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Super Metroid: So Much Hell v1.3

Started by The Monster of Surrealton, December 06, 2014, 02:12:55 AM

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The Monster of Surrealton

Used a backup that doesn't have the previously mentioned issues.

The problem might be linked me using too many FXs.

It doesn't seem to affect Zebes.

Looks like I will drop Ceres.

The Monster of Surrealton

#51
So, I want to do more, and new ideas have hit me.

I've been watching people like Zoasty, Kottpower and hundreds of others speedrun vanilla since 2013. In any%, I noticed that they skip over most of the game's map.

I was moving items around to make the game harder, but another idea came to mind; forcing the player to explore parts of the map they wouldn't explore in vanilla outside of 100% (or playing casually.)

So, I plan to look up the necessary items in any%, and make adjustments to placement based on that.

Also, map rooms.

Does anyone ever get the map?

Even if they did, why would a hack made to piss off the player have something to help them find their way around?

I'm removing the map rooms.

As for hazards, I'm going to watch speedruns and add obstructions to counter some of the strats.

Already started by making quicksand in Draygon's room to prevent Speed Booster and preventing the grapple instant-kill.

I'll bump up Kraid's HP to prevent quick-kill.

I'll probably do the same with Phantoon to prevent killing him fast with Wave Charge + Power Bomb combo.

The Baby escape in Tourian will have spike mines placed to prevent the strat.

Early Super Missile will have something to prevent it, forcing the player to fight Spospo.

Essentially, it's going to counter the vanilla strats.

Going to remove the spikes on the left of that area going into Torizo's room to force the player to do the Alcatraz escape. The bomb blocks will either be power bombs, or closed completely, which means you'll have to Alcatraz after saving the animals.

Most vertical shafts will have slow rising lava/acid if able, forcing the player to move down the shaft as fast as possible, especially early on. Combined with the player carefully jumping over the spikes, it should make the early part of the game hell, but will lessen as you can get more conservative with your HP.

EDIT: I'd also like to add rising acid to the save and recharge rooms for a "what the hell is this?" reaction, but that's unlikely.


Vismund Cygnus

Minimum requirements to complete the game (that is, low%), are:

  • Morphball
  • Bombs
  • Charge
  • Ice OR Speedboost
  • Varia
  • Gravity
  • eTank * 3
  • Missile * 2
  • Super Missile * 2
  • Power Bomb * 1
for a total of 14%.

As for "regular" any% it'd be similar, though you'd also collect both Ice and speed, as well as the other beams (minus Spazer?), High and Space Jump, and maybe an extra missile pack? It's usually around 20% anyway, so make of that what you will.

Quietus

To avoid the early supers, you can just change the shot block into super missile blocks.  That way, you don't block off anything but the supers, so you can leave the pink door.

Aran;Jaeger

#54
Well yes, Vismund these are 2 Low% options, but (including sub-categories) there actually exist 51 54 60 different Low% options for PAL and 45 48 Low% options in NTSC and a lot of those are TAS-only. If one neglects sub-categories and only pays attention to the humanly doable options, then 5 (but maybe 6, if 14%HighJump-Speed(PAL) is humanly doable) categories will remain:
Gravity-Ice, Gravity-Speed, X-Ice, HighJump-Ice-(PAL) [which is usually called "IceBoots"] and Ice-Speedbooster [which is usually called "IceBooster"].
A (so far) complete list of all different Low% options can be found in here:
http://forum.metroidconstruction.com/index.php/topic,3204.0.html

If one allows the use of Out of Bounds, then the humanly doable minimum is 3% (Ball, X-Ray, Powerbomb) which has been done already by Sniqwc3 an can be found in here: http://deertier.com/

The Monster of Surrealton


The Monster of Surrealton

BECAUSE ALL NONE OF YOU ASKED FOR IT, AN UPDATE FOR THE NOT-ANTICIPATED SO MUCH HELL!

I made minor changes to the room, mainly to make the early parts of the game a tad more forgiving.

Also switched items around.

The Monster of Surrealton

After 2 years, the most anticipated hack of 2016 is here!

Hack finished, patch is up.

A Dummy

Oh cool, I might give this one a try for the lolz.

A Dummy

#59
...How do I get out of here?
[spoiler]
http://imgur.com/lFFwxcR[/spoiler]

edit: Hopefully this image link works, if it doesn't I'll be sad.


Quietus

It seems to be an ongoing issue with imgur. If you go to the site, it seems to work fine. In case that doesn't work, it's the drop at the end of the gauntlet, below the spikes on the right.

A Dummy

Even the direct link to it?   :cry:
For some reason Imgur seems to have stopped working on this site.
I'll try changing it to the image link instead.

And if even that still doesn't work, I'll just say where it is.
[spoiler]It's where the wave beam in Crateria is.
I couldn't find any way out of that spot even after using a power bomb and searching the walls for hidden paths.[/spoiler]

The Monster of Surrealton

Okay, I see it now...

Crap, a permastuck.

I'll fix it tomorrow.

Sorry about that :(

Mon732

Poop, I meant to post something about Imgur links.
Not entirely sure what's going on with that but the images do load after viewing the direct link. So, it might be on Imgur's end.

A Dummy

#65
I should probably mention a big exploit with the killer man eating flowers, you can just land to the side of them and not get hurt.
This works for all of the ones you added, not just the one shown here as in example.
The vanilla ones are fine, just the extra ones have this problem.
[spoiler]
http://imgur.com/1QVZ5ZB[/spoiler]

And the background graphics get kinda messed up towards the bottom of the first shaft in Brinstar.
I'll let you decide if this is a bug or a feature.
[spoiler]
http://imgur.com/M8JDdvY[/spoiler]

Also Samus flashes pitch black when the beam is charged up while the Gravity suit is on.
[spoiler]
http://imgur.com/ynQsNas[/spoiler]
edit: This also happens with the Varia suit.

