Small cosmetic changes in Hotkeys and TestToom forms.
Small typo I assume, unless this is some sort of new feature. ;D
Thanks for finding the bug. I think, I'll fix that bug in next release =)
Actually, Parlor and SMILE 2.5 are both completely incompatible with RF. Not only has almost the entire program been rewritten, but the files that SMILE and Parlor use to run properly have been changed/removed as well. I could post an .exe of RF as it is right now, and only 3 other people would be able to use it.
Oh, I see. I didn't expect that. Yeah, as I saw from screenshots, you did a lot of work. I hope, RF supports custom enemies and PLMs.
That said, I can code stuff in if you let me know what it is to be done :P
Well, the most wanted things for now are:
1. Support for non-standart states. Like, load all states with description from formatted text file instead of using internal values (to be able to add new to the list if you did them). Also, make state use 0, 1 or 2 bytes as argument. Example:
E612,1,Events
E629,1,Bosses
E640,0,Morphing Ball
E652,0,Morph & Missiles
...
FF80,2,Energy is > value
I haven't got currently how the state selection works in SMILE, but saw a lot of checks in the code. I can make custom states for a game (and already did some), but it's tedious to use without SMILE support.
2. Something that may be called Hex Tweaker. Subroutine that can load and apply hex tweaks from speciallly formatted text file. Instead of adding new tweak to game behaviour menu, it should be added by simple text editing.
X. PAL ROM support. Number X because there are A LOT more differences between NTSC and PAL version that I thought. Like every enemy DNA is shifted by $20 bytes (like enemy $D7FF is $D81F in PAL version) and same with PLMs. Although, all Level Layout is the same. Why they did that, 2 different versions, I have no idea. So, I may drop this for now.
In exchange, I'll send Add New Graphic Set subroutine to you and 1 more Super Tool I haven't did yet. If I'll experience any difficulties when making a new feature, I'll let you know for sure.
Normally SMILE will not show CRE in any room that is set to use the Ceres area index, even if you change this in the rom. I guess JAM fixed it so JX will show the CRE properly.
Yeah, that's excactly what I did. It was annoying to see that removal even if you've replaced Space Station tileset by something else
P.S.
SUPER MISSILE
Select O and press X to fire
Yeah! Finally I can open green doors =)