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ERIS 2012

Started by Digital_Mantra, July 05, 2012, 09:06:54 PM

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advancedpillow

So in order to make it run on an SNES I need to add a header. Correct?

Just want to be sure I understand.

Daltone

Yeah put a header on it.

its weird cuz other hacks work without a header.

do you have a copier advancepillow? Or are you slamming roms on cart only testing it on emu? I know theres a bunch of smw hacks that wont work because of the custom music, somthing to do with echoes.
does this hack work on bsnes? I never used it but i hear its accurate?

Vorpal

Quote from: Digital_Mantra on July 07, 2012, 11:28:58 AMI never removed the ability to get wave early, and given that wave didn't serve an exploratory pathfinder ever (except for Draygon), I made it useful in a few areas.

[spoiler]I don't know what you're defining as early, but before it wasn't required and you could sequence break to it without spring ball.  Now it's required for the artifact in the bottom-right and the sequence break was removed, so far as I can tell.[/spoiler]

QuoteYup. Some weren't happy with [removing the minimap] but I was. Though I have no idea what you mean by white space. It's all just black, what emu do you use.

Sorry, a better word would've been empty space.  It displays fine (as black), I just used the word I'm used to, is all.

Quote
Quote from: Vorpal on July 07, 2012, 03:09:38 AM
Gold Torizo didn't feel changed, and he was the hardest and most-in-need-of-rebalancing
Gold Torizo's health was nearly halfed, and his damage was slightly reduced. Given the amount of paths you can take at that point,
you could have lots of tanks, and loaded with enough supers to kill him before he takes one step.

Hmm.  I guess the difference was, in 1.1 I killed him by forcing him to the corner, safe spotting him, and then shooting his ejecta for supers and grappling them in.  This time I just used charged ice-spazer, which now that I think about it, would do a lot less damage.  Didn't have 10 free supers this time around... that's cool though, he's probably easier overall, I just used a worse strat since I had more beams.  Nevermind!

QuoteThe usefulness of grapple in Eris is it's an underwater weapon, and for certain land creatures.

Yeah, sniping battlecrabs is great.

Quote
Quote from: Vorpal on July 07, 2012, 03:09:38 AM
The last thing I'm going to mention is that I know a couple people who like to play hacks on real hardware with a powerpak, but apparently this version of Eris doesn't work.
Not entirely sure what you mean by a powerpack (I'm not too familiar with what people use to play roms on a snes),
but this hack has worked on console for Advanced Pillow and Daltone without any errors. Maybe they could explain what could be wrong.

powerpak = this.  But they've gotten it working, so that's great.

also, I retract this complaint. =)

Thanks for the response, it's much appreciated.  Definitely gonna keep playing.

passarbye

[spoiler]very nice hack.
overall, just a good, polished hack that took me a while to complete.
exactly what every hack should be like. (to an extent)

what i liked:
hidden areas, very well done tiling, and a challenge.

there wasn't much that i didn't like besides the palette choice for most things.
some places were like a neon sheen, and others were very well done.
mostly varied.

end time: 5:37
item collection rate: 64%

SEE YOU NEXT TIME DMAN...

thanks.  :^_^:[/spoiler]

MATHGODpi

[spoiler]Very good hack, a job well done.

Some parts were annoyingly difficult, such as the spazer beam room, where those things shoot bullets which do a full energy tank of damage... that part had me screaming in frustration before I finally got through it.

Some palettes looked better than others.

But for the most part, I enjoyed it. :yay:[/spoiler]

Power Missile

The hack was great, up until this point:

[spoiler]


After obtaining this particular expansion, I found myself in this predicament.  I cannot bomb jump out the way I came as I am underwater, I have no room to be able to jump normally, and I cannot find another way out.  Either I am completely missing something here, or I have just run into a permastuck (at least until I let the turtle kill me.) :eyeroll:[/spoiler]

advancedpillow

Quote from: Daltone on July 07, 2012, 01:55:18 PM
do you have a copier advancepillow? Or are you slamming roms on cart only testing it on emu? I know theres a bunch of smw hacks that wont work because of the custom music, somthing to do with echoes.
does this hack work on bsnes? I never used it but i hear its accurate?

At the moment, I don't have a copier. But I have another guy test roms for me. Those pesky SMW hacks, some of them I want on a cart for myself too, are mostly all broken. Unfortunately. I think it's the custom music too. BSNES is very accurate. Test on the emu, if you're testing to see if a rom will work on a cart. For example, SMW2+3 works flawlessly on all my emus, except BSNES--I got the same broken music as another dude did who was trying to build the cart.

DSO

The music editor for SMW crashes most emus except ZSNES because it was based on ZSNES's inaccurate emulation which has, to put it simply, more ARAM (Audio RAM) than the real thing does. If this crashes, it's not the same thing. There's nothing in the ROM that would crash an actual console and gamepak, any crashes are due to a flaw with the power pak thing.

