:26:32 AM
This is actually an interesting issue, because you can get up by WJing off the ledge on the platform above the ledge to the right of samus.  however this ledge should actually be a one tile higher!  somehow made the fix and accidentally lost that change many many versions ago, it should have been in 1.5 for sure.  so while its not a permastuck, its an annoyance that I'm gonna tweak now.

This annoyance let us think that we are not on the right path and that we missed something.
It's interesting that we all had to go through it and no one reported it before.

takeoffeveryzig

Quote from: Drewseph on February 04, 2016, 12:26:32 AM
This is actually an interesting issue, because you can get up by WJing off the ledge on the platform above the ledge to the right of samus.  however this ledge should actually be a one tile higher!  somehow made the fix and accidentally lost that change many many versions ago, it should have been in 1.5 for sure.  so while its not a permastuck, its an annoyance that I'm gonna tweak now.

Glad I could shed some light on it. Took about 2 tries to get it after I started releasing and pressing jump again after the first WJ on the platform to the left and up.

Strokend

Quote from: takeoffeveryzig on February 04, 2016, 11:35:43 AM
Quote from: Drewseph on February 04, 2016, 12:26:32 AM
This is actually an interesting issue, because you can get up by WJing off the ledge on the platform above the ledge to the right of samus.  however this ledge should actually be a one tile higher!  somehow made the fix and accidentally lost that change many many versions ago, it should have been in 1.5 for sure.  so while its not a permastuck, its an annoyance that I'm gonna tweak now.

Glad I could shed some light on it. Took about 2 tries to get it after I started releasing and pressing jump again after the first WJ on the platform to the left and up.
Axeil has an auto-walljump. If you're holding the jump button as you change directions on a valid wall, Samus will WJ for you.

SuperKB

Replaying this again.
Ok wow... Zebes Express Elevator? Can't say I was expecting this! You've certainly improved a lot Drew! Amazing work!

Quietus

You'll need to do a new 100% run, SKB. :heheh:

kazzfire

ahh not sure whats going on but i can't seem to shine ball not sure if you changed how it worked or if it got bugged out but it is required for a few tanks

altoiddealer

I know what you mean.

It's possible, just a bit more difficult in this hack.  You need to tap down twice right before touching the ground (instead of one tap early, one tap near ground), then press forward.

So it's the same but you need to do all the input very quickly right at the last second.  I did not use TAS tools or anything.

Drewseph

#592
Quote from: kazzfire on February 25, 2016, 03:41:11 AM
ahh not sure whats going on but i can't seem to shine ball not sure if you changed how it worked or if it got bugged out but it is required for a few tanks

you need to jump and morph as fast as possible while still holding the jump button,  if you let go of left/right on the d pad samus will decelerate and loose boost. so jump then morph immediately and press the d pad right away.  you don't need to be close to the ground as samus keeps speed on landing.  The reason for the immediate loss of boost is actually due to a glitch fix I made.  I guess I should look into if its fixable...

edit:
Looking more into it, it seems that samus isn't losing bluesuit at my suspected code at all, in fact its just being stripped here:
$91/EBEE B0 08       BCS $08    [$EBF8]      A:0018 X:00C0 Y:07C8 D:0000 DB:91 S:1FF1 P:envmxdizcHC:0592 VC:055 00 FL:64113
$91/EBF0 AD 2E 0A    LDA $0A2E  [$91:0A2E]   A:0018 X:00C0 Y:07C8 D:0000 DB:91 S:1FF1 P:envmxdizcHC:0604 VC:055 00 FL:64113
$91/EBF3 0A          ASL A                   A:0001 X:00C0 Y:07C8 D:0000 DB:91 S:1FF1 P:envmxdizcHC:0638 VC:055 00 FL:64113
$91/EBF4 AA          TAX                     A:0002 X:00C0 Y:07C8 D:0000 DB:91 S:1FF1 P:envmxdizcHC:0650 VC:055 00 FL:64113
$91/EBF5 FC 16 EC    JSR ($EC16,x)[$91:EC50] A:0002 X:0002 Y:07C8 D:0000 DB:91 S:1FF1 P:envmxdizcHC:0662 VC:055 00 FL:64113

