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Room of the Week 2012 - Archives

Started by Zhs2, July 03, 2010, 12:53:45 AM

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Charmander106

Voted project, the palette looks really awesome. Though I wish you had a nice layer two background. But you get my vote nonetheless. Congrats on everyone having very impressive rooms this week. :)

Quote58

Pokemon
[spoiler]Fairly good zm room. Nothing too interesting though. Good palette, okayish layering, but deffinatly missing something to really pull me in.[/spoiler]

Project
[spoiler]Great palette, except for the cre. Why would there be bright new looking doors in the midst of all the broken down really nice dark green? The handrails don't fit imo, feel too one colour. The lack of visible background is disapointing as well. The vegatation works well though, and you've certainly got a handle on how to use the WS tileset.[/spoiler]

Passarbye
[spoiler]I think what you need to do in terms of the fusion tiles is go back to fusion and learn how to use them as nintendo did. The filler just looks wrong, and although I like the concept of having those windows from the sciency place out, using the foreground with a draker palette doesn't look great, and there are other gfx you could've used instead. The palettes are really not ideal. The zm foreground stuff is too bright, and the colours don't blend into each other very well. On the other hand, the background behind everything looks great and works well.[/spoiler]

Jamie
[spoiler]Fantastic room aside from a few issues. First, the filler needs work. A good fade would be a great start, and I agree about the background needing to fade as well. Second, I think the darker blue zelda style temple blocks used for background in the tunnelish part should be darker. In all though, the room looks awesome, and the atmosphere is great.[/spoiler]



Parabox

Man, this is looking like a tough week already. Heavyweights duking it out at their finest.

Kasel

I'll throw one in.  Something simple but I think it looks good.

[spoiler][/spoiler]

Charmander106

Sand, sand, and more sand. How much more sand can there be? The anwser is none...
[spoiler][/spoiler]

Cloud20

We have some really good rooms today :)

I love in particular charmander106 desert stuff, very well done, awesome

Quietus

Hmm...  Merge fail, methinks. :^_^:

I voted for Kasel, since it's actually a room. :heheh:

snarfblam

Whoops. SMF isn't the most intuitive forum software I've ever used. Or I'm not the brightest user. Probably both.


Kasel

O.o  How do I seem to win every time I submit a room? XD  I'm baffled by this.  My rooms are so simple.

Charmander106

Quote from: Kasel on October 05, 2012, 08:36:25 AM
O.o  How do I seem to win every time I submit a room? XD  I'm baffled by this.  My rooms are so simple.

My guess is as good as yours. But I think it was simply the fact that the room actually is a room, and it is not as boring as mine.  :grin:

Kasel

Ah well, it doesn't really matter. =P  I do it for fun anyways.

Mon732

Quote from: Kasel on October 05, 2012, 08:36:25 AM
O.o  How do I seem to win every time I submit a room? XD  I'm baffled by this.  My rooms are so simple.

That's probably why.

Qactis

a desert room is boring? No shit. Come talk to us when you can make a desert room that looks good and isn't boring lol


Lunaria

Oh hey, that reminds me of the kraid palette in metroid pro mission, hehe.

Quietus

The first Zero Mission room I've ever seen that makes me want to play it.  Good work. :^_^:

snarfblam

Hot damn. Now we just need another room for you to beat.


Qactis

He was bound to get a sexy palette eventually, and damn did he mmmmm

passarbye

wow guys, thanks for all the comments.  :grin:

let me know if there's anything else i could work on. :wink:

Qactis

I have no criticism for that room it's perfect

Charmander106

Quote from: Qactis on October 15, 2012, 05:48:14 PM
I have no criticism for that room it's perfect

Sure the room is totally awesome, but not what I would call perfect. But that palette is really awesome!  :<3: