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Project Base 0.7.3 release

Started by begrimed, August 31, 2009, 06:03:10 AM

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begrimed

Threw this together in the meantime, and gave the hack an accurate version release history:

http://metroidconstruction.com/pb.html

Also, latest version on that page is new. It has changes to almost every enemy animation (and several of Samus' animations) in the game and a few palette tweaks.

metalsubstance

Hi Grime,

Thank you so much for the update!  I'll play this some and have fun with it.

As of the latest version, the Justin Bailey patch can no longer be applied on top of Project Base, without introducing glitchy sprites (and yes, I made sure that the ROM was properly headered before applying JB).  Not the end of the world. :) I am curious though - did you end up making any significant changes to the sprites of their addresses that could possibly break JB?

begrimed

Justin Bailey no longer works? Huh, bummer. My only guess is that it happened because I modified several of Samus' animation speeds. You'll notice that spinjumps animate faster, and stand-still jumps have a smoother transition, Samus' breathing while standing still is more realistic, landing on the ground looks more realistic, etc.

Once I'm certain that I won't be doing any more changes, I'll make a version with Justin Bailey properly applied and fix the palettes. I applied the JB patch awhile back and her sprite was much brighter than most of the environments, and some of the title screen/intro colors got reverted.

metalsubstance

This latest release has been a fun one as well!  The two things I noticed the most, are that I lost the ability to get the early mockball super missiles before getting the speed booster (which I was able to do in the previous release with VERY careful jumping), and that the wimpy power bomb sound is still there. :)

Also, did you do anything to alter the music of Lower Brinstar, or could it just be my emulator?

VideoGeemer

This newest version of PB is super cool. Thanks for all your effort, man. :)


VG

The Envoy of the Beginning

I have completed a playthrough of Project Base in 1:02 with 50% of the items collected. Everything is in one video.

Super Metroid Project Base v0.5 Run

advancedpillow

#106
Hello! My first post on this site.  :heheh:  I am happy to report good things too: this hack is fantastic! The adjusted physics on Samus are so much fun to experiment with; clearly, they lend themselves perfectly to speed runs (as evidenced by Black Soldier's run). I really appreciated the superficial changes as well. I found myself speeding through the game with anticipation at what changes were in store. Thanks for taking the time to make this. It's a hell of a good time--a perfect accompaniment to the classic original.

Forgot to mention, the death animation of Samus bears a nice surprise as well.  :whoa:

edit: i feel like im controlling a race car!

metalsubstance

Hi Grime,

About that Justin Bailey bug I mentioned earlier?  I think it's actually JIPS running under Linux that is causing it, not the JB patch itself.  I did confirm that JIPS did misapply another patch that I attempted to use it for.  Once I am able to get ipspi working on my machine, I'll let you know if the JB patch still works.

X-tradyte

I saw a glitch in the video, It appears one of the scrolls in tourian is blue going down into the large metroid area. also, when the planet blows and you leave, its the same, if this is fixed just say so, other then that, the hack is excellent.

Scyzer

Quote from: Video
Super Metroid Project Base v0.5 Run
Quote from: Topic
Super Metroid: Project Base [v4.0 release]

metalsubstance

#110
I just applied the Justin Bailey patch to the latest Project Base using a different IPS tool on Linux (ips.pl), and it worked like a charm!  This means that every single hack thus far, using a proper IPS tool that doesn't break, can accept Justin Bailey if it is applied after the hack.

begrimed

About the glitch DarkSamus mentioned:

This has been fixed, but it wasn't because of a floor door in a blue scroll. It happens if you run through Crateria mainstreet too fast. Specifically, speed boosting through the bombable wall to the left and going through the door before the door itself has time to be displayed because of the red scroll turning blue. The fix for it was as simple as changing the camera scrolling speed to be a bit faster.

E1SUNZ

#112
.

Smiley

To quote myself:
QuoteUgh, why can't people do any research on their own? It's not that hard to do some quick Googling.

I won't even bother to write how to apply IPS patches to ROM. Just download Lunar IPS or some other patcher from here and use it. Most of them are very easy to use. LIPS is the best in my opinion, but you can use some other one if you wish.

