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[SM] [SCROLL] Room ID 7D8C5

Started by MetroidMst, January 17, 2011, 10:32:07 AM

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MetroidMst

You all know this room. Before Spring Ball in Vanilla SM, it has the enemy that destroys the wall blocking your path. I have a problem with it.

Problem: Room refuses to scroll right unless a powerbomb is laid... How do I fix this? Is this just a quickmet error? I want the room to be normal, and this is not what I want.

Thanks in advance.

DSO

I suggest you change the layer 1_2 pointer.

MetroidMst

For you hackers out there, changing layer1_2 pointer to 0000 works for this room. Crisis averted.

uzqap

I also had to struggle with that room.
I simply edited the state properties of the second room state to be "zebes awake", therefor surely be "true" in an normal playtrough.
That is how I dealed with it, but if you need both states i cant help.
This has worked for me as I only needed one state.

Black Falcon

#4
It appears that the Layer1_2 pointer creates a PLM right after you entered the room.
I found it's code by using the scrollmap as a breakpoint.
That thing changes the first three scrolls of a room in a hardcoded way, and yes, it checks if you just dropped a powerbomb.
They could've placed it somewhere in the room just like all the other ones, but no, Nintendidn't... >_>