$91/EC50 AD 46 0B    LDA $0B46  [$91:0B46]   A:0002 X:0002 Y:07C8 D:0000 DB:91 S:1FEF P:envmxdizcHC:0714 VC:055 00 FL:64114
$91/EC53 D0 08       BNE $08    [$EC5D]      A:0001 X:0002 Y:07C8 D:0000 DB:91 S:1FEF P:envmxdizcHC:0748 VC:055 00 FL:64114
$91/EC5D AD 44 0B    LDA $0B44  [$91:0B44]   A:0001 X:0002 Y:07C8 D:0000 DB:91 S:1FEF P:envmxdizcHC:0766 VC:055 00 FL:64114
$91/EC60 18          CLC                     A:E800 X:0002 Y:07C8 D:0000 DB:91 S:1FEF P:eNvmxdizcHC:0800 VC:055 00 FL:64114
$91/EC61 6D 48 0B    ADC $0B48  [$91:0B48]   A:E800 X:0002 Y:07C8 D:0000 DB:91 S:1FEF P:eNvmxdizcHC:0812 VC:055 00 FL:64114
$91/EC64 8D 48 0B    STA $0B48  [$91:0B48]   A:E800 X:0002 Y:07C8 D:0000 DB:91 S:1FEF P:eNvmxdizcHC:0846 VC:055 00 FL:64114
$91/EC67 AD 42 0B    LDA $0B42  [$91:0B42]   A:E800 X:0002 Y:07C8 D:0000 DB:91 S:1FEF P:eNvmxdizcHC:0880 VC:055 00 FL:64114
$91/EC6A 6D 46 0B    ADC $0B46  [$91:0B46]   A:0006 X:0002 Y:07C8 D:0000 DB:91 S:1FEF P:envmxdizcHC:0914 VC:055 00 FL:64114
$91/EC6D 8D 46 0B    STA $0B46  [$91:0B46]   A:0007 X:0002 Y:07C8 D:0000 DB:91 S:1FEF P:envmxdizcHC:0948 VC:055 00 FL:64114
$91/EC70 A9 02 00    LDA #$0002              A:0007 X:0002 Y:07C8 D:0000 DB:91 S:1FEF P:envmxdizcHC:0982 VC:055 00 FL:64114
$91/EC73 8D 4A 0B    STA $0B4A  [$91:0B4A]   A:0002 X:0002 Y:07C8 D:0000 DB:91 S:1FEF P:envmxdizcHC:1000 VC:055 00 FL:64114
$91/EC76 22 53 DE 91 JSL $91DE53[$91:DE53]   A:0002 X:0002 Y:07C8 D:0000 DB:91 S:1FEF P:envmxdizcHC:1108 VC:055 00 FL:64114


I have no idea why its JSLing to the "remove bluesuit" code because samus is still moving top speed...

moving frame by frame, samus jumps, keeps the suit when I let go of jump, but the moment I press down  and begin morphing, I lose it.

SirAileron

If you fix this, would this mean that proper mockballing would finally return to SMR?  :bounce:

kazzfire

didn't know it got changed on how it was used might be a good idea to note that in the read me, but thank you for responding and looking into it

Drewseph

Quote from: SirAileron on February 26, 2016, 01:03:59 PM
If you fix this, would this mean that proper mockballing would finally return to SMR?  :bounce:

mockballing already works, just jump and morph immediately.  you keep speed on landing

SirAileron

Wow... I had to play around with that for a while. It really does work completely differently. Traditional mockballing causes you to go into a dead stop.

DonnyDonovan

I'm playing the newest version and still just having a terrible time with Tourian.  I can shake off and kill the Metroids but I've been in a couple rooms where I kill like 20 or more and still none of the doors open and eventually I run out of super missiles and start to bleed energy from the time the Metroids are on me.  What am I missing? 

CaRmAgE

Quote from: DonnyDonovan on March 13, 2016, 01:46:22 PM
I'm playing the newest version and still just having a terrible time with Tourian.  I can shake off and kill the Metroids but I've been in a couple rooms where I kill like 20 or more and still none of the doors open and eventually I run out of super missiles and start to bleed energy from the time the Metroids are on me.  What am I missing?

[spoiler]They keep respawning if there is at least one Metroid left alive, or you haven't killed at least 3 Metroids yet in the room.  Don't pick up any spoils they drop until they're all dead, or they'll just keep spawning.[/spoiler]

DonnyDonovan

Thanks for that.  Once I figured out how that worked I didn't have too much more trouble, even with the feeding pit.  I beat the game.

Very little to say beyond what's already been said -- I very much had a love/hate relationship with the original and Axeil edition, while it still had it's frustrations, was more fun and playable to me by a factor of 100.  I'd still love a little more sequence breaking possibilities and for the return of crumble jumping.  I had a lot of fun learning how to shinespark into slopes and solving speed booster puzzles that when I first saw them couldn't comprehend where one would charge up such that they could be done.  I ended up at 81.7% completion in right around 15 hours.  Tourian in it's current state is deep and excellent and far more than the afterthought it is in many SM hacks.  I got nailed near the end of the escape a few times but got through it after a few tries. 

I doubt I'll play it again but I greatly prefer this version to the original and the work and thought that went into it is incredible.  Congratulations Drew.