There are also a couple of spots where an enemy is stuck in a wall or in some spikes, but I don't know if that's something you have a problem with.

A Dummy

Found a BIG permastuck.
Crocomire is unbeatable because he can't move past the spikes sticking out of the ground, preventing him from moving backward, or forward for that matter, he's just kinda stuck there.

The Monster of Surrealton

#67
Quote from: A Dummy on January 27, 2016, 08:08:13 PM
I should probably mention a big exploit with the killer man eating flowers, you can just land to the side of them and not get hurt.
This works for all of the ones you added, not just the one shown here as in example.
The vanilla ones are fine, just the extra ones have this problem.
[spoiler]
http://imgur.com/1QVZ5ZB[/spoiler]

And the background graphics get kinda messed up towards the bottom of the first shaft in Brinstar.
I'll let you decide if this is a bug or a feature.
[spoiler]
http://imgur.com/M8JDdvY[/spoiler]

Also Samus flashes pitch black when the beam is charged up while the Gravity suit is on.
[spoiler]
http://imgur.com/ynQsNas[/spoiler]
edit: This also happens with the Varia suit.

There are also a couple of spots where an enemy is stuck in a wall or in some spikes, but I don't know if that's something you have a problem with.

Iffy on what to do with the maneaters.

I think I'll keep the messy Brinstar background.

The charge color is meant to be to color-coded to the suits; Power is red, Varia is blue. I think I forgot to fix that because I hadn't finalized whether or not Gravity would be all black with a green visor, or the palette in the released. Will fix this.

Enemies getting stuck was for visual horror...sort of.

Quote from: A Dummy on January 27, 2016, 08:48:13 PM
Found a BIG permastuck.
Crocomire is unbeatable because he can't move past the spikes sticking out of the ground, preventing him from moving backward, or forward for that matter, he's just kinda stuck there.

I'll have to move the spikes down to floor level then.

Doing the same for Gold Torizo just in case.

Edit: Also realized I forgot to fix certain blocks. Fixing those too.

The Monster of Surrealton

#68
Updated version up.


EDIT: Made minor tweaks.

A Dummy

So there doesn't seem to be any way of getting past the speedbooster blocks before Botwoon's room since I can't run in Lava.
This might be another spot that needs to be fixed unless there is something I missed.
[spoiler]
http://imgur.com/IfiaKtL[/spoiler]

Also I noticed there are two links for the patch right now.  Are both of those the same?

The Monster of Surrealton

Quote from: A Dummy on January 27, 2016, 11:41:17 PM
So there doesn't seem to be any way of getting past the speedbooster blocks before Botwoon's room since I can't run in Lava.
This might be another spot that needs to be fixed unless there is something I missed.
[spoiler]
http://imgur.com/IfiaKtL[/spoiler]

Also I noticed there are two links for the patch right now.  Are both of those the same?

I thought I changed all the Boost blocks in Maridia >_<

Blocks changed.

A Dummy

#71
Oh, if you meant to change the boost blocks, then you might want to know that the Missile and Super Missile in the big room before that other one also has boost blocks in the way still.
At least this one isn't game breaking, so no hurry.
[spoiler]
http://imgur.com/p33nSXI[/spoiler]

Edit: I'm actually surprised at the lack of spikes in Botwoon's room, I can still just sit in the corner and use charge shots to take no damage.

A Dummy

Well, I beat it, wasn't actually all that hard in my opinion, but I still had fun playing it.

Time:  4:21
[spoiler]
http://imgur.com/OdhUHcE[/spoiler]
Percentage: 93%
[spoiler]
http://imgur.com/oMh7c6Y[/spoiler]

I did use savestates whenever I could, but it became mostly redundant once I got the Gravity suit.

Honestly, there wasn't as much acid/lava as I was expecting to see, although I thought it was pretty cool that you turned Maridia into a sea of lava.

I think my favorite moment was fighting Phantoon, he felt pretty ghostly with how the fight was altered.
I also liked in the room before the High-jump having that lava just appear for about a second in the room, draining away some energy and making me feel the need to hurry through the room before it shows up again.
And I thought the way the classic blue brinstar area looked in this hack was pretty cool with that trippy scrolling backround.

I'll admit when I was going through this at first, I was worrying that this was going to play like vanilla SM just with more spikes, but then after beating Kraid that's when things started to get interesting.
And I liked how there was multiple paths someone could go, not really making an exact concrete way of going through it, even letting someone skip having to do a heat run through Norfair if they find the right stuff.

I started this expecting SM: Impossible on roids, but ended up with something that rewards exploring while still requiring precise jumping to avoid spikes early on.

I give it 3/5
Not amazing by any means, but still fun to play for anyone that likes difficulty hacks.

The Monster of Surrealton

Blocks replaced.

Also realized that a certain important item can be acquired earlier in the game than I intended, so I've moved it.

Would also like to thank A Dummy for pointing out all the issues so I could fix them :D

Dark-SA-X

Where is the varia suit location, I can't go further into upper norfair without getting heat damage.
Plus the lava pool at the bottom is far too worse when trying to cross it.
If it weren't for the enemies in my way, I could inch by it with a trinklet of energy to spare off of, but sadly no this time.......