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General Projects Screenshots/Vids Thread

Started by Zhs2, May 15, 2009, 10:44:44 PM

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Quietus

I was curious as to whether anybody has seen this before.  It was posted two months ago, and contains some pretty cool stuff.  Things of particular note are the diappearing foreground when entering hidden areas, working sparks on ramps (I know it's been done, but it's not THAT easy to do), and the platforms during the Kraid fight.

Metroid Super ZeroMission (SM HACK) Preview

squishy_ichigo

A Japanese hack that doesn't suck! WOW-WEE!

This looks damn good, and makes me rather jealous.  I'm just gonna have to work EVEN harder for Temple of Doom to beat THAT.  Battle of the Zero Mission tiled hacks!

This guy really knows what he's doing, which is really cool since hacking knowledge of Super Metroid doesn't seem to be as plentiful over in Japan as it is here, since we don't share information with them.

Unless they read our forums, ARE THEY READING THIS? O.O;

Hi?

Lunaria

Heh, those enable/disable layer 2 BTS/PMLs looks really cool. :P

Scyzer

Oh shit that looks amazing... :whoa:

I would've done the layer BTS/PLM's differently though, so it didn't turn off the whole layer2. Or he could just draw the rest of layer2 on layer1...

FullOfFail

That is beyond awesome. I must know how to do the hidden passages. It would be so, so much fun to mess with those. I'm sure one of you all will figure it out soon though  :^_^:

DSO

#530
Quote from: FullOfFail on March 05, 2010, 02:24:53 AM
That is beyond awesome. I must know how to do the hidden passages. It would be so, so much fun to mess with those. I'm sure one of you all will figure it out soon though  :^_^:

It's the same thing as what's going on here, only he's probably got a block or something doing it instead of an enemy. I'll make a block that does what's in his vid, only I'll make the layer2 transparent instead of completely disappear.

EyeSeeAll

Quietus

Would it be possible to do it with certain blocks only, rather than a layer?  Thinking of things like morph tunnels and stuff, as they could appear once you enter, and disappear again once you leave.  One block to trigger all blocks of that type in the room transparent...

gunnargumpert

what do you (all) think about that map? (it´s not completed yet)


[spoiler][/spoiler]

DSO

AFAIK transparency will always have to affect a whole layer.

Scyzer

Quote from: DSO on March 05, 2010, 04:12:43 PM
AFAIK transparency will always have to affect a whole layer.

Not if you use a PLM that makes the blocks it's over dissapear. You could just make it so the PLM activates when you touch it, and makes it dissapear while you're touching it. I might be able to do this if I can find the right code =P

personitis

Or make it so whenever you touch said PLM, a block with a certain BTS becomes transparent. Touch it again and the effect turns off. Kinda like what Quietus said.

As for gunnars map, I can't vouch much cause it's not complete. Though uploading a complete map with the hidden areas (the parts with red dots) would make things more interesting because...
1. Doesn't spoiler the secret areas
2. Leaves a sense of mystery and exploration that's begging to be done.

DSO

Quote from: Sadiztyk Fish on March 05, 2010, 07:05:41 PM
Quote from: DSO on March 05, 2010, 04:12:43 PM
AFAIK transparency will always have to affect a whole layer.

Not if you use a PLM that makes the blocks it's over dissapear. You could just make it so the PLM activates when you touch it, and makes it dissappear while you're touching it. I might be able to do this if I can find the right code =P

If you want the blocks completely gone, yes. But that's not what I mean by transparency... anyway, the problems with that is there's a limit of how many tiles can be updated per frame, and it'd be a pain to set up a single occurrence, much less have it be a common feature of the hack.


zephyrtronium

Super Metroid: Within a Deep Forest :awesome:
Quote from: person701 on March 05, 2010, 08:33:54 PMOr make it so whenever you touch said PLM, a block with a certain BTS becomes transparent. Touch it again and the effect turns off. Kinda like what Quietus said.
For every frame you're touching a block of this nature, you would be touching it "again." You'd need two separate PLMs: one to turn those tiles off and another to turn them back on. Furthermore, I can't see something like that not eating up a lot of CPU; finding each and every block with a certain BTS in a room would require an iteration over all those blocks, and if you're in a fifty scroll room, that's a lot of blocks to iterate over.

Quietus

I was thinking more of the 'hold' method, rather than 'toggle'.  Similar to what was done recently with the rising / lowering water (sorry, forget who this was :blush:), which is active only as long as you're in / on the blocks.  It would be doing something similar to what the x-ray does...


FullOfFail

Interesting Crys. I've messed with a LoZ editor in the past but I don't remember if it's the same one. I was waiting for MathOnNapkins to finish his before I try my hand at it again. That area seemed a bit cluttered though IMO. 

gunnargumpert

Quote from: gunnargumpert on March 05, 2010, 04:11:41 PM
what do you (all) think about that map? (it´s not completed yet)


[spoiler][/spoiler]


please answer  :sad:

Quietus

One person did answer you.  I think that it suffers from blockiness, like a lot of hacks do.  Concentrate on the shape of your rooms, and add slopes if your room is sloped.

Crys: I like it, although I agree with the cluttered thing.  It looks like you do the same as me, and think 'just a bit more.  Just a littlemore...'  :grin:

gunnargumpert

sorry, i didn´t think he meant me.

it's hard to understand english, if you are from germany :lol:

Smiley

#545
Quote from: gunnargumpert on March 07, 2010, 09:08:23 AM
sorry, i didn´t think he meant me.

it's hard to understand english, if you are from germany :lol:
But you should understand this:
Quote from: person701 on March 05, 2010, 08:33:54 PM
As for gunnars map

Well, now that i'm posting here, why not give a screenshot of something?

A new "noob bridge" really takes noobs out :yay:.
Well, there's an alternate way, so noobs can get past that. (Though Samus takes a little bit of damage in that alternate way)

[attachment deleted by admin]

Parabox

Uhm... Mockball much? Or did you disable that?

Smiley

Yes, i disabled mockball :twisted:

Well, not really. You must mockball. If you fail at that, you must go through a few spikes. But, fortunately for beginners, they're not the animated spikes. The natural ones which are only in Brinstar tileset and do less damage. (By the way, i see a lot of save state users :grin:  Mockballing over that bridge is hard, you see.)

I also remade one room in my Metroid game:


[attachment deleted by admin]

gunnargumpert

Quote from: person701 on March 05, 2010, 08:33:54 PM
As for gunnars map


thanks for the picture! that´s a good idea for experts (100% runs need good skils)

gunnargumpert

What do you think of this room? plese "vote"

Rights:
-Spikes by Nintendo (wrecked ship)
-Slopes by Drew (i´ll repaint it later)
-CRE by Drew (i´ll repaint it later)


All other Tiles by Nintendo

[spoiler][/spoiler]




Don´t cry, that i´ve stoolen anything, because i´ll soon make my own scenery and CRE tiles