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Metroid Construction - Beware the bubbles.
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Author Topic: Super Metroid - No Doors  (Read 3457 times)

CrAzY

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Super Metroid - No Doors
« on: October 17, 2014, 12:59:56 AM »

Classy title, I know.

What is this? Why it is Super Metroid with almost every single door removed! What makes this fun? Constant Speed Booster movement! Ability for new sequence breaks and runs (Missile only run, No bomb run, etc.) plus many other fun things to do on the planet we all know and love!

Two versions are included. One with many tweaks to make Samus have even more fun, and another with just the doors removed. Read the readme for more information... right here!

(click to show/hide)

If screen-shots really are a must... (although I'd say it is not very fun to look at!  :razz:)
(click to show/hide)

Runs I have done so far. . .

- Missile & Bomb only
- Super Missile & Bomb only
- Missile & PB only (no Bomb)

More will be possible in the future!

Enjoy!
« Last Edit: October 17, 2014, 09:07:18 PM by CrAzY »
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TobiMikami

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Re: Super Metroid - No Doors
« Reply #1 on: October 17, 2014, 01:21:05 AM »

Well I'm going to beat everyone to the punch on this. Changing one mere aspect in SM and calling it a hack with NOTHING else changed isn't really much of a hack. Not to be a jerk or discouraging, but that's everyone's consensus about it. A great example to site, look at Project Base. Not only does Grime modify just about every fucking palette in SM, he also remade original content with new rooms and new layouts, no rooms looked exactly alike. Now this game would be a great idea if say you took what you have now and took an approach like that towards it, you'd still have all the perks highlighted here, as well as the added advantage of creativity. Like I said, not trying to be a jerk or discouraging, but there's probably going to be another 8 posts either agreeing with me or pulling bits and pieces from each other pretty much saying stuff that's quite similar to what I am.
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Grimlock

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Re: Super Metroid - No Doors
« Reply #2 on: October 17, 2014, 02:03:48 AM »

So no doors, does that mean no doors music?

I'll be looking forward to seeing some of your rooms entered into the room of the week contest.

Actually to be serious, I think it's worth doing, just to create a new angle on the original game.  I would call it a hack, why not.  You ARE changing the game right? I always questioned the bubble doors anyway, I mean why all the high tech bubble doors in the middle of a cave, the original designer has something in mind.  Anyway I ripped all the doors out in 3 out of 5 areas in my nestroid hack so I say go for it.  Blast the bubble doors into oblivion.  :grin:

It's actually pretty humorous how closely your title resembles Tobi's hack, I was confused for a second when I saw the name.  :lol:
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CrAzY

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Re: Super Metroid - No Doors
« Reply #3 on: October 17, 2014, 02:10:21 AM »

Hmm, it's not supposed to be groundbreaking. It is just something I have wanted. searching for "Super Metroid no doors hack" in Google it resulted in it auto writing it, so it is desirable by some. I guess I should have said mini-hack or simple change. I am used to modding, & we call them mods. I just call rom hacks hacks no matter how big or small.

Don't take this as anything other than it is. Let the thread get lost to time but still searchable, & I can update a Dropbox account =P
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Quietus

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Re: Super Metroid - No Doors
« Reply #4 on: October 17, 2014, 08:14:57 PM »

It may well be picked up by Google because a number of speedruns, particularly TASes, offer versions of the run with no door transitions or item fanfares. :^_^:
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Want to know what BTS stands for?  Or what 'Metroids' stands for?

CrAzY

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Re: Super Metroid - No Doors
« Reply #5 on: October 17, 2014, 08:59:19 PM »

Good point.

Either way, I don't see any reason to be so uptight by a simple tiny hack. & pointing out other amazing full-blown hacks such as Project Base is a moot point, as this isn't meant to be anything other than no doors. As soon as I polish this up more, I plan to modify the terrain slightly so that the horizontal shinespark glides through rooms easier. That's it. My other hack is where my heart is, this was just something to pass the time, & when I was testing it out, I found it to be quite enjoyable speed boosting & mockballing across rooms.

So relax! The more content for SM, the better. Unless it's another damn spikey hard hack... (did I say that? =P)
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Scooterboot9697

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Re: Super Metroid - No Doors
« Reply #6 on: October 17, 2014, 10:45:21 PM »



Well now. I give this hack a thumbs up for being one of the most interesting (half) hacks I've ever played. :^_^:

I actually hardly got any items, so my percentage should be lower; but I used the Golden Torizo debug code to make up for my missing items. Imo, I think that percentage is actually higher than it should be, even with using the code, but whatever. :neutral:

PS: My best time is usually 1:15 to 1:20, and I don't really consider myself a speedrunner. Having no doors to open really makes things go faster. I probably could've gone under an hour if I tried hard enough.

Lunaria

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Re: Super Metroid - No Doors
« Reply #7 on: October 18, 2014, 08:52:27 PM »

Except, what you removed were the hatches, not the doors! :^)
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Grimlock

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Re: Super Metroid - No Doors
« Reply #8 on: October 19, 2014, 12:06:21 AM »

Except, what you removed were the hatches, not the doors! :^)

Is it possible to remove the tubes in SM and still maintain cycling to other rooms?  If so that would be a great direction to take this hack.  Make the caves and environment more natural without the high tech bubble doors.
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Strokend

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Re: Super Metroid - No Doors
« Reply #9 on: October 19, 2014, 02:10:08 AM »

Except, what you removed were the hatches, not the doors! :^)

Is it possible to remove the tubes in SM and still maintain cycling to other rooms?  If so that would be a great direction to take this hack.  Make the caves and environment more natural without the high tech bubble doors.

I believe what warps you is an area in it, so yeah, it should be possible. I mean, the sandfalls don't have a tube, right?
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Just think: Castlevania through Zebes. Metroid through Castlevania.

Lunaria

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Re: Super Metroid - No Doors
« Reply #10 on: October 19, 2014, 05:46:09 AM »

Yeah, you can very easily remove the doors too, should you want too.
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