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[ZC] Zelda Overture

Started by Seraphin, December 12, 2012, 01:41:23 PM

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Seraphin

Hey guys. I've been in and out of the site for awhile now, checking out different metroid mods, etc, but i just found out you guys have a zelda section, so i thought i'd make an account so i could spread the word about my Zelda Classic Mod.

overture was the work of a couple of months, and alot of self-taught programming using ZC, and ALOT of bug testing.

The general overview, is the original zelda story, with a ton of new features. everything was documented in the changelog, and you can read a bit more about it on the ZC site. You can also get a copy of the updated patch from my mediafire.

Zelda Classic Website - Zelda Overture

Zelda Classic + Overture v1.4
[NOTE - For new users of ZC, run "Zlaunch-w.exe" to run the game, and set up options. Then Choose "Launch ZC" in the bottom left corner]

Zelda Overture - Patch v1.4 (Just the .qst)
[NOTE - If using just the .qst, you need ZC v2.5 or newer to be able to run the quest!]

Video Walkthrough Played by Me

Happy Gaming Guys,
~Seraphin Eveles

NOTES
[spoiler]-Chances are i'm never going to release another version, unless someone should find something horribly broken
   with this version, or someone can tell me how to get an arrow counter onto the passive subscreen.
-Water takes a second of holding towards it to swim.
-Since diagonal movement is enabled, doors require you to be a bit more accurate to go through them.
-The room with bomb bag 4, is set as a shop, so you can buy it multiple times, however, there is no need to.
-Picking up special items seems to be a bit touchy on where you actually have to be to pick it up.
-"4 magic" is considered one use. (i.e. how much the candle uses per use).[/spoiler]

KNOWN ISSUES
[spoiler]-Some of the caverns in the mountains sometimes appear as bushes. this does NOT stop you from going in.
   -I personally have not experienced this, but others have.
-Link's charge sword sprites for up and down are funky looking when you move.
   -I personally cannot fix this, since i cant sprite.
-For some reason, dungeon maps show a large white area, that is actually whats used for other dungeons.[/spoiler]

CHANGELOG
[spoiler]V1.0 – 3/12/2011
Bug Fixes From Warlock's Mod:

-You Now have a magic bar. It has 8 uses of magic before it runs out.
-You can now carry bombs.
-Castle 4 had a bug where you couldn't get into the basement to get the master key, which has been fixed.
-Hopefully fixed all bugs that were my fault >.<
   
   
Changes:

-The screen scrolling effect was removed to speed up gameplay.
-Link now flickers when he's invincible (by use of a clock)
-Clocks last apprx 5 seconds now.
-When link holds an item (like the candle) above his head, it will continue to animate.
-Push blocks will move if bumped.
-Things that are burnable (like certain bushes) now burn instantly.
-Link isn't hurt from his own fire weapons or bombs.
-Sword swings can pick up items now.
-Sword animation is a swing, instead of a stab.
-The boomerang will now grab all items in it's path.
-Medicine, Fairies, and Triforce Pieces now remove Jinxes.
-You can now safely trigger armos statues/graves from the bottom.
-You can use items on the edge of the screen without having to walk into the room.
-There are more sound effects now.
-Messages (Like when you get any of the swords) can now be sped up by hitting A or B.
-The special item room guys (like the sword givers) no longer create a puff when appearing.
-The "zelda" cheat (which seemed to have no purpose) has been removed.
-The Swords were changed as follows:
   -The wood sword now has a beam, but can only be used to stun enemies.
   -The white sword now has a beam, which can only be used when at full health and does 50% damage.
   -The magic sword's beam can now be used when at 75% health or higher, and does 75% damage.
   -The master sword's beam can now be used anytime, and does 100% damage.
-Bomb Limit increased to 16 to start.
-Super bomb ratio is 2:1, so you can get 8 super bombs without any bomb upgrades.
-Wallet Size Increased to 500 to start, since you can get the 999 wallet later.
-You can now carry up to 255 keys.



