Phazar
Hacking Hero 2.0
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« Reply #100 on: July 14, 2010, 08:36:01 PM » |
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Original M1 tiles have already been made. Read the first few pages of this thread. >_>
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<+Phazar> PATCH?? ?DG#+R*R)R(A?x??x??À()*+G#;R:R9R8A?x??x??À89:;G#?????|?,G#?D????|?lG#???????#?G#???????#?G#?????`?$G <@Bloodsonic> ô_ō <+Phazar> ^ that's all I see <@Bloodsonic> that made zhs2's computer beep. what the HELL? <@GF_Kennon> LOL <@Zhs2> Phazar, you made my computer make the scariest sound ever <@Grime> Gravy suit? <@Grime> Somebody get Cardweaver on the phone, STAT.
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Phazar
Hacking Hero 2.0
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« Reply #101 on: July 14, 2010, 10:01:50 PM » |
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Bump. Maps are now done for Ridley's Hideout, and I will possibly finish level design of the area by the end of this week. Also, I have locked the poll due to how outdated it was. I will post a new poll soon for you guys regarding the hack.
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<+Phazar> PATCH?? ?DG#+R*R)R(A?x??x??À()*+G#;R:R9R8A?x??x??À89:;G#?????|?,G#?D????|?lG#???????#?G#???????#?G#?????`?$G <@Bloodsonic> ô_ō <+Phazar> ^ that's all I see <@Bloodsonic> that made zhs2's computer beep. what the HELL? <@GF_Kennon> LOL <@Zhs2> Phazar, you made my computer make the scariest sound ever <@Grime> Gravy suit? <@Grime> Somebody get Cardweaver on the phone, STAT.
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Phazar
Hacking Hero 2.0
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« Reply #102 on: July 15, 2010, 04:24:25 PM » |
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Sorry for all these double posts, but hack content just keeps coming in! With Kraid and Ridley's hideouts being worked on as we speak, it is time for another poll. Boss doors(like normal Super)? Or not?
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<+Phazar> PATCH?? ?DG#+R*R)R(A?x??x??À()*+G#;R:R9R8A?x??x??À89:;G#?????|?,G#?D????|?lG#???????#?G#???????#?G#?????`?$G <@Bloodsonic> ô_ō <+Phazar> ^ that's all I see <@Bloodsonic> that made zhs2's computer beep. what the HELL? <@GF_Kennon> LOL <@Zhs2> Phazar, you made my computer make the scariest sound ever <@Grime> Gravy suit? <@Grime> Somebody get Cardweaver on the phone, STAT.
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snarfblam
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« Reply #103 on: July 15, 2010, 04:30:29 PM » |
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When getting my ass kicked, I like to have the option to screw. Either way it's a small thing, but it makes the game feel more open and less guided.
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Power Missile
AhAhA
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« Reply #104 on: July 15, 2010, 11:06:41 PM » |
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I like what I see so far... About those door transitions... Have you considered retro-style scrolling?
I'm not sure if this is by someone on this board... but this looks great if you want to truly go retro. If someone had already brought it up... then I apologize. I skimmed through 6 pages. 
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squishy_ichigo
Jikuryuu Igo
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vakatir e'cer
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« Reply #105 on: July 16, 2010, 04:09:02 AM » |
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The problem with that idea, is between tileset transitions.... though I guess you could fade to black on those.
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Quietus
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« Reply #106 on: July 16, 2010, 07:22:40 AM » |
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Or you could possibly have a small handful of tiles across tilesets, and perform some merging on both sides of each door.
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MetConst: Because Metroid is an anagram of Edit ROM. =)
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Phazar
Hacking Hero 2.0
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« Reply #107 on: July 16, 2010, 04:21:20 PM » |
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I don't see too much of a problem between tileset transitions, unless it causes some horrible glitch in the game. Is there a patch already made that can do this?
