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Retaliation ~ A Super Metroid Hack

Started by X-tradyte, August 02, 2012, 12:51:59 PM

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X-tradyte

I'm not giving anything on progression because I am lazy like that. Although i will show off a video and 6 pictures of content.

More to come, of course.

Retaliation - Spore SpawnRetaliation - Intro StoryRetaliation - Bomb TorizoMapping Pad
And I have a demo, enjoy! :)
(UH Rom, ends after Bomb Torizo)

Katelyn

The Zero Mission ship does not fit AT ALL.

X-tradyte

Quote from: Katelyn on August 02, 2012, 01:37:42 PM
The Zero Mission ship does not fit AT ALL.

Hmm...so exactly what are you pointing out? I personally thought it fit just fine..give it a new taste. But, I need to know what you're saying other than "That doesn't work there."

...?

Smiley

Perhaps she's saying its graphical style clashes with all the other graphics... you know, it doesn't fit in with the other things.

The rooms themselves look ok.

Mr K

Am i looking at a super metroid hack, With fusion tilesets and the ship from zero mission?

X-tradyte

Well yeah, I was kind of questioning that in the beginning myself, but ingame it looks perfectly fine.
The first 6 pictures are out of date, though. What should I do regarding the ship though? It's currently not on my list of things to do right now, what I'm really looking for currently is Palette expansion help, so I can start on the next area.

But even with my know-abouts in Hex, I can't find out what to do and what to change. :3
I read Squishy's guides and they just made it more confusing cause it was about tilesets.. :/

chyrak: Yes, yes indeed you are.

Mr K

Quote from: Wildfire on August 02, 2012, 02:09:30 PM
Well yeah, I was kind of questioning that in the beginning myself, but ingame it looks perfectly fine.
The first 6 pictures are out of date, though. What should I do regarding the ship though? It's currently not on my list of things to do right now, what I'm really looking for currently is Palette expansion help, so I can start on the next area.

But even with my know-abouts in Hex, I can't find out what to do and what to change. :3
I read Squishy's guides and they just made it more confusing cause it was about tilesets.. :/

chyrak: Yes, yes indeed you are.

I like it, And you need some help with expansion?

X-tradyte

Yes, I do. It should go in Engine works, I believe, but this is  important for me to get, because the next few palettes I have won't fit in the game. The one you're seeing is the only one that fit without any difficulties.


Katelyn

Your rooms feel boring and bland. There's really not much going on in them from what I can see. Your backgrounds have little to nothing in them...urgh.

X-tradyte

Maybe you should consider downloading the IPS and playing the hack demo itself before you continue other opinions? Please.

it's been out now for about two months. I cannot continue until my tileset is imported with palette successfully, well, I probably could import the tilesets themselves, but the palette would be shitty until I expand that portion and add them in.

Cloud20

Wow, many projects in developpement this time!  :^_^:
I'm glad to see another new hack, in more using ZM graphics. I will try the demo a moment later

X-tradyte

Quote from: Cloud12 on August 02, 2012, 02:38:19 PM
Wow, many projects in developpement this time!  :^_^:
I'm glad to see another new hack, in more using ZM graphics. I will try the demo a moment later

Been in development for almost 5-6 months now. They are more Fusion Graphics, btw. And thank you.

Cloud20

Quote from: Wildfire on August 02, 2012, 02:40:23 PM
Quote from: Cloud12 on August 02, 2012, 02:38:19 PM
Wow, many projects in developpement this time!  :^_^:
I'm glad to see another new hack, in more using ZM graphics. I will try the demo a moment later

Been in development for almost 5-6 months now. They are more Fusion Graphics, btw. And thank you.

Fusion. Sorry for my mistake. So good luck for hacking. :)

Qactis

Rather than any of the other criticisms, I'd like to point out that the door caps (which are not rounded) do not fit with the door bodies (which are rounded). Since one would see them almost every single room in the game, this would be my gripe.

