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SM : diverses questions

Started by Cloud20, March 05, 2013, 09:34:37 AM

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Cloud20

Hello everyone

I have two questions :
First, can we disable the grapple effect? To explain, I want to keep the grappling for the destruction of grapple blocks (opening "magnetic doors"), without the attraction side effect.
A friend of me find some game genius code for that, but I don't understand h FFow it works because I can't find them in hex. They are values I have :
7E0A29 X (X=00 or FF)
7E0A64 X (X=00 or 01)

Other question : I want to have a different timing for the ending sequence
Worst end = over 1h15
Middle/helmet end = between 45 min and 1h15 min
Best end = under 45 min

I dont remember if a guide was made for that.
Thanks :)

Quietus

For the ending timer, check JAM's 'Ending time alteration v2' patch on the patches page. :^_^:

Cloud20

Thanks Quietus, I didn't know this patch from JAM. This detail will be fixed soon  :^_^:

JAM

#3
For times under 99 minutes, it's better to use v1 (not v2) AND 99' of timer patch. Because v2 is using free space and it's better for using times like 1 hour 23 minutes 45 seconds or over 99 minutes like 04:30 for best time and 06:00 for worst time. 99' of timer patch causes the game to count time in minutes after 1 hour and stop counting time after 99:59. So, with help of 99' minutes patch you can set BestTime as 45 ($2D) and WorstTime as 75 ($4B) and uncomment few lines to count as minutes.

Cloud20

Quote from: JAM on March 05, 2013, 12:02:48 PM
For times under 99 minutes, it's better to use v1 (not v2) AND 99' of timer patch. Because v2 is using free space and it's better for using times like 1 hour 23 minutes 45 seconds or over 99 minutes like 04:30 for best time and 06:00 for worst time. 99' of timer patch causes the game to count time in minutes after 1 hour and stop counting time after 99:59. So, with help of 99' minutes patch you can set BestTime as 45 ($2D) and WorstTime as 75 ($4B) and uncomment few lines to count as minutes.

Thanks JAM :)

Cloud20

Just a question I've in mind, how to blackout the door transition?
I mean during the fading between two rooms, I want to remove all graphics appearing during this time. I believe that Grime made it in Project Base.

Thanks :)

MetroidMst

Found this on the main site. I believe it is what you are looking for.

15962 - 0C to ??
Adjusts how quickly the screen fades to/from black when going through doors. 04 = faster, 0C = standard, 1C = slower, etc. (found by DSO)

Quietus

That only changes how quickly the main tiles change when you go through a door, and it doesn't affect the CRE.

I think Cloud wants to have the doors themselves fade.

Cloud: Try DSO's 'Door fade' ASM in the Patches section. :^_^:

MetroidMst

Oh. In that case, go into Edit > Room Properties > Special Graphics Bitflag. Change that to 01 and it should give you what you want. (You will have to do that for every single room.)

Cloud20

Thanks guys :)
Quietus the patch worked perfectly :D