V1.1 - 3/23/2011

-Tons of new changes. Because of such, i'm no longer refering to this as a mod of Warlock's Mod. He IS still credited at the end of my FAQ.
-The subscreen has been changed, to account for new items, that will be added soon.
-The subscreen now shows for all the following items:
   -Passive Items
      -Shield
      -Spike Boots
      -Shield Rings
      -Stepladder/Fourway
      -Raft
      -Bracelets
      -Flippers
      -Amulet
      -Book
      -Magic Key
      -Wallets
      -Heart Rings/Peril Ring
      -Bomb Bags
      -Charge Rings
      -Magic Rings
      -Wealth Medals
      -Whimsical Ring
      -Whisp Ring
      -All 6 Tiger Scrolls
   -Equipment
      -Boomerang
      -Bombs
      -Bow and Arrows
      -Candles
      -Din's Fire
      -Whistle
      -Bait
      -Poitions
      -Wand
      -Farore's Wind
      -Super Bombs
      -Lens of Truth
      -Hammer
      -Nayru's Love
      -Cane of Byrna
-Also to note, alot of "Rules" have been changed as well:
   -Bomb explosions hurt link again, doing 2 hearts from normal bombs, and 8 hearts from supers.
   -Push blocks no longer move if bumped.
   -The Mirror Shield now reflects more.
   -The wand can no longer deal melee damage.
   -The boomerang will grab all items in it's path.
   -Some items (like shield rings) are now goign to have a heart requirement like the swords.
   -You walk slower while charging your sword or hammer.
   -Enemies can now use the Z-Axis, and as such, peahats and the like should be able to fly over link.
   -The error between Darknuts/Bombs has been fixed.
   -The Ladder/Fourway can be used anywhere now.
   -Hearts from fairies and the like refill faster.
   -Messages can be sped up with A.
-Super Bomb ratio is now 4:1
-Starting bomb max has been lowered to 8
-Starting Max rupees has been lowered to 99, since all 3 wallets will be added soon.
-You start out stabbing, but will have the opportunity to gain the ability to slash.
-Starting magic has been reduced, but you can increase it when the magic rings get added.
-The first bomb bag will let you carry up to 16 bombs. 2 and 3 will give you 16 more each, and the magic bag will give you infinite.
-You now need at least the level 1 magic ring before you can use magic.
-Super Quake, and the Hurricane Spin no longer cost magic.
-Magic rings 2 and 3 give magic regen.
-The "I bet you'd like to have more bombs" rooms have been replaced with bomb bag shops for bags 1-2.
-The shield rings now have heart requirements of 6, 12, and 16.
-The wealth medals now require 4, 8, and 12 hearts.
-Numerous Changes to castles and the world map as far as items:
   -World Map
      -Added A Secret shop with the red ring for 500 rupees.
      -Silver Arrows and the Long Bow are buyuable in a secret shop for 200 and 400 rupees.
      -The Heart Ring 1 was added to the WM.
      -The Whisp Ring 1 was added to the WM.
      -Wallet 2 (999) was added to the WM.
      -All of the Tiger Scrolls were added to the WM.
      -Magic Ring 2 Was added to the WM.
      -The Peril Ring Was added to the WM.
      -The Wealth Medals were added to the WM.
      -Added a hidden shop containing the Whimsical Ring for 999 Rupees.
      -Added Hidden Caverns containing Din, Nayru, and Farore, with their repective powers.
   -Level 1
      -Added the Magic Ring 1.
      -Added the "Slash" Ability.
   -Level 2
      -Added Wallet 1 (500).
   -Level 4
      -Replaced the stepladder with the Flippers.
      -Added the Lens of Truth.
   -Level 5
      -Added Charge Ring 1.
   -Level 6
      -Added the Hammer.
      -Added Heart Ring 2.
   -Level 7
      -Added Magic Ring 3.
   -Level 8
      -Added Whisp Ring 2.
      -Added Bomb Bag 3.
      -Added the Cane of Byrna.
      -Added Charge Ring 2.
   -Level 9
      -Added Magic Ring 4.
      -Replaced the Red Ring with the black Ring.
      -Replaced the Silver Arrows with the Golden Arrows.
      -Added Wallet 3 (Magic).
      -Added Heart Ring 3.
      -Added Bomb Bag 4 (Magic).
      
