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Author Topic: Super Metroid Escape2  (Read 45160 times)

FullOfFail

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Super Metroid Escape2
« on: May 26, 2014, 08:53:26 PM »

Super Metroid Escape2

Author: Hiroishi [?!]
Category: Full Hack
unheadered



Description: Here is a level hack for Super Metroid which changes the levels and colors of the game. The read-me documents included are in Japanese which gives the premise of the game.


------------------------------------------------------------------------------------------------
Download Version 1.9
------------------------------------------------------------------------------------------------


~Previous Links~
Download Fixed Version 1.8
Video Example (Japanese)
Download Link (Japanese)
Download Link (English)

« Last Edit: December 03, 2014, 10:51:21 PM by FullOfFail »
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FPzero

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Re: Super Metroid Escape2
« Reply #1 on: May 26, 2014, 11:02:43 PM »

Well I started playing and was enjoying myself when I entered a room in the Nature Caves and it exploded into a mess of tiles.  The patch only works on unheadered so I have no clue what went wrong here.

edit: Looked in SMILE and as far as I can tell the door transition in question should work.  The room displays properly in SMILE but explodes even when I load the test rom.
« Last Edit: May 26, 2014, 11:06:09 PM by FPzero »
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M1CR0H4CK3R

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Re: Super Metroid Escape2
« Reply #2 on: May 27, 2014, 09:55:30 AM »

Well I started playing and was enjoying myself when I entered a room in the Nature Caves and it exploded into a mess of tiles.  The patch only works on unheadered so I have no clue what went wrong here.

edit: Looked in SMILE and as far as I can tell the door transition in question should work.  The room displays properly in SMILE but explodes even when I load the test rom.

Which emulator are you using? zsnes, or snes9x?

Edit: it works fine in snes9x, but crashes in zsnes. And 3 rooms I encountered did this, not just one.
(click to show/hide)

(click to show/hide)
« Last Edit: May 27, 2014, 03:42:03 PM by M1CR0H4CK3R »
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skirt_box, Mettyk25jigsaw, and RealRed/Bloodsonic made my 3 most favorite hacks: Metroid Super ZeroMission, Metroid Mission Rescue, and Hyper Metroid respectively. Thank you!
I'm M1CR0H4CK3R, and I approved this message.

Retroo

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Re: Super Metroid Escape2
« Reply #3 on: May 27, 2014, 10:14:53 AM »

(click to show/hide)
thanks for sharing this. I really like ceres! :yay:
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FPzero

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Re: Super Metroid Escape2
« Reply #4 on: May 27, 2014, 06:17:20 PM »

Well I started playing and was enjoying myself when I entered a room in the Nature Caves and it exploded into a mess of tiles.  The patch only works on unheadered so I have no clue what went wrong here.

edit: Looked in SMILE and as far as I can tell the door transition in question should work.  The room displays properly in SMILE but explodes even when I load the test rom.

Which emulator are you using? zsnes, or snes9x?

Edit: it works fine in snes9x, but crashes in zsnes. And 3 rooms I encountered did this, not just one.
(click to show/hide)

(click to show/hide)
I was using ZSNES so I'll switch over and use snes9x.  Thanks!
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jk16bit-palmy-

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Re: Super Metroid Escape2
« Reply #5 on: May 30, 2014, 12:40:56 AM »

I want to know what code they made to get the "Item Get" thing to work and appear in the map. That would be nice to have in hacks!
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DonnyDonovan

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Re: Super Metroid Escape2
« Reply #6 on: June 01, 2014, 02:19:19 PM »

I downloaded snes9x so I could play this (always been a ZSNES user).  Anyway, I patched the ROM, started playing, and while escaping Ceres suddenly the emulator starting running at about 10x speed.  Now I can't find a way to slow it back down.  Did I accidentally hit something on my keyboard?  Is there a way to slow it back down?  It's not in turbo mode.  That makes it go even faster still. 
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Retroo

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Re: Super Metroid Escape2
« Reply #7 on: June 01, 2014, 02:28:20 PM »

think it is + or -
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M1CR0H4CK3R

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Re: Super Metroid Escape2
« Reply #8 on: June 01, 2014, 02:36:44 PM »

It's the 2 keys to the right of 0 (zero) on a QWERTY keyboard. - for decrease frame rate, = for increase frame rate. But snes9x doesn't have settings to go at 1000% speed. I assume it might be an emulator issue. Which version are you using?
I'm using a 1.53 Test Build. It's the one at http://www.s9x-w32.de/dl/testbuilds/snes9x_testbuild_22032014.zip

Edit: Fixed the link. Sorry about the confusion.
« Last Edit: June 02, 2014, 08:11:09 AM by M1CR0H4CK3R »
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I'm M1CR0H4CK3R, and I approved this message.

