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tileset repoint patch by DSO question

Started by Arva, February 15, 2015, 05:52:21 PM

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Arva

I have but a simple question about this patch: Does this mean I can draw new tiles in all those empty slots (looks like "X" in smile) that are displayed in the tiles box in smile?

EDIT: sorry, wrong thread but can't find out how to remove this post :/

Arva

I have but a simple question about this patch: Does this mean I can now draw new tiles in all those empty slots (looks like "X" in smile) that are displayed in the tiles box in smile without corrupting the rom?


Retroo


Borderjumper67

I haven't tried since I applied the same patch to my hack. But I usually leave the X's alone.

Jiffy

If you're referring to the Tilesheet, the bottom row of X's are placeholders for items, expansions, and anything alike. So these cannot be touched. DSO's tileset repoint does exactly what it says. For example, Tileset 1 (standard Crateria) and Tileset 2 (red Crateria) use the same Tilesheet and Tiletable. DSO's Tileset repoint changes this.
Hope this helps. :^_^:

Arva

#6
What is what? Is the tilesheet the uncompiled graphics that can be exported to a gfx file (to the right in SMILE graphics menu) and the tiletable those compiled graphics in the box below the drawing board in SMILE (to the left in SMILE graphics menu)? Are the X:es in both those fields?

Qactis

Quote from: Arva on February 16, 2015, 01:51:00 PM
Is the tilesheet the uncompiled graphics that can be exported to a gfx file (to the right in SMILE graphics menu)
yep
Quote from: Arva on February 16, 2015, 01:51:00 PM
tiletable those compiled graphics in the box below the drawing board in SMILE (to the left in SMILE graphics menu)?
Yessa
Quote from: Arva on February 16, 2015, 01:51:00 PM
Are the X:es in both those fields?
Nope just the tiletable. I imagine with more complex tiles you could overwrite the limited space for the tileset, but most space issues stem from wanting to use the X's in the tiletable, and also from making the palette more complex.

JAM

Quote from: Jefe962 on February 16, 2015, 01:39:28 PM
If you're referring to the Tilesheet, the bottom row of X's are placeholders for items, expansions, and anything alike. So these cannot be touched.
Let me fix you a bit. 2 bottom rows of 8*8 tileset of CRE can't be touched. Because tiles made of these blocks will be blackened after unpausing.

As for items itself, 8 black blocks of CRE tiletable are used for displaying items. These blocks are located exactly above grey door blocks.

Bottow row of tiletable used by CRE CAN be used even without using patch or repointing CRE (but some backgrounds can be corrupted in that case).