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Room of the Week 2011 - Archives

Started by Phazar, January 02, 2011, 09:01:30 PM

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squishy_ichigo

[spoiler=let try this again][/spoiler]

Blarget2

#401
i voted squishy.

Katelyn

#402
Anyway, I voted for squishy. Fucking squishy.


QUICK EDIT:

11 VOTES SQUISHY. 11 VOTES TOTAL. THIS IS A LANDSLIDE

Lunaria

#403
So yeah, RotW, I voted for squishy.

X-tradyte

Squishy gets it hands-down, nice work Bro.

(Edit: Are these rooms fixed from Pantheon?)

squishy_ichigo

Oh look, I win again
I didn't get any rooms done this week yet, so no submission this week :<

Blarget2

you guys have seen this room a thousand times before (i kind of over showed it in the past week), but i'm going to use it anyways.

Hazard Remiix

Well, I'll give it a shot this week :3

[spoiler=:3][/spoiler]

Amphitryon

#408
http://s4.postimage.org/j09wynfk5/contestthis.png - consider this one for the contest

[spoiler=detail][/spoiler]

X-tradyte

So squishy inspired me to make this...

[spoiler=RotW][/spoiler]

Quietus

Amphitryon: How exactly do players negotiate that room? :O_o:

Charmander106

First Impressions:

Blarget: :D

Hazard:  :awesome:

Amphitryon:  :O_o:

DarkSamus: :/

Amphitryon

QuoteAmphitryon: How exactly do players negotiate that room?

It's fully functional. I did crop it is the truth as it had nothing on the higher part, also left and right of it. It's an elevator room, I might also put a tunnel where the rotated elevator sprites are.

Scyzer

[spoiler=Blarget2]
This is some of the best use of WS tiles I've ever seen. I thought it looked weird having the BG split up like that, but you've already explained that it's supposed to go over the BG. Really good use of layering.
[/spoiler]
[spoiler=Hazard]
Really cool looking cave room, which I'm guessing is underwater. I like how you've made the room without using too much of a style in one place, but rather done chunks of each around the room. The white parts of the door tubes are a bit too contrasty for me, but the rest of the palette is very nice.
[/spoiler]
[spoiler=Amphitreebeard]
This is, undeniably, the most unique use of these tiles I have, and probably everyone else has ever seen. You've got some insane layering going on (unless this wasn't made in SMILE), but other than that, this doesn't really serve to be a practical room at all.
[/spoiler]
[spoiler=DarkSamus]
You've gotten really good at level designing over the past few weeks, which is really nice to see. You've developed you're own style, which is starting to show in nearly every room I've seen of yours. The "pillars" of rock look a bit weird to me, but this is a very nice ruin area.
[/spoiler]

Amphitryon

#414
All choices this week are undoubtedly at least pretty decent.
More specifically:

[spoiler=blarget] A very good use of WS tileset, not a large room, but certainly serves for eye candy, successful on being eerie aswell.[/spoiler]
[spoiler=Hazard] Another smooth room with a nice feeling, that would fit well in a hack, decent enough but not extraordinary either.[/spoiler]
[spoiler=Amphitryon] The room is fully made on smile, with inserted rotated tiles made by TLP additionally. It is not so much of a functional room, most certainly, but this design could fit propably in other various rooms theoretically and on itself it is an elevator room so although a plain purpose it serves it, it's not solely design. Where the rotated elevators are a tunnel can be placed. Then again not all tiles are solid blocks. Truth be told though I did crop the empty spots left/right/up of it, to make it look better[/spoiler]
[spoiler=DarkSamus] Again a great addition. It is your room after all but I believe to the already nice design some tweaks could be made like the lower door being placed more inside both for aesthetic and functional reasons, also the diagonal lines removed, although they give a better feeling they feel aswell too intricate and remove some of the natural feeling of the room IMHO.[/spoiler]

[spoiler=voted for...]DarkYoshi[/spoiler]

Katelyn

[spoiler=Blarget]Nice use of my least favorite tileset. You made it look good.[/spoiler]
[spoiler=Hazard]Nice, calming Crateria room. Favorite tileset, but a bit overused IMO.[/spoiler]
[spoiler=Amph is a tree?]I'm confused. I don't know if I should rate this as good use of tiles or completely weird room.[/spoiler]
[spoiler=DarkSamus]Good room. Also Phazon ;D[/spoiler]

Blarget2 takes my vote.

Blarget2

this weeks rotw submission :D
should i say.... for teh luls?
[spoiler][/spoiler]

gunnargumpert

Wow! Nice idead! It is hard to beat this.  :^_^:


A_red_monk_called_Key

no water doesn't do this room any justice

[spoiler][/spoiler]

Parabox

The diagonal dual spikes could use slight adjustments, and the Tourian plants also don't really fit in that tint of orange, but besides that, awesome room.

Blarget2

Just when i thought i had this week in the bag, you had to make an awesome room.  :sad:

A_red_monk_called_Key

are you kidding i love the paper. i had plans to do something like that to mario world, hopefully someone else will put there awesome room in. then this will be great week of ROTW

Blarget2

I voted for Red monkeys room of course  :razz:

X-tradyte

Well done Monkey! I'm glad I'll get to step in that room when PE is released!