      
      
V1.2 - 3/25/2011

-Expanded Rupee drops to include 20, 50, 100, and 200 rupees.
-Fixed arrow ammo still dropping.
-Fixed basic drop table. apprx 1/3 kills gets you an item of some kind.
-Fixed return location from Hurricane spin scroll location.
-Fixed sprite error with Din/Nayru/Farore. The fairy sprite has been replaced with the old woman.
-Stopped shadows from flickering, it was just becoming an annoyance. Shadows are translucent now.
-New map entrances are still caves..Not sure how to fix this yet.
-High rupees have had drop rates decreased.
-Magic rings now recover your magic to full when you get them.
-The location for Medal 3 has been fixed.
-Heart ring 1's location has been fixed.
-There is no longer a placement for the stepladder on the sub screen.
-The peril ring no longer overides the heart ring on the subscreen.
-Passive items in the sub menu are no longer incorrectly colored. The whimsical, whisp2, and peril rings should be odd colored.
-Link no longer walks "over" passageways in dungeons.
-All ghosts in the graveyard are now invisible.



V1.3 - 3/26/2011

-Added The stepladder into Level 5.
-Subscreen has been edited to include room for Maps/Compasses/Boss Keys.
-New room added to Level 8. This room IS pointless, but is a nice reference that fits well in this game.
-Entrance to the screen before Level 2 fixed so you can no longer get "Stuck" in the wall.
-Stairs on the WM should no longer look like cave entrances!
-The "Death Knight" no longer returns after being killed.
-The Black Octorok no lnger returns after being killed.
-All Keys are now level specific.
-Level 9 no longer has any keys, except a Boss Key.
-Keys now drop from the ceiling, being more Gameboy-Like.
-Traps no longer bounce off of each other.
-100/200 Rupees have been removed, and 50/20 Rupees have been lowered on drops.
-Added the Peril Beam to the WM.
-Doubled the amount of magic each Magic Ring gives you.
-Lots of Minor Bug Fixes.
-Peril ring doesn't work, so i added it's own room right next to the start.
-Peril ring has it's own space on the subscreen.
-Raft path to leave level 4 added. you can now leave prior to getting the flippers.
-Raft path on the right side of the WM has been removed.
-1/2 magic upgrade added to level 5.
-Hopefully fixed a couple leftover doors.
-The bomb bag rooms, excluding bomb bag 4 (magic), are now special item rooms, making the bags free.
-Magic ring 1 now gives slow MP Regen. Rings 2 and 3 had their speeds increased.
-There are more invisble monsters now.
-Diagonal Movement has finally been enabled!
-Changed the locations of the "Take Any One You Want" Rooms.
-Sword 2 Now requires 7 Hearts.
-The hurricane spin now does half the spins it originally did.

V1.3.1 - 4/10/2011   

-Added a hammer block outside the graveyard, making alot of things impossible to get early on.

v1.4 - 7/12/2012

-Dungeons now have a "world map" function.
-Disabled the stepladder on the worldmap.
-Increased the wand's power to 6 (up from 2), giving it power between the magic and master sword.
-Increased the wand's magic cost to 3 (up from 2).
-Fairy Rings now heal both magic and health.
-Fixed an incorrect tile in level 2.
-Disabled stepladder in Ganon's room.
-Changed floor layout in ganon's room.
-Ganon's room now has a shutter for the entrance door.
-Fixed a random water tile that was under a block in level 8.
-Doubled Ganon's HP.
   -It now takes 4 hits to "stun" him.
-Tripled Ganon's Damage.
   -With the black ring, his fireballs do about 1 heart of damage, touching him does about 2 hearts.
-Increased Health and damage of Patra 1 & 2.[/spoiler]

ITEMS
[spoiler]-This List contains all items in this mod, starting with the passive items, then your equipment.