Fun fact: headers were added to the ROMs by the copiers that dumped them. This means every single "ROM" image on a real cart is unheadered.
Fun fact #2: Headers should die in a fire but in a slow, gruesome way because they are useless and only make hacking harder.

Prime Hunter

Quote from: Power Missile on July 08, 2012, 01:54:01 AM
The hack was great, up until this point:

[spoiler]


After obtaining this particular expansion, I found myself in this predicament.  I cannot bomb jump out the way I came as I am underwater, I have no room to be able to jump normally, and I cannot find another way out.  Either I am completely missing something here, or I have just run into a permastuck (at least until I let the turtle kill me.) :eyeroll:[/spoiler]
[spoiler]Don't you get in there by having the turtle crash through the wall in order to open up a morph ball passage? I remember just going back out through that hole afterward. Are you not able to do that?[/spoiler]

Digital_Mantra

Quote from: Power Missile on July 08, 2012, 01:54:01 AM
[spoiler]


After obtaining this particular expansion, I found myself in this predicament.  I cannot bomb jump out the way I came as I am underwater, I have no room to be able to jump normally, and I cannot find another way out.  Either I am completely missing something here, or I have just run into a permastuck (at least until I let the turtle kill me.) :eyeroll:[/spoiler]

I feel dumb because this bug was reported to me and I never fixed it. Seeing as you can just die it's like a semi-permastuck.
The intention of that puzzle was to jump on the turtle at the right moment so he busts those 3 lower blocks.
I had thought my morph tunnel was only accessible once those bottom 3 were destroyed.
So yeah, anyone who wants that expansion and keep playing should have mamma turtle bust those till I have an updated patch up (whenever that will be).

Prime Hunter

Doh, now I see the problem. I got lucky and it took out all 3 levels the first time so I didn't even notice that in the picture the bottom one is still there.

Qactis

Quote from: MATHGODpi on July 07, 2012, 10:10:18 PM
[spoiler]Some parts were annoyingly difficult, such as the spazer beam room, where those things shoot bullets which do a full energy tank of damage... that part had me screaming in frustration before I finally got through it.[/spoiler]
[spoiler]They do hurt like hell but 3 missiles to the dome will take the fuckers out[/spoiler]

MATHGODpi

#37
Quote from: Qactis on July 08, 2012, 05:07:59 PM
Quote from: MATHGODpi on July 07, 2012, 10:10:18 PM
[spoiler]Some parts were annoyingly difficult, such as the spazer beam room, where those things shoot bullets which do a full energy tank of damage... that part had me screaming in frustration before I finally got through it.[/spoiler]
[spoiler]They do hurt like hell but 3 missiles to the dome will take the fuckers out[/spoiler]
[spoiler]Some of them are hidden in the walls (so far as i can tell)[/spoiler]

[spoiler=help!]Can't get this door to open (leads to phantoon, watched a walkthrough, the door opens in the walkthrough but wont for me

[/spoiler]

[spoiler]Played through the latter part of the game (after you collect the artifacts and go to the statue). Absolutely mind blowing. Brilliant. Spectacular. :yay:[/spoiler]

One other thing - a minor glitch:

[spoiler]http://www.youtube.com/watch?v=-1z9h9yOYas

The yellow garble that appears at the top of the screen.[/spoiler]

Moniker

All apologies if this is an annoying/n00bish question, but is the new version compatible with Control Freak? Haven't gotten it to work, myself, but mayhap I'm doing something wrong.

Anyhow, loved the original, and this looks even more fantastic.

jk16bit-palmy-

interesting question but i hear lots of chat about the new sound track (which i have). I thought that this meant these were going to be INGAME soundtracks. Now i don't know about the guys using consoles (im going to try on my Hacked Wii) but is there supposed to be new in game sound tracks or are these just for fun and giggles. I am using the latest version of ZSNES but i shall try it with others. Is it a possible bug or do i have to header it....

Zhs2

Yes, it is a soundtrack for small shits and giggles but mostly for listening to. There is not a way to tether it to Eris without requiring people to use bsnes for it has support for disc-based SNES images, such as the disc release of Chrono Trigger for the Famicom that involved video content (which is more prominently seen in the more recent DS release stateside nowadays.)

Derakon

#41
I just (re)finished this, 2:48 with 68%. All in all, I like the changes; the world feels a bit tighter, with less undirected backtracking -- though a lot of that has to do with me knowing roughly where important upgrades were.

[spoiler]My two main sticking points were Wave Beam and Plasma Beam. For the former, I simply managed to miss the relevant door; completely my fault. For the latter, the route to Plasma Beam was far more obvious, to me, than the route to the rest of the endgame, to the point that I wandered the Plasma Beam's path for a good 10-15 minutes before finding the "hidden" route I needed to proceed with the rest of the game.

Ridley went down like a chump, though I did have Chozen Armor / Plasma Beam / 11 E-tanks. I suppose he needs to be kept more reasonable for people with less equipment, especially those lacking the Chozen Armor.

