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Super Metroid: Arrival

Started by Jiffy, May 28, 2014, 04:27:09 PM

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Jiffy

Updated the first thread with some screenies, progress, and the vids I've posted.

DSO

Lots of potential here, I like that you don't seem to feel the need to use every submap. It suggests you already have a clear picture of what the hack is and have a good chance to make it by your stated date. Unlike some people who say '2010' then '2011' then '2032'...

Jiffy

Quote from: DSO on September 27, 2014, 06:59:06 AM
Lots of potential here, I like that you don't seem to feel the need to use every submap. It suggests you already have a clear picture of what the hack is and have a good chance to make it by your stated date. Unlike some people who say '2010' then '2011' then '2032'...

The thing is, so far my areas are looking strangely small so I may need to add some more areas to balance that out, unless I add a drastic amount of rooms, I guess.

Jiffy

In other news, merged this tileset for the Fire Pit.   :colonrightv:
[spoiler=Concept Room][/spoiler] (Credits to GF_Kennon for the AQA Tiles)

TobiMikami

I definitely like the fact that I couldn't recognize those as Fusion tiles until I seen the credits to Kennon, this should be an example to all of you people trying to make Super Metroid Fusion of how to do it RIGHT. The bubbles are kind of odd though, the ones in the left hand corner under the door at least look...out of place, maybe it's the fact that they're so square, I think if you empty it out and let it look more cavernous you might get a better result, the ceiling ones aren't as bad, but that's my only real "gripe" if even about it, nice work :P

Metaquarius

Quote from: TobiMikami on September 28, 2014, 10:55:04 AM
I definitely like the fact that I couldn't recognize those as Fusion tiles until I seen the credits to Kennon, this should be an example to all of you people trying to make Super Metroid Fusion of how to do it RIGHT.
uh... wait what ? :eyeroll:

Anyway, Jefe, your room is good, you may want to adjust some palettes a lil bit to make sure tiles coming from those different tilesets blend well together. Howewer, I like the fact the reef elements are brighter. The rock formations in the background look a bit odd to me, as long as they don't stick out in-game, it's all right.

Jiffy

Quote from: Metaquarius on September 28, 2014, 11:25:17 AM
Quote from: TobiMikami on September 28, 2014, 10:55:04 AM
I definitely like the fact that I couldn't recognize those as Fusion tiles until I seen the credits to Kennon, this should be an example to all of you people trying to make Super Metroid Fusion of how to do it RIGHT.
uh... wait what ? :eyeroll:

Anyway, Jefe, your room is good, you may want to adjust some palettes a lil bit to make sure tiles coming from those different tilesets blend well together. Howewer, I like the fact the reef elements are brighter. The rock formations in the background look a bit odd to me, as long as they don't stick out in-game, it's all right.

I'll keep that in mind.

Also, looking for beta testers. :)

Quietus

Quote from: Jefe962 on September 28, 2014, 09:47:59 AM[spoiler=Concept Room][/spoiler]
I like the room, though I have to agree with Metaquarius about the bubbles.  I know there's a running joke about bubbles, yet they just don't look right in neat little rows. :neutral:

personitis

My complaint about that concept room is the style clash between Super and Fusion tiles though it can't really be helped without some fair effort. :\

Very busy room, which isn't a bad thing. The metal tiles on the left seem a smidge out of place. I'll also echo thoughts on the bubbles to an extent: the ones hanging near the middle of the room seem a bit strange being as straight as they are and the tiles made of the 8x8 bubbles seem a bit overused. I think hollowing them out like Tobi's said isn't a terrible idea to experiment with.

Jiffy

[spoiler=Images]
I wonder what this could be... (also try notice something with the tiles that is different...)

Damn, this looks beautiful.

Golden Pumpkins! :D
[/spoiler]

personitis

Holy mother of large screenies.

Quietus

They all look pretty good, though that Chozo statue looks like its hand is melting. :whoa:

Strokend

Quote from: Jefe962 on July 07, 2014, 01:37:23 PM
Minor bump.

Expect to see a Crateria like this.

[spoiler=2Crateria4U]


[/spoiler]

Oh, man, if Crateria is full of foreground background caverns, will we be able to cross through the room in both directions? I have to admit I liked how Super Zero Mission did that to get to Ridley's room.

Jiffy

Quote from: Strokend on October 17, 2014, 02:26:47 PM
Quote from: Jefe962 on July 07, 2014, 01:37:23 PM
Minor bump.

Expect to see a Crateria like this.

[spoiler=2Crateria4U]


[/spoiler]

Oh, man, if Crateria is full of foreground background caverns, will we be able to cross through the room in both directions? I have to admit I liked how Super Zero Mission did that to get to Ridley's room.

Well, those screenies are quite a while back. My new Crateria is really different now. :D

Jiffy

#64
[spoiler=New Previews Stuff]nothing[/spoiler]

Retroo

it says This page isn't available. Sorry about that.
Try searching for something else.

TheAnonymousUser

Quote from: retroknuckles on October 19, 2014, 10:24:30 AM
it says This page isn't available. Sorry about that.
Try searching for something else.

Try changing youtube.com to youtu.be

Quietus

The link has a few parts missing.  It needs to behttp://www.youtube.com/watch?v=ow1wwHB0px8 :^_^:

Jordan5

Wait, so you're saying Mst actually allowed DSO to make collecting all 4 reserve tanks necessary? :lol:

+1 for that Jiffy.

MetroidMst

You silly goober. Even in Fear collecting all RTanks is required.

Jiffy

Quote from: Jordan5 on October 19, 2014, 12:07:54 PM
Wait, so you're saying Mst actually allowed DSO to make collecting all 4 reserve tanks necessary? :lol:

+1 for that Jiffy.

Well, first of all, MetroidMst was either asleep or away. :P
Secondly, I'm going to remove the feature that Reserve Tanks have so they just become "keys".

Jordan5

Quote from: Jefe962 on October 19, 2014, 12:58:33 PM
Secondly, I'm going to remove the feature that Reserve Tanks have so they just become "keys".

-99999999999 Reserve tanks are awesome

Strokend

Quote from: Jordan5 on October 19, 2014, 01:25:52 PM
Quote from: Jefe962 on October 19, 2014, 12:58:33 PM
Secondly, I'm going to remove the feature that Reserve Tanks have so they just become "keys".

Reserve tanks are awesome
You know, Super Zero Mission simply had events for the locks/keys, didn't it? I guess if you want to remove Reserve Tanks, that's your choice, though.

Jiffy

Quote from: Strokend on October 21, 2014, 12:14:09 PM
Quote from: Jordan5 on October 19, 2014, 01:25:52 PM
Quote from: Jefe962 on October 19, 2014, 12:58:33 PM
Secondly, I'm going to remove the feature that Reserve Tanks have so they just become "keys".

Reserve tanks are awesome
You know, Super Zero Mission simply had events for the locks/keys, didn't it? I guess if you want to remove Reserve Tanks, that's your choice, though.
And events are just confusion, and would require ASM, and I'm only beginning to understand how ASM works.  :^_^:

Jiffy

#74
http://strawpoll.me/2927225

Welp. A lot of people in Cloud want Walrus as the Brinstar area name. I want it to be Warlus. What shall I go with?