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<+Phazar> PATCH?? ?DG#+R*R)R(A?x??x??À()*+G#;R:R9R8A?x??x??À89:;G#?????|?,G#?D????|?lG#???????#?G#???????#?G#?????`?$G <@Bloodsonic> ô_ō <+Phazar> ^ that's all I see <@Bloodsonic> that made zhs2's computer beep. what the HELL? <@GF_Kennon> LOL <@Zhs2> Phazar, you made my computer make the scariest sound ever <@Grime> Gravy suit? <@Grime> Somebody get Cardweaver on the phone, STAT.
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Crys
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« Reply #108 on: July 16, 2010, 05:45:29 PM » |
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I don't see too much of a problem between tileset transitions, unless it causes some horrible glitch in the game. Is there a patch already made that can do this?
When shifting from one palette for another the tiles on the other side of the door will look like shit.
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"Damn you GK, I got permastuck because I used glitches in the game QQ"
so... how many pages of this are there?
<BassZ1890> i swear <BassZ1890> some of these old cartoons <BassZ1890> Super Duper Sumos... <BassZ1890> OMG YES!!! HELLO KITTY'S FURRY TALK THEATER!!!
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THE Purple Helmet
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Nothing can stop my Screw Attack!
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« Reply #109 on: July 16, 2010, 10:37:08 PM » |
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I think that leaving shitty obvious transition from tilesets (ala blue brinstar to gold brinstar in the original) would be completely retro. If you are going to go with retro scrolling, you might as well go with that design choice too. Of course if you dont like the idea of retro scrolling then scratch my opinion
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Shadox
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« Reply #110 on: July 16, 2010, 10:41:51 PM » |
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The tiles look awful and glitchy if you use no door fade.
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Super Metroid: Epsilon, my current hack. Go look at my topic. Now.
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zephyrtronium
bananabanabobana
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ˆωˆ
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« Reply #111 on: July 16, 2010, 11:24:41 PM » |
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If there is an unused bitflag in door transitions, one could use it to indicate that the next room has a different tileset and that a fade to black should occur. Thus, the fade could be removed when it is not desired and preserved when it is required.
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you can see some differences in the pixels tmpLength = 18; // so it doesn't become 19
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Sadiztyk Fish
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« Reply #112 on: July 17, 2010, 09:04:49 PM » |
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I messed around with the door fading a while ago. I can't remember where all the routines are, but you can make it so if the door had a bitflag set, then the room would fade, otherwise it wouldn't.
The only problems I had encountered were when changing palettes, they would change mid transition, and the other side of the door would look shit. If the tileset changed, the graphics on both sides of the door changed mid transition. And the background disappears completely while transitioning. That's probably why whoever made that video didn't show any transitions other than ones between a single area >.>
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No! It is much more better. It is a drawing of a key... well, squishy we all descended from bees
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Phazar
Hacking Hero 2.0
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« Reply #113 on: July 26, 2010, 03:22:40 PM » |
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The only problems I had encountered were when changing palettes, they would change mid transition, and the other side of the door would look shit. If the tileset changed, the graphics on both sides of the door changed mid transition. And the background disappears completely while transitioning.
I'm pretty sure that using a fade to black like uNsane suggested on rooms that change tilesets could fix this problem.
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<+Phazar> PATCH?? ?DG#+R*R)R(A?x??x??À()*+G#;R:R9R8A?x??x??À89:;G#?????|?,G#?D????|?lG#???????#?G#???????#?G#?????`?$G <@Bloodsonic> ô_ō <+Phazar> ^ that's all I see <@Bloodsonic> that made zhs2's computer beep. what the HELL? <@GF_Kennon> LOL <@Zhs2> Phazar, you made my computer make the scariest sound ever <@Grime> Gravy suit? <@Grime> Somebody get Cardweaver on the phone, STAT.
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Phazar
Hacking Hero 2.0
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Job/Hobbies: Speedrunning, hacking, music, accounting, DOOOOOOOOOM!
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Other: Blah.