-Shields
   -Shield 1 Can stop basic enemy attacks, such as the rocks from octorocks, or arrows.
   -Shield 2 Can stop more attacks, like fireballs from non-bosses.
   -Shield 3 Can REFLECT magical attacks, such as from wizzrobes, fireballs, and stops everythign else.
-Boots
   -Spike Boots Let you walk over spikes unharmed.
-Bomb Bags
   -Bomb Bag 1 Lets you carry up to 16 bombs, and 4 Super Bombs.
   -Bomb Bag 2 lets you carry up to 32 bombs, and 8 Super Bombs.
   -Bomb Bag 3 lets you carry up to 64 bombs, and 16 Super Bombs.
   -Bomb Bag 4 gives you unlimited bombs, and 32 Super Bombs.
-Stepladders
   -The Stepladder lets you cross single tile gaps of water.
-Raft
   -The Raft lets you cross a raft point (enables access to level 4)
-Bracletes
   The Braclet Lets you move rocks, that would otherwise be unmovable.
-Flippers
   -The Flippers Let you swim in water. Overrides the Raft for teh most part.
-Amulet of Light
   -The Amulet lets you see invisble monsters.
-Books
   -The Magic Book lets your wand's magic ignite when it hits something, or the edge of the screen.
-Keys
   -Castle keys let you open the doors in the castle you got it in.
   -Buyable keys let you open a locked door in any level.
   -The Magic Key gives you unlimited keys for every level.
-Wallets
   -Wallet 1 lets you carry up to 500 rupees.
   -Wallet 2 lets you carry up to 999 rupees.
   -Wallet 3 gives you unlimited rupees.
-Wealth Medals
   -Wealth Medal 1 cuts shop prices by 25%
   -Wealth Medal 2 cuts shop prices by 50%
   -Wealth Medal 3 cuts shop prices by 75%
-Shield Rings
   -Shield Ring 1 turns link's outfit blue, and cuts damage in 1/2.
   -Shield Ring 2 turns link's outfit red, and cuts damage in 1/4.
   -Shield Ring 3 turns link's outfit black, and cuts damage in 1/8.
-Charge Rings
   -Charge Ring 1 lets you charge the hurricane spin/super quake 50% faster.
   -Charge Ring 2 lets you charge the hurricane spin/super quake 100% faster.
-Magic Rings
   -Magic Ring 1 enables magic, and gives you 64 magic. Recovers 1 magic use every 64 seconds.
   -Magic Ring 2 increases your magic guage to 128, and recovers 1 magic use every 32 seconds.
   -Magic Ring 3 increases your magic guage to 256, and recovers 1 magic use every 16 seconds.
   -Magic Ring 4 gives you unlimited magic.
-Whimsical Rings
   -The Whimsical Ring gives you a 1/15 chance to instantly kill an enemy when hitting it.
-Whisp Rings12.
   -Whisp Ring 1 gives you a 50% reduction in jinx time (weapon/item locking).
   -Whisp Ring 2 gives you 100% resistance to jinxes.
-Heart Rings
   -Heart Ring 1 recovers 1/2 of a heart every 32 seconds.
   -Heart Ring 2 recovers 1/2 of a heart every 16 seconds.
   -Heart Ring 3 recovers 1/2 of a heart every 8 seconds.
-Charge Attack
   -This skill lets you charge your sword, and perform a spin attack.
-Cross Beams
   -This Skills lets you shoot beams in all 4 directions after a charge attack.
-Hurricane Spin
   -This skill will let you continue to spin in circle, and move, while performing a charge attack.
-Peril Beam
   -This skill will lets you shoot swords when you have only 1 heart.
-Quake Hammer
   -This skill will let you charge your hammer, and when released temporarily stun all enemies in a small area.
-Super Quake
   -This skill lets you charge your hammer a second time, and stuns all enemies on the screen.
-Boomerangs
   -Boomerang 1 goes about halfway across the screen, stuns enemies, and picks up items.
   -Boomerang 2 goes all the way across the screen, stuns enemies, and picks up items.
   -Boomerang 3 goes all the way across the screen, damages enemies, and picks up items.
-Bombs
   -Bombs Cause 2 points of damage, to link or enemies, and blows up bombable walls.
   -Super Bombs cause 8 points of damage, to link or enemies, has a wider hitrange, and blows up bombable walls.
-Bows
   -The Short Bow lets you shoot arrows.
   -The Long Bow Shoots arrows faster than the Short Bow.
-Arrows
   -The Wooden Arrows cause 2 points of damage, and picks up items.
   -The Silver Arrows cause 4 points of damage, picks up items, and are required to finish the game.
   -The Golden Arrows cause 8 points of damage, picks up items, and can be used to finish the game.
-Candles
   -The Blue Candle can be used to burn bushes, damages enemies, and drains magic, but can only be used once per map entry.
   -The Red Candle can be used to burn bushes, damages enemies, drains magic, can be used multiple times on the same screen, and is required to enter level 8.
-Din's Fire
   -This item consumes magic, and rains a ring of fire around link dealing damage to all nearby enemies.
-Whistle/Ocarina
   -This item is needed to defeat certain enemies, reveal certain secrets, and enter level 7.
-Meat
   -This item attracts enemies to it, and is required to progress through one of teh levels.
-Potions
   -Blue Potions recover all health, and are consumed after use.
   -Red Potions recover all health, and become blue potions after use.
-Wand
   -The Wand shoots waves of magic that can damage enemies.
-Farore's Wind
   -This item will return you to the starting map on the world map, or the entrance of any level.
-Cane of Byrna
   -This item makes a circle around you that damages enemies. Consumes Massive magic.
-Lens of Truth
   -The Lens of Truth lets you see any and all secrets. Consumes Magic.
-Hammer
   -The Hammer can be used to damage enemies.
-Nayru's Love
   -This item makes link temporarily invincible.
-Maps
   -Maps let you see the known rooms in a level.
-Compasses
   -The Compass lets you see which room has the boss of the level.
-Boss Keys
   -Boss Keys let you open the locked doors, that do not use normal keys.
-Peril Ring
   -This ring actually does nothing, and is a tribute to my boyfriend.[/spoiler]

