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General Projects Screenshots/Vids Thread

Started by Zhs2, May 15, 2009, 10:44:44 PM

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FPzero

Saturation.

Because of all the lovely saturated colors. It reminds me of old Volta screenshots but way better.

interdpth

https://youtu.be/MeRBM1M7RMQ

Few bugs to fix, and I need to make the Metroids change color depending on their state. But hey :D Super happy with this and next I can get to ship AI. :D Gotta make it land and exit planets. Got the pseudo code written. Hopefully won't be too hard.

SlyPork

#2852
Quote from: MetroidMst on August 27, 2016, 02:12:37 PM
Super Metroid: Samus Hunts Pigs for Breakfast Meats
I do not approve of this.

@Baconface Loving the palettes so far and the GFX are rad.

@interdpth cool concept. Looking forward to seeing how that turns out.

interdpth

Thanks! Just gotta fix remaining bugs and test it with multiple metroids and two more colors to Metroids palette.

Baconface


It's like Maridia, but a whole lot bluer

Black Falcon

That looks really nice!
At first I thought it may look too bright, but on second glance I think it's actually the contrast being a tad bit too high in the 2nd and 3rd screenshot.
I suggest adding a slightly blueish background color like in the first screenshot. It would also explain why the waterfalls are looking better in the first one compared to their greyish/almost brownish appearence in the 3rd one.

The tileset looks great so far, with the only nitpicky thing I noticed being the blue rocks/icicles sticking out of the ground in the third screenshot.
Their artstyle clashes with the surrounding tiles, but it's only a very minor issue.

Overall this is awesome looking stuff, especially the palette! Keep it up! :^_^:

passarbye

Looks great Baconface, I like how the enemies have a good amount of contrasting colors so that you can see them clearly.
I also like how you're mixing MZM and SM tiles, even though they don't have they same art style I think they work together well to change things up.
The palettes look great as always!

Dark-SA-X

Quote from: interdpth on August 25, 2016, 08:23:55 AM
Quote from: biospark on August 24, 2016, 07:32:34 PM
Quote from: Dark-SA-X on August 24, 2016, 06:38:08 PM
If its not too hard for you, can you do the same for fusion, or would x parasite drops data be complicated for you to make it ?

X parasites have more complicated AI, so I won't be attempting it, sorry. If I did, I would look into the code for getting sucked in by a power bomb, since you might be able to reuse some of it. You'd at least want to give the X the same animation they use while getting sucked in.

I have a custom pose implemented to handle X floating towards a Metroid, let me know if you need something. I have most of X decompiled

Give it to biosparkles he be the best person to that read stuff, to me its greek so eh. >_>





FPzero

Oh man oh man, that's a big improvement.

CrAzY

I am quickly approaching the point where I will need to move those icons, so I am glad to see it will be much easier soon. Glad I saw this just now, I think I can wait!  :razz:

Quietus

Ah, memories of Halo's fourth level: The Scyzer Cartographer. :^_^:

Dark-SA-X

Quote from: interdpth on September 01, 2016, 11:31:52 PM
Hacking is....diffic--...fun?

Maybe its me but does the ship AI know the current room spot is for dropping off and escaping ?
I notice the tractor beam doesn't come out, check the event viewer in your editor or bios editor.
Also you should paint that ship orange or yellow or aqua it would match samus fusion suit palettes.

interdpth

Quote from: Dark-SA-X on September 14, 2016, 10:33:43 PM
Quote from: interdpth on September 01, 2016, 11:31:52 PM
Hacking is....diffic--...fun?

Maybe its me but does the ship AI know the current room spot is for dropping off and escaping ?
I notice the tractor beam doesn't come out, check the event viewer in your editor or bios editor.
Also you should paint that ship orange or yellow or aqua it would match samus fusion suit palettes.

It's positional based

TheDruggedMetroid

Making a crumpled Chozo Statue For My Hack

Which one looks better?



or


interdpth

I think you should add something behind the chozo to hide the straight lines, but I can't really tell a difference other than the fact one has a morph ball.


FPzero

A return to Vanilla graphics instead of modified ones like in Arrival? Still looks good right now. I guess we'll be seeing more of this as time goes by.

Quietus


interdpth

#2872
Finally figured out why the Escape Gunship has weird ass graphics if it's not in a small room like the hangar bay. It moves around based on current screen X and Y instead of the spawn X and Y. The screen X and Y are relative to Samus' position. Going to anchor the ship based off it's actual position. Last night I was going to pull it from the room coords. But realized I can just find free space in ram and save to that. While it's part of my hack, I'll be releasing an IPS and C source for it once it's done.

Cuz who doesn't want a ship anywhere?

https://youtu.be/QaaC9PQshzE Nearly done.

Quote58

I did a thing tonight:



And if you were wondering about the top 2 bars, I haven't change the drawing routine so they still don't update properly, but here's some stuff without it anyway:
[spoiler][/spoiler]

@Grahf

IsmaelRodriguez

Hey guys! Long time Metroid player here. I made a game some of you may be interested in, it's called "Super Bomb Jump", it's pretty much a mini-game about one of our favorite Metroid abilities. The player's goal is to climb to their highest possible altitude by bomb jumping.

Check it out on the Google Play store here -> https://play.google.com/store/apps/details?id=com.ismaelrodriguez.superbombjump

Let me know what you think!