Super Metroid
-
No Doors
by
CrAzY
Ver. 0.8
DESCRIPTION
=============
"Super Metroid - No Doors" is a hack I started about a week ago after needing a
break from my Beta hack. I have always dreamed of playing SM with no doors, as
I love the Speed Booster power up & always hated that doors would hinder my
free-flying fun (especially single-screen rooms!) Well no longer!
This patch will remove every door except...
==========================
- Boss Doors (Eye Door enemies removed, however)
- Boss killed event Doors (Door blocking Plasma, etc)
- Doors between Metroid rooms in Tourian
- Doors blocking you from re-entering Tourian
- Grey Doors that would ruin puzzles if removed
- Some Gates are still in place
- Powerbomb door right next to the first Powebomb pick-up
- Super Missile Door outside of Spore Spawn's exit
- Added Door leaving Screw Attack room, removed Gate
Other Changes Include...
==========================
- Gates Removed or Modified (All Super Missile Gates are now Missile Gates)
- Many Powerbomb or Super Missile blocks are replaced with Bomb/Shot blocks.
- Speed Booster blocks added to a limited amount of areas.
- Enemies vulnerabilities modified to allow a strange combinations of runs.
- Seperate Morphball added to the Wrecked Ship that disappears if you pickup
the default Morphball (and vice versa.)
The patch will also tweak many rooms to try & prevent perma-stuck situations...
==============================================================================
- Some Bomb blocks changed to Shot blocks with BTS of 04 so that they will not
re-appear, and vice-versa.
- Some Solid blocks changed into Bomb/Shot blocks.
- Some enemies modified to drop Powerbombs.
This patch will allow you to do some neat runs...
====================================================
- Missile & Bomb only
- Super Missile & Bomb only
- No Bomb (just Powerbomb and Missile/Super Missile)
(dangerous - Read "KNOWN BUGS" below)
(COMING SOON)
- Powerbomb only
- Beam & Bomb only
PATCH DIFFERENCES
===================
= Super Metroid - No Doors (0.8) Unheadered.ips
* Pure vanilla Super Metroid with all of the changes listed above
= Super Metroid - No Doors (0.8) (HEX-ASM) Unheadered.ips
* The same as above, except I have applied the following tweaks...
- SKSpinjumpMorphRoll.asm
(Spin Restart by Kejardon/Sadiztyk - Morphroll by Black Falcon)
- RakkiDoorSpeedups.ips (Door Transition Speedup by Rakki)
- The following HEX tweaks from
www.metroidconstruction.com= 8F625 - Samus can turn left/right during a jump without losing speed
= 8E9E4/8E9EC - Running speed won't reset after a jump
= 8E9F7/8EA01 - Running speed won't reset after falling from a ledge
= 80594 - Speed Booster starts up earlier
= 8F66F - Speed Booster won't disable when turning left/right after jumping
= 81808 - Speed Booster won't reset when the run button is released.
= 8054E/81775 - Speed Booster works while morphed after collecting Spring Ball
= 850CE/850FD/85129 - Shinesparking no longer drains Samus' energy
= 85396 - Reduces the time you must wait after Shinesparking into a wall
HOW TO APPLY
==============
1. Choose an .ips file to patch with (read "PATCH DIFFERENCES" above.)
2. Get a clean rom of Super Metroid ( JU ).
3. Get Lunar IPS
4. Apply the .ips file to the clean Super Metroid rom.
KNOWN BUGS
==============
* Perma-Stucks a-plenty! These are everywhere. If you attempt a no Bomb run,
you are in constant danger of becoming permanently stuck somewhere along the
way, even with all my attempts to save you!
- Any item that is hidden inside a wall (Shot block) is a chance for you to
get stuck. If you roll into the block before it reforms & have no Powerbombs
left, you are screwed.
- Many areas are built around the idea that the player must have bombs. I have
edited many, but some are just to difficult to change without huge rehauls.
- Getting the initial Powerbombs early can result in a semi-perma-stuck, as
it's the only room that has a spot that requires the morphball to escape that
you can access this early. Luckily, you are "perma"-stuck in spikes, so it
won't be for long! =]
* Shaktools room will not scroll unless a Powerbomb is detonated. I changed the
Powerbomb blocks into Shot blocks so that you can skip Powerbombs and still get
Spring Ball, but no screen-scroll is still saddening.
* If you enter Maridia through one of the three shortcuts, the tube won't be
broken, & Samus won't have water physics.
* Spikes don't do damage in the Wrecked Ship before state changes (although the
retail exhibits similar behavior in the WS spikes before defeating Phantoon)
* Zebes won't fully "Wake-up" unless you kill all of the Space Pirates in the
old Mother Brain hallway, yet will "Wake-up" later after some event (?).
* The Escape Sequence has the following "issues..."
- You can save during the escape, which if loaded up results in the Timer being
removed, and the Zebes exploding state to be permanently set.
- You can enter any room during the escape sequence, which looks out of place
since these rooms don't have alternate states for the exploding zebes effect.
- You can re-enter Tourian & fight Mother Brain an infinite amount of times.
THANKS TO...
===============
www.metroidconstruction.comVERSION HISTORY
================
Ver. 0.8 - 10/16/14
- First release