DonnyDonovan

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Re: Super Metroid Escape2
« Reply #9 on: June 01, 2014, 06:34:57 PM »

Hmm.  Can't find a version of snes9x that will play nice with my machine.  1.53 won't load because it says some .dll file is missing.  1.52 works but has no sound because it says something about DirectX is missing.  I guess I'll skip this one unless there's a workaround to the problem of it not working on ZSNES. 
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M1CR0H4CK3R

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Re: Super Metroid Escape2
« Reply #10 on: June 01, 2014, 07:22:42 PM »

Try running the DirectX End User Runtime Web Installer and updating DirectX: http://www.microsoft.com/en-us/download/details.aspx?id=35

Edit: are you using a Mac?
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I'm M1CR0H4CK3R, and I approved this message.

DonnyDonovan

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Re: Super Metroid Escape2
« Reply #11 on: June 01, 2014, 10:31:33 PM »

No.  It's a 3-year old cheapie PC I got mainly for gaming.

Edit:  The DirectX update solved the problem.  It actually even included the .dll updates such that the 1.53 version is now running flawlessly.  I'm giving this hack a shot.  It's fun so far. 
« Last Edit: June 02, 2014, 12:13:38 AM by DonnyDonovan »
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Szandor

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Re: Super Metroid Escape2
« Reply #12 on: June 02, 2014, 12:18:25 AM »

1.53 won't load because it says some .dll file is missing.

There are two possibilities. One is that you're missing a C runtime DLL. The other is that you're missing a file from a DirectX install (like was mentioned above).

Why MS doesn't include all the previous DirectX runtime files in a fresh windows install is beyond me. Same as to why they don't distribute all their previous C runtimes in a new OS release, and/or provide the newer ones on Windows Update as an essential install. You'd think that they would make sure people would be able to run programs compiled with one of their flagship products without having to distribute extra stuff and go to extra lengths to make sure it works.

This has always confused me.
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Kitsune_Phoenix

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Re: Super Metroid Escape2
« Reply #13 on: June 02, 2014, 12:45:40 AM »

Microsoft stopped being smart when they made the decision to make Windows Vista (Windows 7 was more of an apology note than anything else), and have been getting worse ever since.
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Hawntah

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Re: Super Metroid Escape2
« Reply #14 on: June 02, 2014, 01:27:08 AM »

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M1CR0H4CK3R

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Re: Super Metroid Escape2
« Reply #15 on: June 02, 2014, 08:08:59 AM »

I'm using a 1.53 Test Build. It's the one at http://www.s9x-w32.de/dl/testbuilds/snes9x_testbuild_03052013.zip
Just wondering, why aren't you using the newest test build version?

Oops, my bad. I linked him the wrong file. I have the latest one (3-22-2014).
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I'm M1CR0H4CK3R, and I approved this message.

DonnyDonovan

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Re: Super Metroid Escape2
« Reply #16 on: June 02, 2014, 08:47:58 AM »

Whatever one I'm using it seems to be working now.  Hopefully it will continue to do so.

Edit:  Man this game is huge.  Lots of doubling back while exploring.  Will think I've found a promising lead only to find the way blocked or find it's just a missile.  I'm assuming I need to find a way to Kraid next.  Not asking for a hint yet. 
« Last Edit: June 02, 2014, 10:26:28 PM by DonnyDonovan »
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Scyzer

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Re: Super Metroid Escape2
« Reply #17 on: June 04, 2014, 05:07:35 AM »

So far I've got 21 Missiles, 5 Supers, 2 ETs, Morph, Bombs, Charge. Had a lot of trouble finding where to go after getting to the Warp area, but it all opened up once I found the right way into the next area.

Regarding the broken rooms: It's caused by a positive Level Data pointer. You can change it to a negative pointer in SMILE to fix it, or use an emulator which takes positive/negative pointers and reads them accordingly anyway (some were mentioned above).
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M1CR0H4CK3R

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Re: Super Metroid Escape2
« Reply #18 on: June 04, 2014, 07:57:45 AM »

Regarding the broken rooms: It's caused by a positive Level Data pointer. You can change it to a negative pointer in SMILE to fix it, or use an emulator which takes positive/negative pointers and reads them accordingly anyway (some were mentioned above).
So, do we subtract the last 4 digits from FFFF, then add 1? Is that how to do it?

