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[SM] I think I messed up.

Started by JutsBeaumont, February 24, 2015, 05:25:33 PM

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JutsBeaumont

Okay,  so I started playing around with SMILEJX283 yesterday and I've figured some things out and made some progress and I'm enjoying it. After changing the upgrade and some general geometry in several rooms, I started doing the same thing to the room with morph ball upgrade (now replaced with bombs and some more complicated architecture). I accidentally changed the species of the two heads sitting next to the upgrade. I decided to run with it, made one of them another eye, made the other one the dissolving Torizo statue. At first, when I approached it the screen went black and froze, but everything else loaded fine. I changed the statue into one of the caterpillars, thinking there was some unique code to the statue that caused that. Now when I try and enter the area -- even though I've changed both back to the spinning head -- the palette is wonked up and after a few seconds going down the elevator, it teleports me to the room in Brinstar that leads back up to the surface, with a screwed up palette, and maybe without Samus.

I've gone over all the information I can figure out on the subject and I can't ascertain why its doing this or how to fix it. Can anyone help? I can provide any more information if needed, I'm just not sure what would be.

Quietus

My first guess would be that you may not have adjusted the 'enemies allowed' list.  There's info on it under 2.4 of the old FAQ.  There's also more information in Grime's guide here.

If it's not that, let us know, and we'll throw some stones at it.  Or maybe help more - it's 50/50. :^_^:

Edit: On another note, by the 'crumbling statue', I presume you mean Torizo.  If so, check the information in the yellow box at the bottom of the Species Editor, and there is some extra fiddling involved in placing / using Torizo.

JutsBeaumont

That was exactly it, thank you! I somehow managed to accidentally add an elevator enemy species to the list?