News:

Don't forget to visit the main site! There's lots of helpful docs, patches, and more!

Main Menu

My room is crashing. Help please.

Started by PokeyTroid, October 16, 2013, 12:12:01 PM

Previous topic - Next topic

PokeyTroid

Okay, I'm attempting to make a new room for Bomb Torizo. It was going fairly well, but...

The room I'm using is 792B3  (the gauntlet). I changed all of the enemies to Zoomers, got rid of the acid, and put a Torizo in the room. I wanted a 1x1 "arena" so using Grime's Room Scrolls guide, I gave the room scroll data, and created a few scroll PLMs.

I was feeling kinda proud of myself until I went to test it out. The PLMs seem to be crashing the room, and I have no idea why. If I shoot the scroll PLM, the HUD disappears and the game freezes. If I move near it, the entire screen turns black and the game freezes.

What on earth is going on? I thought that I'd done everything correctly. The only problem I can think of would be the double PLMS; I have two scroll PLMs in separate locations that share the same high and low. Would they clash?

Also, Bomb Torizo's graphics look a little glitchy. What would cause this? Palette pointers?

This last question's kinda unrelated, but how do I make Bomb Torizo fall from the ceiling?

Any help/advice would be super appreciated. Thanks guys.

MetroidMst

I think I can help with BT's graphics borking. You have too many enemies. Certain enemies, like bosses, take more graphics data than others. There is only so much available for use, and when that barrier is breached, some enemies start looking like a walking pile of garbage. There is nothing in SMILE that will show you the amount of enemy graphics data being used, so testing multiple combinations may lead to something that will work.

I will say though, that I tried putting other enemies with BT, and no combination worked without getting the glitchfest.

PokeyTroid

Quote from: MetroidMst on October 16, 2013, 12:18:58 PM
I think I can help with BT's graphics borking. You have too many enemies. Certain enemies, like bosses, take more graphics data than others. There is only so much available for use, and when that barrier is breached, some enemies start looking like a walking pile of garbage. There is nothing in SMILE that will show you the amount of enemy graphics data being used, so testing multiple combinations may lead to something that will work.

I will say though, that I tried putting other enemies with BT, and no combination worked without getting the glitchfest.

Okay, thanks. I'd moved the extra enemies offscreen, so they're not needed. I'll try switching enemy pointers with another room, see if that works.

BTW, I'm a huge fan of your YouTube playthroughs. Hi!  :^_^:

MetroidMst

If you really want just Bomb Torizo, swap pointers with his room. (The easiest solution.) Otherwise, if you want other enemies you could just change Bomb Torizo back to a Geemer or something. Also, some bosses don't use as much space, so other enemies can be used with them. (Like Spore Spawn for example.) It really comes down to testing things out and seeing what works.