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« Reply #114 on: July 28, 2010, 01:07:52 PM » |
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 New screenshot. Cookie to whoever guesses the area of Zebes this room is in. Also, do not dare ask about the crease in those floor tiles in the middle of the room, they do not look like that ingame.
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<+Phazar> PATCH?? ?DG#+R*R)R(A?x??x??À()*+G#;R:R9R8A?x??x??À89:;G#?????|?,G#?D????|?lG#???????#?G#???????#?G#?????`?$G <@Bloodsonic> ô_ō <+Phazar> ^ that's all I see <@Bloodsonic> that made zhs2's computer beep. what the HELL? <@GF_Kennon> LOL <@Zhs2> Phazar, you made my computer make the scariest sound ever <@Grime> Gravy suit? <@Grime> Somebody get Cardweaver on the phone, STAT.
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snarfblam
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« Reply #115 on: July 28, 2010, 04:52:56 PM » |
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I'd guess but I have an unfair advantage. Looks great though. Hope you get the old school room transitions going.
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Hiroshi Mishima

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« Reply #116 on: July 29, 2010, 05:53:25 PM » |
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I don't think I posted it, but I chose No on the Boss Doors poll, if that's still active.
The newest pic you posted looks beautiful. I love the tileset you're using and the palette is just perfect. I can't wait to see more of this. As for the room.. I have an idea, but no way to describe it, so I guess I don't get a cookie. Brain's still smoking from going through photos...
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"Cosmic speculation? Not in here, mate. Start talking about whether gods exist and the next moment there's a bolt of lightning through the roof with a note wrapped around it saying 'Yes, we do' and there's a pair of sandals with smoke coming out." ~Ephebian Barkeep (Small Gods)
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JAM
JAMPION
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« Reply #117 on: July 29, 2010, 07:17:15 PM » |
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Cookie to whoever guesses the area of Zebes this room is in.
Is it Ridley's Lair? If so, that freen color really fits this room. Great work! Much better than yellowish green in original.
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There are 10 types of people in the world: Those who understand binary, and those who don't...
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Phazar
Hacking Hero 2.0
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« Reply #118 on: July 31, 2010, 12:06:11 PM » |
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Yes, it is the green area of Ridley's lair. And even though this is my own hack, I am going to agree with te previous posters and say that some of the tilesets I've made seem almost like one of the best parts of the hack, and I always enjoy making them. Not to say that the actual gameplay should be discredited in any way, though.
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<+Phazar> PATCH?? ?DG#+R*R)R(A?x??x??À()*+G#;R:R9R8A?x??x??À89:;G#?????|?,G#?D????|?lG#???????#?G#???????#?G#?????`?$G <@Bloodsonic> ô_ō <+Phazar> ^ that's all I see <@Bloodsonic> that made zhs2's computer beep. what the HELL? <@GF_Kennon> LOL <@Zhs2> Phazar, you made my computer make the scariest sound ever <@Grime> Gravy suit? <@Grime> Somebody get Cardweaver on the phone, STAT.
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Phazar
Hacking Hero 2.0
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Job/Hobbies: Speedrunning, hacking, music, accounting, DOOOOOOOOOM!
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Other: Blah.
Posts: 464
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« Reply #119 on: August 07, 2010, 12:05:22 PM » |
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 Test of GF_Kennon's Norfair BG. What are your opinions of this use of it?
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<+Phazar> PATCH?? ?DG#+R*R)R(A?x??x??À()*+G#;R:R9R8A?x??x??À89:;G#?????|?,G#?D????|?lG#???????#?G#???????#?G#?????`?$G <@Bloodsonic> ô_ō <+Phazar> ^ that's all I see <@Bloodsonic> that made zhs2's computer beep. what the HELL? <@GF_Kennon> LOL <@Zhs2> Phazar, you made my computer make the scariest sound ever <@Grime> Gravy suit? <@Grime> Somebody get Cardweaver on the phone, STAT.
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