Edit: Just added 8000 to the pointer, and the room doesn't screw up, so I found my answer. :/
« Last Edit: June 04, 2014, 08:09:32 AM by M1CR0H4CK3R »
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skirt_box, Mettyk25jigsaw, and RealRed/Bloodsonic made my 3 most favorite hacks: Metroid Super ZeroMission, Metroid Mission Rescue, and Hyper Metroid respectively. Thank you!
I'm M1CR0H4CK3R, and I approved this message.

Smiley

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Re: Super Metroid Escape2
« Reply #19 on: June 04, 2014, 08:08:49 AM »

I'd just add 8000.
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M1CR0H4CK3R

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Re: Super Metroid Escape2
« Reply #20 on: June 04, 2014, 08:10:08 AM »

I'd just add 8000.

You replied while I was editing my post. :heheh:
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Bring on 2032!
skirt_box, Mettyk25jigsaw, and RealRed/Bloodsonic made my 3 most favorite hacks: Metroid Super ZeroMission, Metroid Mission Rescue, and Hyper Metroid respectively. Thank you!
I'm M1CR0H4CK3R, and I approved this message.

FullOfFail

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Re: Super Metroid Escape2
« Reply #21 on: June 04, 2014, 03:14:54 PM »

Just checked RomHacking.net and it's up http://www.romhacking.net/hacks/2069/

Might be worth seeing if he ever fixed it. There's a slight possibility he came and translated this page and fixed the bugs. Doubt it, but it happens.
« Last Edit: June 04, 2014, 04:58:12 PM by FullOfFail »
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M1CR0H4CK3R

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Re: Super Metroid Escape2
« Reply #22 on: June 04, 2014, 03:24:53 PM »

Just check RomHacking.net and it's up http://www.romhacking.net/hacks/2069/

Might be worth seeing if he ever fixed it. There's a slight possibility he came and translated this page and fixed the bugs. Doubt it, but it happens.

Nope, the patches are identical. HxD told me so. :lol:

Edit: Attached is the fixed .ips file.

Edit2: It's unheadered.

Edit3: Updated the patch. The Secret Area Boss Room is fixed.
« Last Edit: July 07, 2014, 03:29:50 PM by M1CR0H4CK3R »
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Bring on 2032!
skirt_box, Mettyk25jigsaw, and RealRed/Bloodsonic made my 3 most favorite hacks: Metroid Super ZeroMission, Metroid Mission Rescue, and Hyper Metroid respectively. Thank you!
I'm M1CR0H4CK3R, and I approved this message.

TAxxOUTBR3AKxx

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Re: Super Metroid Escape2
« Reply #23 on: June 05, 2014, 04:54:38 PM »

I'm enjoying myself quite a bit. The non-linearity of the hack is something I'm treasuring the most. I've beaten Phantoon and Crocomire, and just recently nabbed Speed Boost. Randomly found Grapple as I've just been wall-jumping places I probably shouldn't have gone. Besides fixing those few rooms in Nature Caves (on ZSnes), there also seems to be a broken room to the far east of Nature Caves that leads to Water Maze:



Mid-transition the game freezes. The room opens properly in SMILE as well. Other than that, it's really been consuming my time.

Edit: Turns out you need to add 8000 to it's Level Data pointer as well. I'm assuming any room with issues loading needs this done.

Edit 2: I must be going in the most unconventional order....I JUST beat Spore Spawn after having all you can see in my HUD including Hi-Jump, Speed Booster, and Varia.
« Last Edit: June 05, 2014, 05:56:25 PM by TAxxOUTBR3AKxx »
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M1CR0H4CK3R

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Re: Super Metroid Escape2
« Reply #24 on: June 05, 2014, 08:22:57 PM »

I'm enjoying myself quite a bit. The non-linearity of the hack is something I'm treasuring the most. I've beaten Phantoon and Crocomire, and just recently nabbed Speed Boost. Randomly found Grapple as I've just been wall-jumping places I probably shouldn't have gone. Besides fixing those few rooms in Nature Caves (on ZSnes), there also seems to be a broken room to the far east of Nature Caves that leads to Water Maze:



Mid-transition the game freezes. The room opens properly in SMILE as well. Other than that, it's really been consuming my time.

Edit: Turns out you need to add 8000 to it's Level Data pointer as well. I'm assuming any room with issues loading needs this done.

Edit 2: I must be going in the most unconventional order....I JUST beat Spore Spawn after having all you can see in my HUD including Hi-Jump, Speed Booster, and Varia.

My .ips fixes that. I just checked.
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Bring on 2032!
skirt_box, Mettyk25jigsaw, and RealRed/Bloodsonic made my 3 most favorite hacks: Metroid Super ZeroMission, Metroid Mission Rescue, and Hyper Metroid respectively. Thank you!
I'm M1CR0H4CK3R, and I approved this message.
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