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Super Metroid: Dark Cloud

Started by JamieWebb16, November 12, 2010, 12:28:24 AM

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squishy_ichigo

My biggest complaint would have to be the lack of variety in those tiles. Add some with cracks, or something, so it's not all the same. It's just too plain.

passarbye

looks decent, maybe a bit bright though? (that yellow is killing me).
could go with variety like ichigo said.

looking forward to this hack as well!  :grin:

Parabox

I don't mind contrast, as long as it blends well. So if you could try and make the palettes blend a little bit better between and within layers, that'd make this room much more playable.

JamieWebb16

#53
Update to the new CRE Tiles:
[spoiler][/spoiler]
Will be updating the archive shortly, So stay tuned.

EDIT: Done, Click Here to go to the archive.

passarbye

omfg....

that looks amazing!
i can't wait for this hack to be released!
:grin:

Quietus

Quote from: JamieWebb16 on March 14, 2012, 11:55:06 AMEDIT: Done, Click Here to go to the archive.
It might be worth manually resizing some of those shots.  On my monitor (only set at 1920x1080), they look really small (after clicking!), and it's hard to see all of the detail.

Corruptor

That looks a lot better than that yellow room, and is a awesome customized palette, I wish I could make my own like that. I can look forward to playing this. :)

Qactis

damn that save station is sex. Does she walk behind the gray bars?

squishy_ichigo

I gotta be honest, those 1/1 slopes for your custom set look really bad. Other then that, damn nice looking room. I especially like the moss over the custom tiles. Also, the corner tile on the ceiling to the left of the save station, great stuff.

One suggestion for the custom tiles though, perhaps some variety tiles? Maybe have some of those flat tiles be broken looking/cracked ala Wreaked Ship?