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Topic: Blaster Master Editor  (Read 366 times)
snarfblam
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« on: May 06, 2010, 10:42:31 AM »

This is 100% unrelated to Metroid. I'm wondering if anyone else is as big a fan of the original Blaster Master as I am. With it's platformy goodness and pseudo-non-linear game play I thought it might appeal to the same crowd as Metroid.

I'm cooking up something new. I know there's already a Blaster Master editor, BCK, but the interface is minimal and it's hard to see the bigger picture when your editing each level of the game's building blocks. I'm grafting the Editroid interface into a new Blaster Master editor where everything is edit-in-place.

See?
Blaster Master Editing

Thoughts?

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    « Reply #1 on: May 06, 2010, 12:44:11 PM »

    Is there a problem if I've never played blaster master?

    Since when did people use scientific fact to justify hacking laziness?

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    « Reply #2 on: May 06, 2010, 12:49:25 PM »

    Probably not. A lot of NES games slip under peoples' radars. Especially so if you've never seen an NES (not saying you haven't, but it's a possibility).

    I've at least seen the game (a friend streamed it once) and it looked sorta neat. Someone I know might enjoy toying around with the editor given that it's complete; he has a thing about not liking beta versions too much.
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    « Reply #3 on: May 06, 2010, 02:31:37 PM »

    DO WANT! :D

    Send me a copy of this later!

    "Damn you GK, I got permastuck because I used glitches in the game QQ"

    so... how many pages of this are there?
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    « Reply #4 on: May 06, 2010, 07:15:05 PM »

    Hell yeah... I've barely played this game, even though I know it's a classic. Too many games on my list and too little interest to play any at the moment, but I'd get this editor.

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    snarfblam
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    « Reply #5 on: May 06, 2010, 08:49:39 PM »

    Is there a problem if I've never played blaster master?

    I think that this in one of those games that tends to get overlooked. I'd say that it ranks among the best though.



    I should point out that the editor is far from done. As-is it's fully capable of editing all tank sections of the game. Sprite editing in the overhead sections isn't done yet. And it needs a whole lot of polish.

    I might be able to release a functional version in a couple of days, but it will still be far removed from beta. This is part of a larger project I'm working on. I'm making a level-editor-framework that the Blaster Master editor is built on top of, and things like undo, backups, and an IPS feature all need to be worked in before I even have a proper alpha build.

    Also, if anyone has any ideas for the name, I'm open to suggestions. I've thought of nothing and I'm all out of ideas.

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    « Reply #6 on: May 07, 2010, 05:52:47 AM »

    Well I would love to beta test the editor! ^^

    "Damn you GK, I got permastuck because I used glitches in the game QQ"

    so... how many pages of this are there?
    <BassZ1890> i swear
    <BassZ1890> some of these old cartoons
    <BassZ1890> Super Duper Sumos...
    <BassZ1890> OMG YES!!! HELLO KITTY'S FURRY TALK THEATER!!!
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    « Reply #7 on: May 08, 2010, 07:22:11 PM »

    Ahemm... I'll just drop this here...

    (click to show/hide)

    * BlasterMasterEditor.zip (229.36 KB - downloaded 10 times.)

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    « Reply #8 on: May 08, 2010, 08:25:53 PM »

    Tried it out some.

    It's sweeeeeet! <3


    oh, and it does not support the (E) ROM... not that anyone cares! <_< >_>


    Edit:

    Blaster master editor testing



    mmmm yeah....
    « Last Edit: May 09, 2010, 03:57:36 AM by Crys »

    "Damn you GK, I got permastuck because I used glitches in the game QQ"

    so... how many pages of this are there?
    <BassZ1890> i swear
    <BassZ1890> some of these old cartoons
    <BassZ1890> Super Duper Sumos...
    <BassZ1890> OMG YES!!! HELLO KITTY'S FURRY TALK THEATER!!!
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    « Reply #9 on: May 09, 2010, 10:21:42 PM »

    I'mma move this to Misc. Hacks and Fangames because it seems cooler there.

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    « Reply #10 on: May 28, 2010, 04:58:44 PM »

    Im finally glad to see someone realized Blaster Master needed a better interface for its editor.  Would like a copy to test.

    Thanks
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    « Reply #11 on: May 28, 2010, 05:55:57 PM »

    I posted a link to it here, but it's worth mentioning that I'm probably somewhat close to an update with some tweaks, bug fixes, and the ability to undo/redo.

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    « Reply #12 on: June 05, 2010, 09:09:25 PM »

    Oh wow... I didn't even know such a thing existed for this game. Blaster Master is in my top 5 favorite NES games, partially because it reminds me of Metroid so much, and one I've played to death over the years even though I only managed to get to the final boss within the last few months. (Still haven't beaten him yet.) This is definitely something I'd be interested in playing around with once it's further along.
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    « Reply #13 on: June 07, 2010, 05:14:25 PM »

    Oh man, Blaster Master was an awesome game (that I could never beat as a kid ;_; ) but it's still one of my favourites. I'd love to see some people making kick-ass hacks for it using your Blaster Master Editor (when it's done).

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    « Reply #14 on: June 10, 2010, 05:05:55 AM »

    Just you clear things up, this, not even beta version, editor that I have is more then enough to set up new tank levels with ease. :P

    "Damn you GK, I got permastuck because I used glitches in the game QQ"

    so... how many pages of this are there?
    <BassZ1890> i swear
    <BassZ1890> some of these old cartoons
    <BassZ1890> Super Duper Sumos...
    <BassZ1890> OMG YES!!! HELLO KITTY'S FURRY TALK THEATER!!!
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    « Reply #15 on: June 10, 2010, 04:41:32 PM »

    You should be able to edit the overhead levels just fine as well.

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