Blarget2

inb4 he googles LIPS thinking LIPS is not Lunar ips and does not find anything.


TAxxOUTBR3AKxx

You guys have made some amazing findings and this collaboration has resulted in one of the most original gameplay mechanics I've seen in some time. It's been a long time, but I see things are looking just as amazing as ever. Keep up the great work guys!

begrimed

For those not on IRC, I've been working on Project Base pretty steadily for about the last week and have been getting a LOT done. Mostly palette edits and tweaks, fixing Mother Brain's room thanks to Black Falcon, and addressing a few complaints people have had with PB over time, like difficulty of certain bosses. All of the little rooms for map stations, energy/missile recharge stations and save stations finally have new palettes, and the CRE palettes for all tilesets have been adjusted for consistency.

Lots of plain rooms also now use tiles from the surrounding rooms, like the room where you first get missiles, the X-ray scope room, etc. Lots of other small flaws that I'm forgetting have been fixed up. Oh yeah, I redid certain room backgrounds as well, and Scyzer came up with a hex tweak that lets the fog FX1's speed and direction be adjusted on a per-room basis.

A few physics adjustments have been made as well. They're a bit closer to the original game, but much more refined. Anyone playing the next release shouldn't be as jarred by the difference between Project Base and vanilla.

I won't tack a release date on the next version (v0.6), but I'll bump this topic to let you guys know. If I keep working at this pace, it could be within a week or two, but no promises.

personitis

I'll stream v0.5 later tonight that way I can give you live bitching and complaining to fix. If you aren't available, Imma still play it and make a mental list of things which bugged me. Got side tracked last night.

advancedpillow

v.06  sounds fantastic, Grime! Project Base is one of my favorite hacks so I'm awaiting v0.6 with great anticipation! I'm very interested in the refined phyiscs; I've played through PBv.05 several times so I hope the change isn't drastic or jarring. What were some of the concerns you wanted to address about the power bombs? They seemed totally fine with me but that could be because I'm so used to them at this point.

begrimed

A few people complained about power bombs' new sound being too wussy or something. That aside, I made power bombs big yellow explosion move a lot faster, which was great - until I realized that speeding up power bombs even a little introduces a chance that the explosion will miss destroying certain tiles now and again. So I went ahead and undid the faster radius and sound change, much to my chagrin.

The transition from PBv0.5 to 0.6 will be about as smooth as you can imagine.

New Project Base release has been delayed for awhile since I've been working on completing Rise (minihack). There are a handful of small bugs in PB that I would like to finally get fixed up for v0.6, since 0.7 or 0.8 will probably be the last versions of Project Base that can be opened without issues with a 'clean' copy of SMILE. Later versions will have many tile data and other types of repoints due to the large amount of foreground detail I'll be giving each room. Think Eris, but with PB palettes/physics reskinned over the original game.

Corruptor

I find the look to be amazing, I haven't even tried it yet, I've always wanted to make the wrecked ship creep the hell out of people   :heheh: but it would take me, a newbie, forever to do it, and the boss edit with phantoon is also amazing, i've wanted to make him do something like that forever and change the noises and color of the fireballs, but again, I am a newbie, and boss editing would be WAY too much for me, unless I had someone like grime to show me it in real life. ALSO: where is the newbie corner? it seems to have dissapeared...

advancedpillow

PB with Eris-style details. That sounds glorious.

The power bombs didnt bother me. I liked them. They functioned as a tool for exploration more  than massive explosion attack, at least to me anyway. (i'm referring to v.05.)

I'm very mucj excited for the future of PB. And what's Rise?! Have you been holding that one close to the vest because i cant find any info about that anywhere. Very intrigued.

Also, as an aside, thanks for posting the multitude of docments about the innards of SM. theyre invaluable.

MetroidMst

Quote from: advancedpillow on January 21, 2012, 12:27:52 AM
I'm very mucj excited for the future of PB. And what's Rise?! Have you been holding that one close to the vest because i cant find any info about that anywhere. Very intrigued.
It was initially his One Week Hack entry. It is still in that topic probably.

begrimed

I wouldn't bother playing the contest version unless you can not let it affect your opinion of what's to come. The final release is leagues better and on its way.