Phantoon was trivially beaten by charging a shot, then continually spinjumping on the left side of the room, waiting for him to open his eye. Evasion + Spacejump = indefinite invincibility, so Phantoon's usual difficulty of dodging the fires while waiting for him to become vulnerable is completely moot.[/spoiler]

As always, great work, Digital Mantra!

Qactis

um, mute the music in your emulator and crank up your stereo

passarbye


Digital_Mantra

Vorpal: Nice SB. I put that bomb block there because I lost a lot of players early on that ventured into the reservoirs without morph and raged.
But since your preferred path worked out, I'm glad you managed it. Would be very interesting to see an updated TAS. afaik, Kriole did the '09 one.

AP: That 'iconic sound' in the jockey room was made reality via request to the great DSO. He works magic, but hates them headers.
Then again who wouldn't that does coding. (I'm pretty sure the M in ASM is 'Magic').

As for the soundtrack, I don't expect anyone to mute the game and try to figure out a fitting playlist.
I just made it cause I felt like making some metroid alien style music. If you really liked it, send me money.
I can't make a dime off a hacked rom, but the music is mine. Just kidding, it's free.
But if you wanted to, you know.. help pay the rent..

I've fixed the turtle room issue, and I'm considering making evasion a wave beam required item (feedback on this matter would be appreciated, a simple yay or nay).
It originally was wave gate required but Grime was like nah dude, and I'm like why bro, and he's like don't do it man, and I'm like okay bud. <hackerstoned chat.

As for this wave beam glitch that puts that yellow garble on the hudd, I have no idea what causes that, or how I'd go about fixing it..
(help on this matter would be appreciated too)

When all this is done, I'll have updated patch, and make both headered/unheadered IPS downloads.

Derakon

I'd be inclined to let players mix and match the optional gear they roll with as much as they like. What if someone wants to beat up Ridley with Evasion but no Wave?

Though, as noted earlier in the thread, Wave is currently required to obtain one of the artifacts, as there's a blue gate you have to open to access it. And you have to approach from the left, so you can't even wrong-way it. Dunno why that gate's there; it seems only present to force you to get wave.

And on that note, the orange gibberish in the HUD showed up for me when I wrong-wayed the gate guarding some supers above where you get wavebeam. I've seen that gibberish in other hacks, too. ISTR it happening when things that weren't possible in the original game (i.e. due to item sequence) happened.

For what it's worth, Spore Spawn can be dodged pretty reliably by hiding up in the upper-right corner of the room. You have to jump occasionally to dodge it, but you're in little danger of getting stuck in the acid, which is the real killer for that fight, and if you have Grapple (can't remember if that's a prereq for this section, but it's definitely accessible) then there's no difficulty in keeping your ammo and health up.

On a related note, going into the Spore Spawn / Botwoon area, I only killed the right eye door, so when I was on my way out, I got stuck behind the left eye door. I was able to kill it, but it wasn't exactly graceful. I had to keep changing what direction I was facing so the eye would open, and I took some contact damage, which I didn't even know was possible. Dunno what the right solution is here; would it be possible to start Samus already past the door when she enters from the left?

Crashtour99

The orange gibberish in the HUD is a corruption of VRAM.  I've seen it in at least Ice Metal.  Dunno about other hacks.  But basically the top line of the HUD is never allocated space in RAM (like the rest) for updates, so the only time it is ever "declared", so to speak, as to what is displayed there is during game loading when the info is written to VRAM with a DMA transfer.  This means it's pretty much permanent until you save and reload the game, and even then I don't know if any of VRAM is transferred to SRAM making it REALLY permanent.  Really it would take a disassembly of the gate/switch to figure out what all it's corrupting and why.  It's probably just a vanilla bug from not being set up exactly perfect (since there are PLMs/enemies that have functions and abilities that SMILE doesn't have info on).

Metaquarius

Quote from: Crashtour99 on July 10, 2012, 07:17:03 AM
The orange gibberish in the HUD is a corruption of VRAM.  I've seen it in at least Ice Metal.  Dunno about other hacks.
This issue is likely to happen when you trigger a gate PLM placed over two scroll blocks. Same goes for 1x2 shot block, try putting it on the edge of a scroll block and shoot at it to get more gibberish madness !!!  :lol:

Derakon

I'm working on a recorded playthrough of Eris 2012, and I've found what probably qualifies as an AI exploit against Golden Torizo. If you stand on the next-to-top step near the entrance of his room, then he'll avoid using his melee attack and, for some reason, his rapid energy waves attack. That leaves the "hork up Chozo balls" attack, the "make the ground explode" attack, and the "spawn a bunch of little flying guys" attack, all of which can be trivially dodged by jumping straight up, respinning, and then wall jumping for awhile.

Case in point

Quietus

Or you can just push him to the right, align yourself with his front foot, making you impossible to hit, and you can kill him at your leisure.  Used this trick against GT forever.