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Metroid Construction - Don't do with forty routines what you can do with two.
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Author Topic: Metroid Super Mission  (Read 6398 times)

Xyifer12

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Metroid Super Mission
« on: April 16, 2014, 10:17:35 PM »

Old Post:
(click to show/hide)

After a long while, a forum update! Progress has slowly continued on Discord, lack of forum activity is solely due to my general apathy towards forums in general. I was recently reminded that this page exists, so i thought i'd update it to show people that this project is not forgotten or dead.

I've brought a few batches of images, some old some new. Since the project i was originally contributing to was completely scrapped, i no longer have a reason to keep anything a secret from the public.

Norfair
(click to show/hide)

Brinstar
(click to show/hide)

Misc
(click to show/hide)

Edit Again: A quick minor update, the project is not abandoned, I just take very long breaks between bursts of progress.
« Last Edit: December 17, 2019, 04:45:09 AM by Xyifer12 »
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Hawntah

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Re: Metroid Super Mission
« Reply #1 on: April 17, 2014, 12:13:51 AM »

and doors take 5 missiles.
Does that mean no Hard mode?
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Xyifer12

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Re: Metroid Super Mission
« Reply #2 on: April 17, 2014, 02:12:30 AM »

and doors take 5 missiles.
Does that mean no Hard mode?
This is meant to be played on normal, although hard mode might work with some major mobility tricks to get early tanks.
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Kitsune_Phoenix

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Re: Metroid Super Mission
« Reply #3 on: April 17, 2014, 03:38:16 AM »

*deleted post*
« Last Edit: September 20, 2015, 07:24:44 AM by Kitsune_Phoenix »
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Hawntah

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Re: Metroid Super Mission
« Reply #4 on: April 17, 2014, 03:41:59 AM »

This is meant to be played on normal, although hard mode might work with some major mobility tricks to get early tanks.
Only noobs play on normal I thought you could only get one missile tank before the first missile door, everything else requires bombs (which are behind the door).
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Jiffy

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Re: Metroid Super Mission
« Reply #5 on: April 17, 2014, 07:07:29 AM »

This seems promising. What else are you adding? Below I have a few suggestions...

Are you going to change Samus' Suit sprites? Such as adding shoulder pads to the Varia Suit.
You could change Samus' Screw Attack sprite to the Green one. :)
You should also make Spring Ball an individual item to replace remove Power Grip.
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Xyifer12

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Re: Metroid Super Mission
« Reply #6 on: April 17, 2014, 06:56:03 PM »

This seems promising. What else are you adding? Below I have a few suggestions...

Are you going to change Samus' Suit sprites? Such as adding shoulder pads to the Varia Suit.
You could change Samus' Screw Attack sprite to the Green one. :)
You should also make Spring Ball an individual item to replace remove Power Grip.
I plan on changing the varia suit and screw attack, but i plan on keeping zero mission mechanics for the most part.
My goal is to change the visuals to be more like super mission, but i might end up changing a few minor mechanics such as fall speed or speed booster energy drain, if i can figure out how. Im currently working on altering how ridley looks.

This is meant to be played on normal, although hard mode might work with some major mobility tricks to get early tanks.
Only noobs play on normal I thought you could only get one missile tank before the first missile door, everything else requires bombs (which are behind the door).
I think so too, but there might be a couple sequence breaks i forgot.
« Last Edit: April 17, 2014, 07:00:15 PM by Xyifer12 »
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personitis

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Re: Metroid Super Mission
« Reply #7 on: April 17, 2014, 07:09:10 PM »

So now we're almost getting the flip on Metroid Super Zero Mission. Interesting... Always nice to see something other than SM get love. Good luck!
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Strokend

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Re: Metroid Super Mission
« Reply #8 on: August 12, 2014, 09:24:41 PM »

So now we're almost getting the flip on Metroid Super Zero Mission. Interesting... Always nice to see something other than SM get love. Good luck!
Hahah, Super Zero Mission was fun... Metroid Super Mission, I hope, is just as fun as it was.

Good to see new hacks starting up since I vamoosed from the site for a while.
I plan on changing the varia suit and screw attack, but i plan on keeping zero mission mechanics for the most part.
My goal is to change the visuals to be more like super mission, but i might end up changing a few minor mechanics such as fall speed or speed booster energy drain, if i can figure out how. Im currently working on altering how ridley looks.
Are you really just changing visuals, and not recreating Super Metroid using Zero Mission's engine?  :cry:
In case I'm misunderstanding your meaning, I'll ask some questions I wanted to ask in belief we'd see Super Metroid recreated with the engine:
Will there be be creative puzzles like what Super Zero Mission had?
Will you implement some of the alarm systems from the Space Pirate Mothership into the Haunted Shipwreck? (Hey, the Shipwreck could very well be the blown up mothership)
How do you plan on piecing together the bosses that weren't present in Zero Mission?
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knuckles

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Re: Metroid Super Mission
« Reply #9 on: August 12, 2014, 10:34:28 PM »

If you're going to code new stuff, these might help. It's zm styled sm stuff.
Torizo:Draygon:items:mother brain:"yard"(snail creature):"coben"(skull ghosts):fireflea:
You don't have to use these, though. you'd probably want to draw them yourself.
Super metroid maps:
Quote
Strokend: How do you plan on piecing together the bosses that weren't present in Zero Mission?
There's a crocomire boss patch but it's not really like super metroid's.
 This definitely needs the menu patch... but then the wave beam really needs to be changed.
« Last Edit: August 12, 2014, 10:49:43 PM by knuckles »
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Metroid Violinist

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Re: Metroid Super Mission
« Reply #10 on: November 12, 2018, 11:32:05 PM »

This is actually pretty faithful to the original, good job!  :grin:
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Nabil

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Re: Metroid Super Mission
« Reply #11 on: December 11, 2019, 10:39:10 AM »

can you send the Discord Link Please? [Infinite Time Link]
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Steel Sparkle

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Re: Metroid Super Mission
« Reply #12 on: December 11, 2019, 09:02:44 PM »

This looks really nice!
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