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[SM] - Ahh, help!!

Started by PokeyTroid, October 01, 2013, 11:58:49 AM

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PokeyTroid

Hi, I'm new. I don't know if this is the right place for this, but I'm not sure where else to put it.

I'm fairly new to SMILE, and I don't really know what I'm doing yet. I was messing around with the graphics editor, trying to work out how to use the thing, and I somehow managed to overwrite something...

I thought that the xx boxes in the tile table were free space, so I put a few tiles in there to test out some palettes. Now, when I open a room that uses the old Tourian graphic set it says that the graphic set has been overwritten.

Ohh god, what have I done??? Can anyone help me? Is there any way to get it back?

Oh, and is it possible to copy and paste rooms from one ROM to another?

Smiley

You've done exactly what SMILE says - you've overwritten something, in this case the old Tourian graphics. It is possible to undo the damage with a hex editor, but you're better off reverting to a backup. You do have one, right? Frequent backups are very important. :wink:
If you want to make new tiles, you should replace existing tiles with your new ones. That way the chance of overwriting something goes to practically zero. If you really need to use the white xx tiles, you have to do some repointing. Repointing GFX guide. I really recommend getting the basics of SMILE and hex editing down before you try that though. Expect to break several ROMs when messing around in SMILE.

It is sort of possible to copy-paste a room from one ROM to another. What you do is open the room you want to copy, then open the other ROM and save the room before doing anything else. This is useful if you accidentally break just one room and need to get it back.

Also, welcome!

PokeyTroid

Thanks.

It wasn't too bad, I'd only edited a few rooms. Glad I didn't lose those.

I someday hope to create my own hack, but it's so daunting, I have no idea where to begin. I'd fiddle with stuff, but I'm terrified that I'll blow something up.

Quote58

Man, why do people always link to a guide for repointing? Go to the main site and grab DSOs tileset repoint. It will repoint the palette, tileset, and tiletables. Meaning those x will be usable. Just remember to apply the patch before importing any custom gfx or you'll have to do it again after.

Smiley

Of course you can do that, but it doesn't teach anything.
It just goes into a matter of preference. Some people prefer to do repointing themselves.

PokeyTroid

Quote from: Quote58 on October 01, 2013, 12:49:09 PM
Man, why do people always link to a guide for repointing? Go to the main site and grab DSOs tileset repoint. It will repoint the palette, tileset, and tiletables. Meaning those x will be usable. Just remember to apply the patch before importing any custom gfx or you'll have to do it again after.

Will this take up any free space that I might want to use for anything else?

I'd rather learn how to repoint, though. So far, I've switched two rooms' enemies and PLMs without any explosions, but I don't know anything about palette pointers.

Thanks for all the help, guys.

begrimed

Are you using squishy's tileset repointing guide? That one explains how to do the palettes too, I think. It's done basically the same way enemy/PLM pointers are.

Quietus

I know that Quote touched on it above with custom graphics, but if you intend on keeping any of the vanilla graphics, then you'll also need to export those before aplying DSO's patch.  You can then import them again afterward.  Otherwise, if I recall correctly, you end up with every tileset being the same.

Quote58

As I recall he fixed that and if you apply it on a vanilla rom all the tilesets will be the same after. However if you changed stuff you'll need to export and important after applying it.

Quietus

Ah, OK.  Fairy's muff. :^_^: