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Metroid Construction - Where Grime is more than gold.
Poll
Question: Who do you think made the 'Room of the Week'?
Daltone - 13 (72.2%)
Shadox - 5 (27.8%)
Total Voters: 18

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Author Topic: Room of the Week  (Read 8847 times)
squishy_ichigo
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    « on: January 18, 2010, 12:59:07 AM »

    EXPLANATION:
    'Room of the Week' is a new Metroid Construction event starting this year. Every week we will vote on a new set of rooms as the week winner, and these will go into a vault of weekly winners.  At the end of the year these weekly winners will be entered into the 'Room of the Year' competition. (It is not known yet if this will be an official trophy, but the winner will get a trophy from me if its not. :P)

    WEEKENDS - This is the time we allow screenshots to be submitted to be voted on.
    WEEKDAYS - This is the time allotted for the voting of said screenshots.  You may leave comments in your posts if you wish.

    At the end of each week segment. (Sunday and Friday) the contents of 'Room of the Week' will be added to the read-only archives HERE.  This will allow us to know which screenshots have already been submitted.



    RULES:
    1) You may only submit one screenshot per week.
    2) You need to use SMILE's screenshot feature. (file -> special -> level to bitmap) Please remove scroll screens before you take the screenshots.  Other things such as bts are ok to have.
    (Note) If you are using Double Helix, it has a similar feature. (room tools -> export bitmap of room) Please make sure to have the 'hide sprite info' button clicked before saving the pic.  DH will export it as a file if you do not save it over an already existing .bmp.  You can just add .bmp to its file name afterwards.
    3) You may not submit screenshots for hacks that have been released.
    4) You may not submit the same screenshot more than once. Though you may submit a new screenshot of a room that has been changed since the last submission.



    Week Twenty-Eight: 7/23/10 -7/30/10

    Another two person brawl on our hands!
    Daltone VS Shadox
    (click to show/hide)
    (click to show/hide)
    Let the battle begin!
    « Last Edit: July 25, 2010, 11:18:14 PM by squishy_ichigo »

    squishy_ichigo
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    « Reply #1 on: July 25, 2010, 11:23:47 PM »

    opinions time!

    Daltone: The bg palette could use some work, but otherwise this is a very nice room. Good use of layers.

    Shadox: Palettes are great, and I absolutely love the new doors, but there isn't a whole lot else going on in the room. Good job regardless!

    Daltone wins my vote this week due to lovely layer goodness.

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    « Reply #2 on: July 26, 2010, 01:36:08 AM »

    I-I-I just can't vote. They're both equally awesome, just very different styles. Daltone really made something out of the speed transport tube and Shadox made an excellent Crateria room.

    Now aiding the MetConst army in a most nostalgic way, I bring you Deathknight. His axemer, a cross between an axe and a hammer, is able to first slice through you, and then break your bones or snap your spinal cord. In his chest is emblazoned the Parabox, an artifact most powerfull. It is the metaphysical battery for his axemer.
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    « Reply #3 on: July 26, 2010, 06:02:58 AM »

    Daltone: It's a room that suffers from the infamous over detailed aspect in which the room has more detail then it really needs. You're really not going to spend a whole lot of time in this room, unless you force the player too, but that's stupid, mind you. While the detail does not remove from the game per see, I have to ask: was it worth your time making? (There also the issue in which when all rooms have the same level of detail then each room may not stand out as special as intended.)

    Shadox: I have no idea how you could make the palette worse then it was before. The gray stones you had before looked great. And when I said you should tune down the lightning I did not mean to remove it completely!


    And my vote goes too.... null, as I'm not in favour for any of the rooms this week.


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    « Reply #4 on: July 26, 2010, 07:06:29 AM »

    Voted for Daltone, just for the sexy blue foreground stuff.
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    « Reply #5 on: July 26, 2010, 09:25:20 AM »

    Sorry Shadox, Daltone wins it hands down. Excellent work with the Maridian tileset. Like I said, best I've ever seen.
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    « Reply #6 on: July 26, 2010, 09:35:44 AM »

    I surrender! I surrender!

    Super Metroid: Epsilon, my current hack. Go look at my topic. Now.
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    « Reply #7 on: July 26, 2010, 10:17:27 AM »

    I surrender! I surrender!

    Fair comment. Maybe squishy should just end this early, as there're four more days yet! ^_^
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    « Reply #8 on: July 26, 2010, 11:33:58 AM »

    I had to go with Dalton aswell. That's just really excellent layer effects. I like the tileset though, Shadox.

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    « Reply #9 on: July 26, 2010, 01:05:21 PM »

    I voted for Shadox, for several reasons:
    1. You can actually play that room, the game doesn't take you automatically though it.
    2. It has a better palette. (IMO)
    3. The tiles fade out.
    4. I felt sorry for him.

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    « Reply #10 on: July 26, 2010, 04:37:36 PM »

    Voting Shadox, cuz I don't like that other guy. I like your room and the rockin' tiles, but the pipe seems a little lonely.

    To answer your question Crys, Yeah, it was worth it, good experience working with 2 layers :)

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    « Reply #11 on: July 26, 2010, 07:02:01 PM »

    It was more a general question rather then a legetimet one. :P

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    « Reply #12 on: July 26, 2010, 07:10:55 PM »

    Going with Shadox on this one. I like that hallway better than I like the very blue, black and dark reddish non-level room.


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    « Reply #13 on: July 26, 2010, 08:14:15 PM »

    I went with Shadox this time :P

    Daltone's room really is quite well made, but the way the layers go it looks kinda weird to me. I would've changed that palette a whole lot too :O The white on the pipe is wayy too bright, and the rocks look horrible being that bright. If this had had a better palette I probably would've voted for it.

    Shadox's room is just every bit as awesome though. The detail in the rocks is nice, even though they aren't custom, but it's still nice to see different tiles put to good use. I liked the first palette with the white better I think (though I can't really compare them as the first one is gone) but it was like the rocks were reflecting light a bit. Maybe do what Crys said and keep the lighter shades, but just darken it a little bit.
    I'd fix the palette where the pipe goes into the rocks there, and maybe just make it a straight down pipe, as with the corners on different angles but with the same lighting it looks weird. You could put a few more pipe structures in through the room :)

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    « Reply #14 on: July 27, 2010, 05:47:14 PM »

    Daltone: I really like this. The layers, the details, it just looks fabulous. However, as this is merely a transition tunnel AND taking into account that you go through it fairly quickly.. it'd be hard to enjoy in-game.

    Shadox: The rocky texture, the grass, it looks beautiful. Lack of background, however, really hurts the overall presentation of the room.

    My vote goes with Shadox. While they're both good, and Shadox is missing a background.. I seriously freaking like those rocky tiles and that totally wins my vote.

    Personal Goal: To get SOMETHING accomplished this year, even if it's just a single comic for Subsector Hiroshi. GODS have I been unproductive lately...
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    « Reply #15 on: July 27, 2010, 07:44:25 PM »

    I actually voted quite a while ago, and my vote went to Daltone.  That is an awesome room you made with that cool palette!  And Shadox, although I did not vote for you, I do love those Crateria/cave tiles you made.

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    « Reply #16 on: July 27, 2010, 07:49:00 PM »

    @Phazar: I did not make the tileset.
    It is a modified SRX tileset from Fusion. :/

    Super Metroid: Epsilon, my current hack. Go look at my topic. Now.
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    « Reply #17 on: July 27, 2010, 07:52:27 PM »

    Even if they were ripped, you still used them in a way that makes the room look just generally cool.

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    « Reply #18 on: Yesterday at 01:21:20 AM »

    @Phazar: I did not make the tileset.
    It is a modified SRX tileset from Fusion. :/
    Sssh, don't you'll spoil the magic of looking at a room and going "wow that looks really good". >_>;

    Personal Goal: To get SOMETHING accomplished this year, even if it's just a single comic for Subsector Hiroshi. GODS have I been unproductive lately...
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