CREDITS
[spoiler]First off, credit has to go to warlock, whose mod i started this whole big mess with.
Second off, Nintendo, for bringing us the original NES LoZ.
Third, everyone who worked together to bring out ZQuest, ZClassic, and ZCLauncher,
   whome without none of this would have ever happened.
Fourth, My Boyfriend Brandon, whom had to listen to me go on for hours about this mod, and i love him dearly for it <3.
Lastly, anyone whom i've forgotten, but has given me ideas along the way.[/spoiler]

CONTACT INFO
[spoiler]Any questions/comments, feel free to try and get ahold of me at any of these:
   -AIM: SeraphinEveles
   -YahooIM: SeraphinEveles
   -Youtube: SeraphinEveles
   -Facebook: http://www.facebook.com/seraphineveles
   -Backloggery: http://backloggery.com/seraphin_eveles[/spoiler]

Entity1037

How am I suppose to play this game? I don't know how I'm suppose to play a qst file.


Seraphin

#3
yes you need zelda classic to run the .qst file. hang on for a minute, i'll update my main post.

edit
====
the second link in the main post contains ZC+Overture. you may need to start a new file though, in which case do a name entry, select that file, hit (believe it's "A") to "Load Custom Quest" find the directory with overture, and load it. you'll know it's done right, because the link icon will change from the nes sprite to the GBC sprite.

Entity1037


Seraphin

no problem, hope you enjoy. i have some other ZC works that i'll be releasing soon.