Don't know if this is the right place to mention this, but I figured it's as good a place as any.
I have been tinkering around in Editroid 2.0.
I just had a few suggestions, specifically for the GUI of the Palette Editor, which is fantastic, btw, but, as far as I can tell, my ROM does NOT like. :P
It would be nice if the colors could show each corresponding hex data that goes along with it -- possibly if you hover over them or just have a check box to turn the hex byte digits on/off. I use a great tile editing program called YY-CHR that does this and it's wonderful.
The second suggestion I have is to completely remove that shiny gradient/bevel effect from the color squares completely - just make them all 1 solid color. When dealing with color, it is very important that you see the
exact one you want, and with your setup, it is extremely difficult to tell what color is which sometimes, because that bevel you have on the squares is distracting. I shouldn't have to squint and pull my face really close to my monitor to see what color is what.
On top of that, instead of having a big dot in the middle of the color square to show you that it's selected, you should have an outline (possibly bright yellow or magenta or cyan, even white, some color that's not used)
around the box not inside of it. To add to this, it would be very nice if you could implement some kind of eyedropper tool, or maybe an undo, but that might be just wishful thinking...
I have created a mockup pic to help illustrate my suggestions:

Lastly, I wanted to suggest (plead, actually) is there any possible way to make a Samus palette editor? I know the Missile palette is linked directly with Samus, and I don't know what else, but I did have a want to change Samus's palette for my new hack, without figuring out all the hex involved. I know it's possible since the guys did it with Suitless Samus in the Metroid Omega patch...
Well that's all for now. Keep up the great work, otherwise.