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Super Metroid in C++

Started by Bioniclegenius, September 13, 2009, 08:38:49 PM

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Bioniclegenius

Well, I'm finally bringing this topic to Metconst! I have an assortment of 12 screenshots:
[spoiler=Saving space, and the whales][/spoiler]
6 videos:
[spoiler=Just saving space this time]
Super Metroid in C++ 1
Super Metroid in C++ 2
Super Metroid in C++ 3
Super Metroid in C++ 4
Super Metroid in C++ 5
Super Metroid in C++ 6[/spoiler]
and a topic where this has been discussed somewhat here:
M2k2!
Any questions about what I have here, or what I should do next? Also, ahead of time, DO NOT ASK ME TO USE A DIFFERENT CODING LANGUAGE OR COMPILER. THIS HAS ALREADY BEEN DONE MULTIPLE TIMES, AND I WILL NOT DO IT. THIS IS FOR PRACTICE FOR ME.
Now that that's out of the way....

Hacker347

thats good that you got sound now

Zhs2

Hacker347, refrain from pointless bumping.

Bio, you should totally link to the actual project files here. Some of us don't really visit M2K2 anymore. :(

personitis

Quote from: Zhs2 on November 02, 2009, 02:35:30 PM
Hacker347, refrain from pointless bumping.

Bio, you should totally link to the actual project files here. Some of us don't really visit M2K2 anymore. :(
I never went there in the first place! ^_^ Putting them here would work for meh.

Bioniclegenius

Hacker bumped them on m2k2, as well. 'Twas quite annoying, as it's not the only (very) old topic he's bumped. Anyways, I'm holding off on releasing it for a couple of reasons:
1. I think that you won't be able to run it, because it'd be looking for the sound files, and I still can't get it to see them RIGHT THERE. So, eventually, I'm probably just going to have to remove them before I release, at least until I get it worked out.
2. I'm working on trying to develop a somewhat-3D engine, which involves a cube and the spinning thereof.

Bioniclegenius

Well, I'm probably going to stop this project soon. I'll see what I can do about making it playable by the rest of you, although there's not much there to play. It'll be up whenever I have it ready, which shouldn't take too long.

snarfblam

I've thought about making a Metroid clone before (akin to Zelda Classic). It wouldn't be very difficult to do with C#/XNA.

Just curious, what graphics library are you using?