X-tradyte

From ingame or pictures? Cause ingame they are different. I changed them, and I'm now using ones Red-Monk3y made.

Quote58

Palette expansion? No problem. There are two ways to go about it fairly easily.
A) Using a hex editor and a little time, it's not too difficult.
B) Use DSO tileset/palette repointing patch. It'll not only repoint all the main palettes, it'll also repoint the tilesets and tiletables, however, if you're far along in a hack, than you'll have to reimport all the tilesets after using it. Which isn't a huge deal.

So, obviously, option two is easier, but it's good to know how to do it manually anyway, so make sure to learn how.

I'll try out the demo and give some comments later.

X-tradyte

Yeah. I used the patch, which is why I just needed to re-get the tiles and test it. Thanks.

Quote58

Okay, so now that I've had the chance to try it out.
Wow, you really need to work out your slopes. some tiles are used properly, but a lot of them are just solid or not sloped right. There are even spots where the part of the wall which needs to be air, is solid. This completely takes the flow out of the hack. And stopping every 2 seconds cause I hit a solid block where I should hit a slope is quite frustrating.
It's not all that bad of a start aside from things like that.
The other major problem though is how you're using the gfx. When you take sr-388 gfx from fusion, and put them in super, you have to adjust them. First thing that needs to be adjusted is the foreground filler, or lack there of. When the background is like 90% solid black, the filler has to be lighter, maybe even have variation in it.
I think this was an rotw I submitted a long time ago, it's like the only pic I have of that kind of tileset left, anyway, I made the filler a continuation of the foreground, which means there's contrast with the background.
[spoiler][/spoiler]
Speaking of the background, it feels still and boring. The edges of the cave things feel cut off, and in fusion, it worked okay thanks to effects and a totally different game engine. You deffinatly need to make the background have more substance, because right now the background tiles are used too sparingly. And again I suggest rounding the edges a little bit, making them blend into the black of the background.
As for the gameplay, the scrolling is a little strange, but it's not a huge issue. It's kinda difficult to see where to go after morph though.
Anyway, Once some of these things are fixed I'm sure it'll have potential.
Oh, one more thing, the sound is messed up. The GB soundtrack restarts every time you pick up an item. You probably know about that already though.

X-tradyte

That's sad feedback.  :lol:

I was hoping for better. Anyways, could you perhaps tell me which slopes are solid?
The palette was made by GK, by the way. I might change them.
What exactly are you getting at with the bg, though? I don't see how else they could be used, other than as they already are. I don't even understand where the solid corner blocks are, so I probably used a slope tile for it.

Quote58

Well, it's constructive feedback. Simply there to help.
Alright, so for the slopes, here's what I was talking about.
[spoiler][/spoiler] ^why is this not a slope? Also you have a tiling issue with the slope right next to it.

[spoiler][/spoiler] Flow = gone. Why on earth would that be solid?

[spoiler][/spoiler] The edges don't blend into the black at all. They stick out and it's very unappealing.

X-tradyte

Ahh. Well the first one, that is solid because, like I said, I was using it for a corner tile because that's all I could find. The tiling error is intentional, I personally don't see a problem there.
Background will be fixed. And for the middle picture, that's suppose to be a slope. I don't see what I did wrong there, perhaps my eyes missed a BTS position or something.

Quote58

Well even though you're using it as a corner block, which is what I assumed you were doing since it was consistent, the flow is still horrible as you use the corner blocks everywhere. Those were just a couple random examples. That tileset is built on slopes, so I suggest you make better use of them.

X-tradyte

I actually use slopes quite a bit when it came to the original Crateria tileset. This being diferent though, there are a lot of new things I have yet to figure out on how to make it not so plain as it is, but like, yeah, I think you understand what I am going on about.

Over time, I'll fix it up though.

bradzx

This hack is really good but too much corner block so I stop play this hack.   You need less corner block.